Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
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2026-04-13 17:00 UTC · Community Announcements · Helen - Raw Fury
It’s Raw Fury Publisher Sale time which means there are some fantastic deals to be had including 50% off Knights in Tight Spaces until 27 April 2026! {STEAM_CLAN_IMAGE}/44938141/fe791671d038b4d1c2733b3b26029b7b84b7fa40.jpg Knights in Tight Spaces is a turn-based tactical game with a striking and stylish appearance with strong action-movie visual effects and animations. You must learn to master your surroundings, recruit new characters and assemble your party with care. Deck synergies and team-up moves will be key to your advantage. With over 300 cards, different classes, gear and an upgrading
2025-11-24 18:01 UTC · Community Announcements · rf_broadcast7
How you doin', fellow knights? It's been a while! 2025 is almost ending (can you believe it??), and it's that time of the year again: Time to vote for your favorite Steam games. We'd love to have your vote in the Best Soundtrack category. And we have no other than nervoustestpilot, the man himself, asking you for it! Remember, if you like it, you can buy our soundtrack as a DLC! https://store.steampowered.com/app/3301150
2025-10-17 09:25 UTC · Community Announcements · MarielaRF
Our beloved Knights, it's been a while! Here we are with a small patch to address some of the issues you've reported in the last weeks. Again, we really appreciate your support! {STEAM_CLAN_IMAGE}/44938141/737231106640397451f07ea1c7d7a0708142aa13.png Indicate which archetypes have completed quest mode for better player achievement tracking Fix for Endless Mode failing to load when players have too much Legacy save data Fix for ability to break save data when quitting the level between the pause menu appearing the level end menu appearing Fix for weird occasional lock-up when restarting a game
2025-07-28 12:47 UTC · Community Announcements · Gemma
Dearest Knights, fighters and all in-between,We come baring a brief update comprised of a few fine fixes. These include:FixesFixed an issue where Interruptible enemies (Skeleton Mage, Longbowman) were not being interrupted by damage other than direct attack damagedFixed a minor animation issue with Bow characters when Pushed while BlockingFixed a issue where one some systems the Advanced Tutorial would stall at the final stepThank you as always for your feedback and support. Battle feels like a breeze with you guys by our side.
2025-06-24 09:01 UTC · Community Announcements · MarielaRF
{STEAM_CLAN_IMAGE}/44938141/21d6a6c9c068d6d9429b096fc2f436dcc73f03fd.png Hello Knights. For this build we have been busy forging a brand new "Tight Mode" - a parallel for the Story Mode which provides an modified gameplay set-up; reducing run times, affording more replayability, and generally providing a more streamlined experienced. Also present in the much requested ability to sell weapons and equipment at Blacksmith's. Hopefully this will tidy up your inventories later in the game as well as providing a little bit of extra spending money. We've also made a bunch of changes that bring some b
2025-04-29 08:59 UTC · Community Announcements · MarielaRF
{STEAM_CLAN_IMAGE}/44938141/b87675a979ebe615d88270efc0e53a2721b82aeb.png Howdy Knights! Here are this week's patch notes: Warlock Improvements We've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes). All Curses now exhaust on Discard Cursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only Reduced cost to play Apotheosis, Nightmare, and Bone Magic Remove Combo requirement for playing Crush Allowed Cursed Weapon to target others On the other side, we've
2025-04-17 11:30 UTC · Community Announcements · MarielaRF
{STEAM_CLAN_IMAGE}/44938141/43c792ba8b4fd69a608f3c346f55d80137d2b00e.png Greetings, Knights, and welcome to another round of game updates: Gameplay Changes A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice: Quick shot has been replaced with Retreating Shot to offer more flexible movement options Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances Quick shot and its Upgrade have been given more basic damage Short bow adds two upgraded Quick Shots rather than four regular Quick Shots Heavy Arrow c
2025-04-07 16:55 UTC · Community Announcements · GroundShatter
Dear Knights, Thank you all so much for playing Knights in Tight Spaces. Whether you're new the franchise or have stuck with us since Fights in Tight Spaces, we are hugely grateful that you've picked up the game amidst so many other amazing titles that are out there clamouring for your time. We also appreciate hugely the amazing feedback that you've been providing - as you'll have seen from our updates - we take all your feedback very seriously and hope that we've been able to address some of the issues that you've been having, but also make some of the improvements that you've been asking for
2025-04-07 12:02 UTC · Community Announcements · Miyoko
{STEAM_CLAN_IMAGE}/44938141/41c9672fa76a3292ec934f7a9b9e8af11ddccfa1.png Hark, Knights! We come to you with another update. This patch may be small, but it’s mighty, as this little update packs a performance fix punch! This should remedy any FPS drops or similar issues, but as always, let us know in the forums if you have any further feedback or reports! Fixes A Performance Fix that prevents slowdown on some hardware configurations.
