v1.3.5 - Fixed an issue with UI scaling on ultrawide monitors
-Fixed an issue where important UI info, such as interaction text, would be cut off on ultrawide resolutions.
Survive against hordes of zombies using bullets enchanted with spells purchased from a rerolling shop. Spellshot is a fast-paced, rogue-lite fps in which you create unique builds by combining and upgrading spells, activating set bonuses, and collecting rare items.
| App ID | 2306780 |
|---|---|
| App type | Game |
| Developer | Team Monumental |
| Publisher | Team Monumental |
| Release date | 2023-12-12 01:09 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2306780 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Spellshot.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:53 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14668967 | 2024-06-10 20:06 UTC | ||
| preview | 14668967 | for upcoming patches | 2024-06-10 20:06 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2306781 | 822.31 MB | 161.85 MB | 6099828816467296214 | branches: preview |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14668967 | public | 2024-06-10 20:06 UTC | 5 hours ago |
| 14668967 | preview | 2024-06-10 20:06 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Fixed an issue where important UI info, such as interaction text, would be cut off on ultrawide resolutions.
Fixed a bug that would prevent you from completing the "Fix the painting" achievement.
Fixed a bug where vampiric knife stacks would persist between runs.
There is now a checkbox in the options menu (below sensitivity) to invert the mouse.
-Fixed a bug where enemies would no longer spawn after round seven when on promotion 1 or higher. -Rebaked lightmaps to fix artifacts.
The game has changed greatly since the Next Fest Demo, so let's go over some of the highlights. Apocalypse Scaling https://cdn.discordapp.com/attachments/398651394447507457/1183874373334073375/screenshot_ae8c677d-c0e8-4b85-ad91-60c5f95f3738.png?ex=6589ebed&is=657776ed&hm=60752c549b97c407a2eab41a92e60f777805034a2005679142137a49a424ced7& We have overhauled how the rounds progress in this version. Instead of a having to kill a set number of enemies per round and a grace period in-between rounds, rounds will progress based on time regardless of how many are killed. We've referred to this internall
-Fixed a bug where zombies would sometimes freeze in place if you repaired a barrier they were attacking. -Fixed a bug with Gunk's info text boxes.
-Fixed a bug where zombie hits would heal the player instead of damage them. -Fixed a bug caused when tripling at shop tier 3. -Standardized keybind text displays across the options menu and the HUD.
With Next Fest upon us, here's what you'll find in the updated demo. Major Changes Upgrades (meta progression) Every round you survive grants you vouchers, a currency that persists through runs. Surviving later rounds grants greater amounts. You can use these vouchers to address areas where you may be struggling, be it mana, gold, health, or damage output. {STEAM_CLAN_IMAGE}/43719767/03c973e78d731d3f0856f1468789497405a5f818.png Promotions (run modifiers) After clearing round 10 for the first time, unlock affixes that increase a run's difficulty, but offer increased vouchers. {STEAM_CLAN_IMAGE}
-Fixed a bug involving spell combining.
Changes When your run finishes, there is now a button to view your build afterward. Added a max framerate slider. Note, that if vsync is enabled, the max framerate slider will not do anything. Cost of the first door in the bottom floor of Caleme Cellars changed from 1000 to 500. Increased Earthquake's ticking damage. Raised the overall volume slightly. Lowered music volume while the game is paused. Camera will no longer rotate to your stab target if it is behind you. Fixed an issue with Shiny Rock. Shiny Rock was incorrectly doubling its sell price every time it was moved to a different slot.
Full appinfo as delivered by Steam PICS, changenumber 37750994. Also at /api/app/2306780/raw.
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