Achievement Fix
Woops! The "Naughty List" achievement should be fixed now!
Last Train Outta' Wormtown is a chaotic Sandworm vs. Cowboys showdown. The Worm can only detect players touching the sand, like "hot lava" with a giant sandworm twist! Work together, Complete the objectives, and get outta' Wormtown! - Or, play as the Worm and gobble up your friends!
| App ID | 2318480 |
|---|---|
| App type | Game |
| Developer | Get(Color) Games |
| Publisher | Get(Color) Games |
| Release date | 2025-01-17 17:39 UTC |
| Release state | released |
| Controller support | partial |
| DLC list (appinfo) | 3224080 |
| Store page | store.steampowered.com/app/2318480 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Last Train Out Of WormTown.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:14 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23628802 | 2026-06-08 19:49 UTC | ||
| betapublic | 17034994 | public beta branch | 2025-01-17 03:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2318481 | 902.63 MB | 385.69 MB | 8874791976601983360 | branches: betapublic |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23628802 | public | 2026-06-08 19:49 UTC | 3 hours ago |
| 17034994 | betapublic | 2025-01-17 03:21 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Woops! The "Naughty List" achievement should be fixed now!
HOWDY! My next game, Berry Bury Berry, is now available on Steam! It's a juicy first-person incremental game about feeding an ominous hole. Multiple Endings, secrets to unlock, and mysteries to solve! (it's a little bit spooky, too!) Check it out! Show it some love! https://store.steampowered.com/app/3370870/Berry_Bury_Berry/
I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade. I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c Anyways, this update: - Previously, if a player left the game during the lobby phase, map generation would completely break for
Howdy! Over the last year, I've been working on two projects, and it's time to finally reveal one of those today! Introducing: Berry Bury Berry a juicy and absurdist first-person physics incremental game about growing berries and putting them down an ominous hole. Head over to the store page to try out the DEMO now! And don't forget to WISHLIST the game - it really helps out! (p.s., I'm also working on my next multiplayer game - but not *quite* ready to reveal that one yet! :D)
Howdy Pardners! Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update: Dynamite And Worm Changes:Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid itThe interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspectiveThe "Worm blasted by dynamite" event feed me
Howdy! Small update with some balancing and bug fixes: Wormling tweaks:Added a grace period when frozen by an Ice Wormling, making you immune to another freeze effect for 5 seconds.Fire Wormling's burn radius reduced from 2.5 > 1.75Fire Wormling's "camp' time has been drastically reduced from a 10 - 20 second range, to 3 -7 seconds. This means when they reach their destination, they won't linger there for nearly as long.Misc. Changes:Added new hint text for "aimed" equipment (Rifles, Cactus Seeds, Dandylions etc.) to show how to aim and use them.Prior to this patch, the Escape Balloon was code
Howdy, Pardners! I'm excited to announce a new content update for Wormtown! Welcome, Wormlings! Wormlings are small AI controlled Worms with unique attacks and behaviors. Wormlings can be played against entirely co-op with a team of Pardners, solo, or added into standard games alongside player-controlled Worms too! Check out the match settings panel for a new section devoted to the Wormlings. Wormlings first spawn in as eggs that will slowly hatch over time. Throwing an egg into the Train Furnace gives a good chunk of fuel - but beware, the egg can hatch in your hands! Damaging eggs by throwin
Howdy! Hope everyone's having a lovely summer! The Steam Summer sale begins today through July 10th, and Wormtown will be 30% off! It's a great time to dust off those ol' cowboy boots (wait... Pardners don't wear clothes...) Additionally, I'm working on a new content update for Wormtown! I was hoping to have it ready to release for the Summer Sale, but it's become a bit more involved than originally planned. Keep an eye out for more details and that new update soon! I'm also still working on my next game, and hoping for an EA launch later this year. Stay tuned! Have a great summer everyone, an
Howdy! Happy Birthday Wormtown! Let's celebrate with Proxy Chat and a Daily Deal! It's crazy to think that Wormtown released into Early Access 2 years ago - so Happy Birthday Wormtown! To celebrate, I've added (after many many many requests) proximity voice chat to the game! On top of that, Wormtown will be a Steam Daily Deal for 40% off from April 18th - 25th! It's the perfect time to wrangle up the crew for some rowdy games of Wormtown. Patch Notes: + Added Proximity Voice Chat and Lobby Voice Chat - There are 2 "channels" for proxy chat in game, living and dead. Living Pardners and Worms ca
Howdy! Just a small, mostly bug fix patch! Changes: 🌵 Worms using the Stealth ability no longer make noise or particles when breaching the sand surface 🌵 Increased Lobby search range 🌵 Changed the "Bullyworm Rifle" achievement to only require 3 shots on a Worm, instead of 5 Bug Fixes: 🐛 Fixed Lobby Browser panel issues: - Lobby Names could overlap player count - Player Count and Game State not updating/displaying correctly 🐛 Fixed the Train Key indicator (similar to the big red arrow pointing to players Heart Jars) not being visible when it should 🐛 Fixed getting stuck in the Guidebook i
The one thing that makes online gaming hard is ownership. Convincing all of your friends to buy the latest craze is difficult when there are so many free-to-play games out there, but developers have been working around that limitation for some time. This is where Last Train Outta' Wormtown comes in. A multiplayer game with up to 16-player lobbies, only the host needs to have bought the game for everyone else to play. Best of all, the game just pulled into the Steam 1.0 station, so it's better than ever. Read the rest of the story...
Howdy, Pardners! After more than 2 years of development, Last Train Outta' Wormtown has officially left Early Access! As a dumb little project I started back in 2022, I couldn't have imagined the tremendous support everyone has shown Wormtown. From the bottom of my heart jar, THANK YOU!! And a massive shoutout to Diggc for additional coding help and our community manager Beariff, your help has been invaluable. Full Change log: Additions: ⭐ Added Airdrops: When it's 66% of the way to sundown, Ed throws 5 chests randomly from the sky. Look for the parachutes! ⭐ Rock Spires: - Added 3 large rock
Howdy, Pardners! I'm super excited to announce the 1.0 release date for Last Train Outta' Wormtown - January 17th 2025! I've been working on this game for the last 2 and a half years, so it's wild that it's finally leaving Early Access. What to expect for 1.0? - New gameplay changes: including new environmental landmarks, and a late-round event that delivers more loot for Pardners! - A new Kit item for Pardners - A new map theme - New cosmetics - and a bunch of bug fixes, requested QOL features, and polish! Price Increase As with most Early-Access games, the price of Wormtown will be increasin
Howdy! Balance Changes: Sandstorm: - Normalized Sandstorm Tornado's pushing and effects. Basically, Pardners and Items should behave more consistently when being affected by the tornado. Previously you may have been thrown halfway across the map OR just a few feet depending on how the physics calculated. - Fixed the Tornado not affecting Pardners who entered the AOE while it was still growing. Tar Wall: - Tar Wall duration reduced to 12 seconds (was 18) Design Insight: Tar Wall has always been a lesser picked ability, so I was basically buffing it until it was actually picked - but I may have
The issues involving the new version of the Friend's Pass has been resolved and the "Full Steam Ahead!" update has been reinstated. You can see all of the changes in the previous announcement here: https://steamcommunity.com/games/2318480/announcements/detail/4551542855324139740 Hope you enjoy!
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2318480/raw.
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