2026-06-20 14:17 UTC · Community Announcements · Oberst
The Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en masse. Moving on to the title screen, which previously ate 60% of my GPU's performance because of grass, has been heavily optimized as well, with more coming. Here's a breakdown of what all changed: - Added a co-op buddy respawn countdown - Added a co-op buddy healing ability to heal player 1 (right bumper, V on keyboar
2026-03-23 18:59 UTC · Community Announcements · Oberst
Take a look at the new game icon! Wowie! Anyway. Full steam ahead on the Campaign, save+load systems, vehicle controls, destruction systems and more! I've been hard at work fleshing out the campaign and ironing out bugs. I estimate the total playtime for the campaign should be about 2 hours, but less if you know the most efficient routes to all of the objectives. Plus the Horde Mode, I'm hoping players can aim to get at least a handful of super enjoyable hours from this game. Curse modifiers are currently being reworked to add more exciting gameplay scenarios beyond "make game harder". If you
2025-05-23 04:09 UTC · Community Announcements · Oberst
I'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt - Added a proper ending to the demo which transitions into the second level, after an epic fall-through-space sequence I highly suggest playing through on Mouse and Keyboard. I really hope you enjoy this one! More goodness coming soon enough!
2024-06-30 22:25 UTC · Community Announcements · Oberst
- Rebalanced Horde Mode after GameCon Canada 2024 feedback. Earlier rounds are now much easier, higher rounds are now much harder. - Added the Minigun to Horde Mode, can be found in chests - Added Checkpoints to Solo Campaign - Fixed an issue causing the HP Bar to not properly update when getting a medkit - Added a reloading indicator above player head when reloading - There are some more minor UI bugs I am working out, this is still in progress. That's it, that's all! Thanks! -Oberst
2024-04-19 21:16 UTC · Community Announcements · Oberst
Hello Crusaders! Welcome back to another Dev Log, the 2nd one, wowie! The game's development is coming along nicely! I am chugging along valiantly to push a demo out before May 11th. As I mentioned previously, I don't discuss this game much outside of Discord, so I wanted to update all you handsome Steam-page browsers here too! Let's chat about our lovely Curse Modifiers! As I mentioned previously, a big inspiration for this game is my beloved Halo. Halo has a unique challenge called LASO (legendary, all skulls on) in which the player is essentially a wet noodle controlling a cinematic camera.
2024-02-09 04:33 UTC · Community Announcements · Oberst
Hello Crusaders! Welcome to the first Dev Log of Cube Crusaders! The game has been in development for quite some time now, but outside of the Discord, I haven't talked much about this game. It's eaten up so many of my weekends and evenings at this point. Some days it feels like I'm working on games 13+ hours per day, as I work full-time in the games industry as well. The grind goes on. I wouldn't do it if I didn't enjoy it though! Let's talk about Customization! Cube Crusaders has a ton of different combos of possible armour settings. The customization system itself is heavily inspired by game
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