Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2015-08-05 15:40 UTC · Community Announcements · petey123567
http://i.imgur.com/z59TnXW.png Hey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs! And to celebrate, everything is 25% off for a limited time! You can also get the soundtrack from Disaterpeace's website: http://music.disasterpeace.com/album/cannon-brawl-ost
2015-08-05 15:40 UTC · Community Announcements · petey123567
http://i.imgur.com/z59TnXW.png Hey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs! And to celebrate, everything is 25% off for a limited time! You can also get the soundtrack from Disaterpeace's website: http://music.disasterpeace.com/album/cannon-brawl-ost
2015-07-31 05:29 UTC · Community Announcements · petey123567
Game design often involves a lot of experimentation, and some experiments don’t always pan out. And on that note we’ve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didn’t achieve its design goals for either player. The cost of keeping it in outweighs its benefits so we’ve removed it. We’ve also slightly tweaked the bomb bots in order to make them harder to spam with early game, but more viable later in the game. Update Notes:
2015-07-31 05:29 UTC · Community Announcements · petey123567
Game design often involves a lot of experimentation, and some experiments don’t always pan out. And on that note we’ve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didn’t achieve its design goals for either player. The cost of keeping it in outweighs its benefits so we’ve removed it. We’ve also slightly tweaked the bomb bots in order to make them harder to spam with early game, but more viable later in the game. Update Notes:
2015-03-20 16:48 UTC · Community Announcements · petey123567
First, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that. Tuning: Bombardment gets weaker later in the game Bombardment takes longer after each time it is used to charge up Changed bombardment UI to hopefully better indicate that you can aim it Bombardment targeting tries to avoid friendly fire situations, also
2015-03-20 16:48 UTC · Community Announcements · petey123567
First, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that. Tuning: Bombardment gets weaker later in the game Bombardment takes longer after each time it is used to charge up Changed bombardment UI to hopefully better indicate that you can aim it Bombardment targeting tries to avoid friendly fire situations, also
2015-03-02 18:49 UTC · Community Announcements · petey123567
http://turtle-sandbox.com/wp-content/uploads/2015/03/demoannounce.jpg Want to play Cannon Brawl with your friends? We’ve released a free demo so your friends can try it out! We want to get our multiplayer lobbies bursting with new people so you can always find opponents, whether you’re using our matchmaking system or inviting a friend. That’s why we’ve decided to open up the game for players to try it free. To celebrate, we’re also putting on a sale this week. If you like what you see, you can get the full game for 40% off! The free demo allows you to play skirmish games against the AI, unrank
2015-03-02 18:49 UTC · Community Announcements · petey123567
http://turtle-sandbox.com/wp-content/uploads/2015/03/demoannounce.jpg Want to play Cannon Brawl with your friends? We’ve released a free demo so your friends can try it out! We want to get our multiplayer lobbies bursting with new people so you can always find opponents, whether you’re using our matchmaking system or inviting a friend. That’s why we’ve decided to open up the game for players to try it free. To celebrate, we’re also putting on a sale this week. If you like what you see, you can get the full game for 40% off! The free demo allows you to play skirmish games against the AI, unrank
2014-10-14 19:43 UTC · Community Announcements · petey123567
Big update today featuring a whole new mechanic for the game! We've added a new ultimate power that charges up as your buildings take damage and will allow you to comeback from small mistakes early on. Features Added a new mechanic: Comeback Bombardment. As you take damage and your buildings are destroyed you can bombardment power, displayed on the top of the screen. When your meter is full you can call in a bombardment on your enemy by pressing space. The enemy buildings nearest your airship will be targeted. This is to prevent small mistakes in the beginning costing you the game and to provi
2014-10-14 19:43 UTC · Community Announcements · petey123567
Big update today featuring a whole new mechanic for the game! We've added a new ultimate power that charges up as your buildings take damage and will allow you to comeback from small mistakes early on. Features Added a new mechanic: Comeback Bombardment. As you take damage and your buildings are destroyed you can bombardment power, displayed on the top of the screen. When your meter is full you can call in a bombardment on your enemy by pressing space. The enemy buildings nearest your airship will be targeted. This is to prevent small mistakes in the beginning costing you the game and to provi
2014-09-27 01:17 UTC · Community Announcements · petey123567
Here’s our first post-release update! Hope you’re all enjoying the game. We’ve made some improvements and fixes based on your feedback: Features/Improvements Reduced loading time Reduced memory usage Reduced hard drive footprint slightly Added a button to view a video strategy guide at the end of multiplayer matches Demolishers and mountainer maker shots no longer collide Balance/Tuning: Warhead travel speeds slightly reduced Reduced warhead damage to 15/25/40 from 20/30/45 Slightly reduced digging radius of level 2 and 3 drills Lasers no longer do one extra pulse for 1 damage, but still have
2014-09-27 01:17 UTC · Community Announcements · petey123567
Here’s our first post-release update! Hope you’re all enjoying the game. We’ve made some improvements and fixes based on your feedback: Features/Improvements Reduced loading time Reduced memory usage Reduced hard drive footprint slightly Added a button to view a video strategy guide at the end of multiplayer matches Demolishers and mountainer maker shots no longer collide Balance/Tuning: Warhead travel speeds slightly reduced Reduced warhead damage to 15/25/40 from 20/30/45 Slightly reduced digging radius of level 2 and 3 drills Lasers no longer do one extra pulse for 1 damage, but still have
2014-09-19 18:40 UTC · Community Announcements · petey123567
https://www.youtube.com/watch?v=V9qKU-pt11Q Today is the big day, Cannon Brawl is now 1.0! We’re really proud of what we’ve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. It’s everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer. We've come a long way from the little prototype I made back in college. It won the Activision Independent Games Competition, which launched me and Theresa’s journey into full time indie game development as Turtle Sandbox. It was selected in the 2012 PAX 1
2014-09-19 18:40 UTC · Community Announcements · petey123567
https://www.youtube.com/watch?v=V9qKU-pt11Q Today is the big day, Cannon Brawl is now 1.0! We’re really proud of what we’ve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. It’s everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer. We've come a long way from the little prototype I made back in college. It won the Activision Independent Games Competition, which launched me and Theresa’s journey into full time indie game development as Turtle Sandbox. It was selected in the 2012 PAX 1
2014-09-17 21:56 UTC · Community Announcements · petey123567
http://turtle-sandbox.com/wp-content/uploads/2014/09/CannonBrawlBanner003_tiny.jpg Just before our final launch on September 19th, we've added native Linux support! We want to show our support for the Linux community and want to be part of the movement to bring more games to this beloved platform. Let us know in the forums if you run into any issues!
Full appinfo as delivered by Steam PICS, changenumber 34826944. Also at /api/app/230860/raw.
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