Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-11-21 06:39 UTC · Community Announcements · moondol
The medieval combat version will soon be deleted. It is DRM free, so those who want to play it should save whole game file. Owners of Tank Kingdoms will also own the newly released separate version of the medieval combat game. The integration may take 3 to 10 days after its release. so do not buy new medieval combat version game.
2023-11-10 21:42 UTC · Community Announcements · moondol
Updating from a tank game to a medieval combat game is interpreted as a complete change of game, which is not allowed on Steam Steam recommends releasing the medieval version as a new game, automatically granting ownership to Tank Kingdoms purchasers. I plan to follow this method, and approximately in 10 days after the new game is released, the ownership of the two games will be merged. Tank Kingdoms will be retired in a few days, and the separately provided medieval version will be removed in 10 days. Players are advised to manually back up their save files before the 10-day period elapses. T
2023-11-08 08:40 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/43614917/14ce3bfddbe684750536c00035550c2b9336700c.png {STEAM_CLAN_IMAGE}/43614917/f56e68a0f63aa7baf238951aa40cf7df3abca50f.png {STEAM_CLAN_IMAGE}/43614917/a71e65a8a9c2955d6771a7edaff97fa24eb158bf.png {STEAM_CLAN_IMAGE}/43614917/63de8094b9859ad43eb378f22ad65d4cedd9491e.png An actual playable version has been updated. The neutral territory system I mentioned previously has been added. These 30 or so territories each have their rival territories, and if a player destroys one, you can obtain unique items, special recruit rights for soldiers, and allies from the other side. I've
2023-10-04 12:38 UTC · Community Announcements · moondol
The beta version will not include main quests, but all other systems will be in place, allowing for extended gameplay. It is scheduled to be released in November. In the beta version, various biomes will be implemented. Each biome will have a different management map, and ground and weather effects will affect soldiers during battles. Marshlands and deserts reduce movement speed, but lizards and camels are immune to biome penalties. Accuracy at long range decreases during nighttime and rainy weather. Gameplay As mentioned before, the grand strategy elements have been removed. Instead, all sett
2023-09-24 09:30 UTC · Community Announcements · moondol
Battle works find. But this version does not support long term play. Future plan: Removing grand strategy contents. Convert to overworld adventure RPG game
2023-08-30 14:04 UTC · Community Announcements · moondol
An update for the game will be released in 1 to 2 weeks. In this alpha version update, voice acting, mounts, storylines, quests, and siege battles will not be available. {STEAM_CLAN_IMAGE}/43614917/b68a02a3d6d8682745699c91bcf8f247fe2bad79.png I'm sure that you're familiar with this UI. We've added prisoner system. prisoners can be recruited or sold, and you can even capture faction leaders as prisoner. {STEAM_CLAN_IMAGE}/43614917/677480a2a96c96b44d75de1a9dce7f5c28ab6d08.png Soldiers are now managed individually with an upgrade tree. There are a total of 200 types of soldiers. {STEAM_CLAN_IMAGE
2023-07-14 23:56 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/43614917/10170e1eda4eaefe9c8766407dc34b2a5eeb0720.png It will be changed to a grid-based inventory system. There is a minor issue where the top left corner of an item sticks to the mouse instead of the center when clicked, but it doesn't affect usability. There are no stackable items. The long-range weapon of humanoid soldiers has been restored. Currently, ranged weapon can be used as melee, but the melee attack feature will be removed because it makes hip shots impossible. When the next update log is posted, an alpha version of the game will be available. The alpha version
2023-07-08 00:24 UTC · Community Announcements · moondol
At first, we attempted a camera perspective similar to Wartails, where the player clicks on characters from a top-down view. However, the 0th character, which is controlled by the player as an avatar, is crucial, so we couldn't use the Wartails approach. To immerse the player in the 0th character, when they enter a region, they switch to controlling a third-person shooter (TPS) character state. Within the region, you can interact with NPCs to engage in trade, interact with boxes or carriages, and access item exchange or troop management UI. Currently the player can only interact through conver
2023-06-24 18:50 UTC · Community Announcements · moondol
Giants can accurately aim and stab a girl four times smaller than them with the tip of a spear, and they can rush towards a girl eight meters away and precisely slash her with a small dagger. I tried to make the animation stance change depending on the weapon, and it works surprisingly well. There won't be any significant changes in melee combat for infantry than this, except for ultimate skills and hit sound. Although it wasn't my intention, I discovered that the halberd is extremely effective in killing giants. Small soldiers are more likely to be hit by the staff part of the halberd rather
2023-06-21 05:14 UTC · Community Announcements · moondol
To block attacks, stamina is depleted. Giants, in particular, have a high Impact coefficient, making it difficult to block their attacks. Regular attacks consist of two alternating motions. There are also two types of power attacks. performing a power attack while moving forward results in a charge attack. The block direction is determined based on which side the attack hits the player's body, rather than the opponent's position. For example, with a harvesting scythe, using the motion of pulling, it might be possible to strike the back of an enemy facing you. Among all the melee combat systems
2023-06-17 12:14 UTC · Community Announcements · moondol
New Additions - There will be a 3D pilot for the tank, allowing you to exit the tank and shoot guns or wield a knife. All 2D elements will disappear, and conversations, village interactions, and companion management will all take place in a 3D environment. The inventory will undergo realistic changes. Since the console controller has been abandoned, items can now be moved and equipped through click and drag. Removals - The feature to customize the player's tank will be removed.
2023-05-18 13:27 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/43614917/9dc4c4ff5d1aead5dcd58cd1e74915fe7a55f8fb.png The world map will be changed to a turn-based system based on hexagonal tiles. Each turn, the player will receive a certain amount of movement points and will explore special locations or resource spots in the vicinity. {STEAM_CLAN_IMAGE}/43614917/7581fdf67461131ef64a8cef0b61101792d56d07.png The production queue list is associated with companion characters. It is designed to give a sense of straying in the world map in any task. Initially, I tried constructing ship rooms and assigning companions to those rooms, but the re
2023-05-07 04:25 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/43614917/7311ebf95554eb9523e64b61c36f640c8d310b16.png {STEAM_CLAN_IMAGE}/43614917/0d55a14eab4cb437f2d0b53b5006c4ed0ce22a37.png {STEAM_CLAN_IMAGE}/43614917/28c7217710e73646eaa589a72cb76395fc947461.png Making a world map in 3D is overwhelmingly easy, but there are issues with performance, pathfinding, and compatibility with 2D sprites. To address this, I have tested a 2D world map solution over the past week. If the world map is 2D, each town can have buildings that match their cultures, and players can control 2D characters to explore town inside. This increases immersion in
2023-04-28 22:15 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/43614917/e4c5a4fca5b5300081378570eb8ca07b484f073a.png {STEAM_CLAN_IMAGE}/43614917/3d1cc7e985b48a4e078f7d5eddedca8b2e0e922d.png Old save compatibility - NO. The vehicle design system has been completely changed from the ground up. Caps on parts are temporarily unlimited. Speed is determined by the engine and overall weight, not by the wheels. A flight power value has been added for flying capability. The class system has been split into three basic engine types. Companions and origin system have been removed from the game. Everything will be changed in the next patch. Similar
2023-04-26 20:25 UTC · Community Announcements · moondol
{STEAM_CLAN_IMAGE}/43614917/d783922bcd215fe3dbe2f3304c889fc16d3390d0.png This update is scheduled for sometime this week and save files from the current version will not be compatible. After this update, there will be another big change coming soon, so most soldiers and monsters will continue to use the same tank design for the time being.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/2310240/raw.
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