Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2026-02-20 09:42 UTC · Community Announcements · Daniel da Silva
Hey, just a patch!Fixed a bug which only affected old saves where the font size was changed and now the font size variable isn't saved or loaded anymore since there is only one (bigger) size now.btwHappy three year anniversary!Cheers,DanielFull Changelog- Fixed a bug where old saves would try to change the font size in the arena fights and there would be only the system font visible then- Minor code improvements
2026-02-18 20:22 UTC · Community Announcements · Daniel da Silva
The 2.0.0 Update is here!My fiancee created new portraits and a new fighting UI. She also recommended a new font for the game.Overall the game looks much better now!There are now 18 new story sections and I fixed a couple of bugs that were still present in the game.Additionally, I did go through all story sections again to fix typos, improve the wording and more.Look at the massive changelog below to get a feeling what awaits you! ːinclineːCheersDanielFull Changelog- All new portraits!- New graphics for the fighting UI- Increased the size of the portraits- Increased the size of the health bar
2026-02-17 22:30 UTC · Community Announcements · Daniel da Silva
Hey,the 2.0.0 update is basically done but I need to fix some minor problems and won't be able to deliver the update on time.It will be out in less than 24 hours!CheersDaniel
2026-02-09 20:26 UTC · Community Announcements · Daniel da Silva
Hey,working on Flufftopia: Fluffmazing Edition took way more time than I anticipated (especially after its release). It worked out great, so I'm definitely happy but it also means that I need to delay the Fight in the Arena 2.0.0 Update a little, sorry.A lot is already done but I want more!2.0.0 coming 17th of FebruaryCheersDaniel
2026-01-06 19:32 UTC · Community Announcements · Daniel da Silva
Hey,I wanted to release the Fight in the Arena 2.0.0 Update at the end of last year or at least in the first couple of days of 2026 but unfortunately I need to delay it to the 10th of February of 2026 because I need to focus on the upcoming launch of Flufftopia: Fluffmazing Edition.I implemented a bunch of improvements already but I want to deliver an even better experience for all of you!My promise won't be broken - the game price won't increase until the 2.0.0 Update is out and I won't do any sales for Fight in the Arena until then.Below are three of the new portraits my fiancee drew!Cheers,
2025-12-23 22:58 UTC · Community Announcements · Daniel da Silva
Hey! Big news!For a couple of months now, I planned on making a substantial 2.0.0 Update!This update will feature:New Graphics drawn by fianceeNew Story SectionsAnd a lot more!I want to release the update this year but I don't know if I am able to deliver it so soon.After the update releases and this sale is over, the base price of the game will increase to 5.99$/€and it will take a while to get back to the current sale price.This will be the Fight in the Arena that Fight in the Arena should be.I wish everybody a Merry Christmas!Daniel
2025-12-05 20:06 UTC · Community Announcements · Daniel da Silva
Hey,This update upgrades the underlying engine to Godot 3.62, improves a couple of sentences and fixes a wrong number of coins in the German localization when you select your difficulty.Another more substantial update is in the works but there is no ETA at the moment!Cheers,DanielFull Changelog- Upgraded to Godot 3.6.2- Improved the wording of three English sentences- Improved the wording of four German sentences- Changed the wording of two sentences in the German localization to improve the layout of the text- Fixed a wrong number of coins in the German localization
2025-10-08 21:52 UTC · Community Announcements · Daniel da Silva
Hey!While implementing the save system for Flufftopia, I noticed that I was doing it completely wrong. This is pretty much the same save system that I used since Bring Back The Sun. I always had a hunch that it was inefficient but it worked, soo ...Anyways, I decided to test it and the game didn't save every value once as it should but every value as often as the total number of values. Fight in the Arena has 34 values that are saved and these values were saved 34 times. Now it only saves the values one time. The same applied to loading. Thanks to extremely fast CPUs and SSDs this wasn't reall
2025-07-10 19:34 UTC · Community Announcements · Daniel da Silva
Hey,Godot released a new version and I upgraded the game right away. I also did go through the text and improved a few sentences.CheersDanielFull Changelog- Upgraded to Godot 3.6.1- Changed four English sentences- Changed three German sentences
2025-05-19 20:13 UTC · Community Announcements · Daniel da Silva
Hey! I worked a little on a new update for Fight in the Arena when I saw that VSync wasn't enabled anymore. After 1.0.4 I deactivated it to test something and apparently I didn't reactivate it until now. So 1.1.0, 1.2.0 and 1.2.1 had all VSync deactivated which resulted in the game needing more resources than it should. This is fixed. I just started improving a few sentences but since so many people bought the game in the last couple of days (20+ at the time of this writing, thanks a lot!), I think I should release this update immediately. Aside of these changes, I also toyed with increasing t
2025-02-20 17:12 UTC · Community Announcements · Daniel da Silva
It's the second anniversary of Fight in the Arena! ːinclineː The game didn't get an update for the first anniversary but now there is one. Originally, I wanted to release the 1.2.0 version today but finished the update early and released it in the end of January. After that I took another look at the game and worked on this update. One thing that I changed to balance the game a little more is to increase the price of the best weapon in the game. A few improvements to the text were also made. Overall the game is slightly better. Hope you like it, thanks to everyone who bought the game in the la
2025-01-27 11:28 UTC · Community Announcements · Daniel da Silva
Hey, right now I'm working on another project which I plan to release in the first half of 2025 but on the side I started in December to tinker with Fight in the Arena. The small update grew and grew and I thought about releasing it for the second anniversary of Fight in the Arena (20th February) but I think it is ready to be released and why wait? The 1.2.0 update fixes several bugs, improves the wording and adds an Easy Mode. Since the game doesn't really explain things, and you are forced to replay big sections when you die, and there is no meta progression system which eases things over ti
2024-06-15 11:56 UTC · Community Announcements · Daniel da Silva
Version 1.1.0! This time not only improvements but also new story sections. I wanted to make higher intelligence characters more viable and added a way to weaken the Indomitable for these characters. I retconned a minor part of the story: I left out a small part that the old Indomitable comes to the city and doesn't already live there since it didn't make sense with the new sections. Additionally there are also a couple improvements to the text. Enjoy! Full Changelog - Added 10 sections which add a way to weaken the Indomitable for higher intelligence characters - Changed the wording of a coup
2023-12-28 16:06 UTC · Community Announcements · Daniel da Silva
Hey everyone, after I updated Sonucido: The Mage recently, it was time to improve Fight in the Arena. This update focuses on the quality of the text and fixes a lot of misspellings and improves the wording in some cases. The English localization got the most attention but the German localization also got better. While testing I also found a bug which decreased the amount of money you got after the last tournament. If you had played a higher charisma character in your previous playthrough and got more money from the sponsor in advance and started a new playthrough the game would not revert this
2023-03-24 17:42 UTC · Community Announcements · Daniel da Silva
Very soon after the last update, I found a few minor bugs which I squashed in about 15 minutes. I improved the German localization in many story sections, fixed a couple more bugs and worked on the 'You are worn out' message. Full Changelog - Fixed a bug regarding the start menu which would always be English even though you had a savefile with German language - Fixed another bug, the game wouldn't use your language choice if you just started the game, changed the language and then would continue (it would use the language saved) - Fixed a bug which would revert your portrait choice if it was h
Full appinfo as delivered by Steam PICS, changenumber 34894876. Also at /api/app/2308850/raw.
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