Everwarder is taking part in the Ukrainian Games Festival 2026!
Another amazing opportunity for Everwarder to attract more players!
Everwarder is a refreshing take on the tower defense genre, blending roguelite mechanics with a time-based survival concept. Fight against the encroaching darkness and fend off emerging enemies. Collect artifacts, buy upgrades, discover ancient structures, unlock new units and more!
| App ID | 2307170 |
|---|---|
| App type | Game |
| Developer | qLate |
| Publisher | indie.io, Paras Games |
| Release date | 2025-02-06 14:59 UTC |
| Release state | released |
| Localized names | schinese 永恒守望 tchinese 永恒守望 |
| Store page | store.steampowered.com/app/2307170 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Everwarder.exe | windows | ||
| 1 | Everwarder.x86_64 | linux | ||
| 2 | Everwarder.app | macos | ||
| 3 | Everwarder.app/Contents/MacOS/Everwarder | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:53 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18277265 | 2025-04-29 09:10 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2307171 | linux | 270.45 MB | 69.55 MB | 8941891509101680262 | ||
| 2307172 | windows | 273.12 MB | 70.66 MB | 1141121119896943011 | ||
| 2307173 | macos | 288.87 MB | 76.76 MB | 3039760009042861886 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 18277265 | public | 2025-04-29 09:10 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Another amazing opportunity for Everwarder to attract more players!
Everwarder is 35% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2307170/
Everwarder is now available on Nintendo Switch! Here's a link to Nintendo store: https://www.nintendo.com/us/store/products/everwarder-switch/
Hey! It's been some time. I've been working on a port of the game to consoles, specifically Nintendo Switch.And I'm happy to announce that Everwarder is coming live on Switch on January 29th! The exact timing on the day might change, but it should become available 9 AM PT.
I'm happy to announce that Everwarder is a part of Ukrainian Games Festival 2025! This is an amazing opportunity for the game to expand it's audience, especially across my home country Ukraine. It's also a great time for you to get a copy of the game if you don't own it yet, as Everwarder is on a 20% sale right now!
* Fixed Sharder unit not showing that it gets homing bullets on 4th level. * Fixed some of the artifacts not appearing during runs: Reaper, Chaos Mark, Celestial Crown, Malaise Pulse, Blade Loop, Corrupted Key, Fragile Shard. The last one is a fairly critical bug, that for some reason went unnoticed, but you can treat it as an update which adds 7 new artifacts!
{STEAM_CLAN_IMAGE}/43744890/2a03b442cfc06c6b18f35d38ef369201db607813.png If you were thinking about getting the game, now is a great time to do so as we are part of the indie.io Publisher Sale! Catch the game on sale from April 11th through April 25th. Check out other great indies of the indie.io Publisher Sale to add them to your collection. https://store.steampowered.com/app/2307170/Everwarder/
- Fixed key rebinding resetting unrelated keys. - Other minor fixes.
{STEAM_CLAN_IMAGE}/43744890/d17c92ed82a402bdfb9b00cd06f219f127997db3.jpg If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th. Make sure to also check out other great games on sale from my publisher here.
* Fixed corrupted pedestal having common artifacts. * Fixed chaos affecting lower difficulties. * Units now target enemies of stronger nature on chaos difficulty, but only if no other suitable targets are in range. * Slightly increased Splasher's homing bullets fly distance (for both ability and branch).
I've received a lot of feedback that it was hard to know of which nature is the enemy, so I've added an icon that shows it near their healthbar. Actually the color of the healthbar was meant to carry this information, but it went unnoticed by most players. * Added enemy nature icon near their healthbar. * Some players still found boss scaling unfair, so I further reduced it. * Added Skill tree/Discoverer node flickering if can be upgraded. * Added clarifications for dual/triple point scaling artifacts.
- Fixed artifact tier doubling when picking up artifacts from the world. - FIxed Artifacts tutorial Fork having wrong gem color, to match the tutorial text. - When choosing artifacts you sometimes couldn't pick a certain artifact due to internal exceptions, now it should be fixed. - Other small fixes
There weren't any bug reports which I wasn't expecting at all. I've read the reviews and there were some complaints about the boss difficulty, so I lowered it a bit. I also added a note in the tutorial about enemy scaling to encourage players to be more efficient, because time is against them. * Added info about difficulty scaling in the tutorial * Reduced boss health scaling * Fixed a typo in the Artifacts tutorial Thanks everyone who's playing the game, this means a lot to me. I hope you are enjoying it!
Everwarder asks: how long will your light last? Not very long in some of my attempts. It's a fresh feeling spin that merges tower defense with a bit of roguelite action together, as you attempt to break through the darkness. Read the full article here: https://www.gamingonlinux.com/2025/02/everwarder-is-a-fresh-tower-defense-roguelite-hybrid-about-clearing-the-darkness/
After trying the game for some time please leave an honest review! This is crucial for the game's success and would mean a lot to me — thank you! I wanted to create a truly unique experience for both tower defense fans, and everyone else. It's a project of last three years of my life, and I really hope there will be people out there who will enjoy playing this game ;) Go give Everwarder a try. I hope you'll enjoy it! - qLate https://store.steampowered.com/app/2307170
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2307170/raw.
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