2025-04-03 09:03 UTC · Community Announcements · MarielaRF
{STEAM_CLAN_IMAGE}/44938141/eef2e121035815f0e40870515779f7a11b38ef6e.png Greetings Knights, another update for you, and this one contains one of the most requested improvements: namely that ALL push attacks will count towards push-out objectives, even when the target has been killed as part of the attack. We've also made party play more powerful. Previously there were restrictions on the number of support attacks that could be triggered by a single attack, and this has now been unshackled, so each supporting party member is able to make a Support Attack if they can. This means that Split Kicks
2025-03-25 14:00 UTC · Community Announcements · MarielaRF
Have you ever wondered what goes into making a tight space for knights to fight in? We thought we’d give you a run down so you can see how a level goes from an idea to a burning forge ready for combat. {STEAM_CLAN_IMAGE}/44938141/9f9999f9f103e7fed9f4883e17ea014c905f4034.gif Concepts and blockouts The process of making a KITS level starts with concept art and a level design. The Blacksmith is a 5x6 play space surrounded by some half height objects, full height walls, and two knock out tiles. The distinction between object heights is important as it determines whether characters can jump or shoo
2025-03-21 14:29 UTC · Community Announcements · GroundShatter
Fix for timing issue where Throat Punch wouldn't stun when expected Fix for "phantom" pillar in Corridor level
2025-03-20 10:01 UTC · Community Announcements · MarielaRF
{STEAM_CLAN_IMAGE}/44938141/41c9672fa76a3292ec934f7a9b9e8af11ddccfa1.png Greetings, fellow Knights! A new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience: New Features Once you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new game) This won't apply retrospectively, so progress will only be tracked from your next run (or when you complete a quest in your c
2025-03-13 16:18 UTC · Community Announcements · MarielaRF
Do you have any burning questions, comments, feedback you want to share with Ground Shatter? Come to the Raw Fury Discord on March 14th, 4PM CET / 3PM GMT / 8AM PT and join our Q&A with James Parker, Game Director of Knights in Tight Spaces. If you're curious to know what's coming next for the game, don't miss this chance to chat with James directly. {STEAM_CLAN_IMAGE}/44938141/62e22609f220616adf693b53dc4b5f8e21f24b5a.jpg https://store.steampowered.com/app/2315400
2025-03-12 09:55 UTC · Community Announcements · Paulie Don't Surf
{STEAM_CLAN_IMAGE}/44938141/6f4b7b85342b2c0b2f12bb097bbe0714edaec205.png Salutations one and all, Can you believe it's been one week since we launched KITS into the big bad world?! We want to thank every single one of our players who have invested their time and energy into supporting our game and our little studio. There has been so much feedback, reviews and strategies in circulation since we hit the launch button here on Steam and we want to express our gratitude to each and every one of you. We've released several patches and a hotfix over the past 7 days to address your most pressing conc
Full appinfo as delivered by Steam PICS, changenumber 38274665. Also at /api/app/2315400/raw.
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