Final boss hotfix
We got many reports from people that fought with kvark final boss and were able to kill him quickly. This wasn't intentional and is fixed now.Thank you for your patience!
Kvark is an FPS game set in a fictional version of the 80s Czech Republic. The player finds themselves in an underground facility that is falling apart as they travel through it. They will have to navigate through dark tunnels and will encounter many obstacles and enemies that will test their skills
| App ID | 2319390 |
|---|---|
| App type | Game |
| Developer | Latest Past, Perun Creative |
| Publisher | Perun Creative |
| Homepage | https://playkvark.com |
| Release date | 2024-10-03 08:04 UTC |
| Release state | released |
| Controller support | partial |
| DLC list (appinfo) | 3299860 |
| Store page | store.steampowered.com/app/2319390 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | KVARK.exe | windows | ||
| 1 | KVARK.sh | linux | ||
| 2 | ATOM-Mac-Shipping.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:23 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21181664 | 2025-12-14 14:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229005 | windows | from app 228980 · shared install | ||||
| 229006 | windows | from app 228980 · shared install | ||||
| 229007 | windows | from app 228980 · shared install | ||||
| 2319391 | windows · 64 | 6.08 GB | 2.16 GB | 5284980699329909732 | ||
| 2319392 | linux · 64 | 5.69 GB | 2.82 GB | 8690059102576129536 | ||
| 2319393 | macos · 64 | 5.93 GB | 1.93 GB | 6192023542363667171 | ||
| 3299860 | 1.30 GB | 1.23 GB | 186661060386697327 | DLC 3299860 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21181664 | public | 2025-12-14 14:21 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
We got many reports from people that fought with kvark final boss and were able to kill him quickly. This wasn't intentional and is fixed now.Thank you for your patience!
Fixed worthy comrade achievement
- you can now disable autoaim - last achievement should be ready to unlock
=== FEATURES === Added Aim assist Improved settings Added proper controller support including vibrations and interactivity All UI can now be navigated using controller only Added light to 1st bosses back to better indicate weakspot Added setting to reverse inventory scrolling direction === FIXES === Smoking cigarettes does consistent damage Fixed folder viewer crash Achievement "Wet bandits" is unlocked after opening 5 valves now Intro is skipped correctly when using controller Christmas hats will be shown only on 24th December Step size in view sensitivity setting is smaller Grenade hits all
Features: - Boss now dies at the end of the game - Reactor closes after end of the boss fight so people don't jump in - Added light to 1. boss back to better indicate weakspot Fixes: - Added some doors in C3L3 - Mutant doen't throw goo when he doesn't see the player - Boss mutant doesn't endlessly spit when killed in some scenarios - Mutant doen't throw goo when stunned - Robot Havir doesn't shoot when stunned - Carary cage has correct physical material - Changed requirements for why achievement - Door gets locked when entering last bossfight - Selected folders in folder browser are now dark -
Hello everyone! We recieved a few reports about bugs so we fixed them. Changelog: - Folders in collectables are now expanded by default - Added setting to invert inventory scrolling direction - Smoking cigarrets now does consistent damage - It's possible to get "Green sludge" achievement - Drones behavior improved And as always if you find any bugs don't hesitate to contact us and report it.
When I first laid eyes on Kvark, my mind immediately flashed to Sovietcore boomer shooter Hrot—which, for the record, I enjoyed every bit as much as PC Gamer comrade Ted Litchfield. Playing it, though, I found something quite different: A boomer shooter, yes, and very much an ironic take on the grim fatalism of life in a grubby Soviet satellite state. But the feel of the game is really much more in line with the original Half-Life... Read more.
Hey everyone! It's finally here, release of the third and last chapter of Kvark. It was a long journey to get here but we did it, with your help of course. Big thanks for everyone who submitted feedback or wrote us a review. The game wouldn't be what it's now without you! You can look forward to 4 new levels, more enemies, new weapon, 5 new localizations, and much more. We also added new system for collectibles and greatly improved binding settings to be able to bind almost anything (so the guy who wrote us that he can't bind shooting to space bar can do so now :D). Here is the trailer: https:
Hi everyone! After many months of hard work we are pround to finally announce release date of Kvark 1.0. We set it to October 3rd! Watch the trailer here: https://www.youtube.com/watch?v=_FNwn3v_dEc Here are some screenshots: New gun {STEAM_CLAN_IMAGE}/43858838/70b6536bed0a9c95d1d9030250cfc2c0c649e864.jpg New enviroments {STEAM_CLAN_IMAGE}/43858838/ccff4fd28b93174758932d7bb2d223edbc0d3574.jpg {STEAM_CLAN_IMAGE}/43858838/212e1958b5506e03b3b0c96cd6f0c8cc971409ad.jpg What can you look forward to: 4 New levels 3 New enemies New weapon Many new interactibles New posters New lore Improved visuals Be
Hey everyone This is just a small update to fix some bugs we encountered after release of the second chapter. Thank you to everyone who reported bugs, we couldn't have fixed them so quickly without you. Changelog: Fixes: Weapons are saved correctly when you die after loading from level selector Added preview to last save machine Elevator doesn‘t deal damage now One secret was made considerably easier Camera shake plays correctly at the start of the game Cables should no longer spawn underground All paintings are displayed correctly Acid in C2L3 deals damage now Some buttons are all caps Improv
CHAPTER 2 IS OUT NOW! Hey everyone! ːsteamhappyː We are finally back with a new chapter. Including plenty of new features and improvements. You can now explore the second chapter with 5 brand-new levels, each offering unique challenges and puzzles. Including many new enemies and weapons. Full changelog: 5 new levels {STEAM_CLAN_IMAGE}/43858838/7888295cbbdfead1592ec2565cb30f7ccd62e5f8.jpg {STEAM_CLAN_IMAGE}/43858838/2ddf207a16d8eef29b468c93607661ae36ea9991.jpg 4 new enemies 3 new weapons Reworked AI behaviour Improved game visuals, like color grading or film grain Improved perk system. Added ne
Hey everyone! We are back with an update and information about the future development of the game. Let's just start with the important thing: Our original plan was to have 5 chapters in the game. This was also stated in early access description on our steam page. After careful consideration and planning we have decided that we will merge some levels and instead of 5 smaller chapters there will be 3 bigger chapters. Why? We originally thought that each chapter would have a different number of levels, so chapter 2 would have 3 levels, chapter 3 would have 4 and so on. But we have realized this i
Hey everyone! Last month we were busy working on this new update and we finally adressed the most wanted feature… hands!✋ Of course everything is subject to change so if you have any feedback for hands or other feature we would love to hear it on our discord. We also upgraded engine version from Unreal engine 5.0 to 5.1 which greatly improved lightning on moving objects, reflections, physics and much more. We tested improved physics of both versions and you can see difference here: {STEAM_CLAN_IMAGE}/43858838/62179e322911af942488fb70dec5e6de1ed08480.gif Here is the full changelog: New features
Hey everyone! Thank you so much for playing the game! Since we are in early access, we would love to hear your thoughts about the game. If you have any feedback, suggestions, questions, or just want to chat with us, join our Discord. Here is the change log: New features: Changed how interaction works with props - You now need to press E once to take them and E once to put them down You can also now throw those props with LMB All cardboard boxes are now props and can be destroyed Camera shake of all weapons improved Shotgun feel improved Added Discord icon to the main menu HUD will get more gli
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2319390/raw.
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