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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:53 UTC
$4.99
$4.99
DLC
AppID
Release
Price
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Branches
Branch
Build ID
Description
Updated
Password
public
14405574
2024-05-17 16:02 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2322501
windows
129.54 MB
65.17 MB
8189692215714532745
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
14405574
public
2024-05-17 16:02 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-05-17 16:06 UTC · Community Announcements · JNG
New HP bar the old one was a bit too busy, and the one before that was a bit too loud: this one should be just right. Mortality, Pacifism, and Constrictor should have a significantly faster starting spawnrate. The walls in constrictor now close in further, leaving you much less room. The ship's regen was saving players a bit too much. Regen will now only work 5 seconds after taking damage. the coin in dancefloor now has a light for the grid. stampede was a bit boring, so wave rider waves now complicate the mix. Also, as per usual with changes to make the difficulty harder, leaderboards by affe
2024-05-13 00:48 UTC · Community Announcements · JNG
The player ship and all enemies actually have a light, however it cannot normally be seen in most cases. To remedy this: Added grid backdrop. The backdrop not only diffuses light, but certain events in game will make the grid warp. Most explosions now cast light which the grid will diffuse, adding more visual effects to the experience. Modes like pacifism have a large amount of enemies dying at once, which causes performance issues, and as such, explosions from enemies here won't use pixel-lights Steam deck players may have noticed that the online leaderboards did not fit on the screen. The le
2023-05-06 00:15 UTC · Community Announcements · JNGthree
An update has been released. The following changes have been made: The framerate will no longer drop horrifically when a group of enemies have been killed. Unfortunately the Core (multiplier pickup) had to be modified to not use particles, as the setting up of said particles caused a noticeable drop in frames. The seeker (cyan enemy) now has a unique model to be visually distinguishable from the yellow chaser aside from color. The starting spawn rate for Scorpion has been significantly increased. The roster for enemies you can encounter in scorpion has been increased as well. The spawn rate de
2023-04-15 23:30 UTC · Community Announcements · JNGthree
The dash mechanic now has a cooldown radial meter that surrounds the ship after it has preformed a dash. I intend on doing some more content updates, so let me know what you want added. Some planned features are (potential) updated title menu loading Icon Some new modes (Unsure what they will be but one is probably going to be bullet hell focused.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/2322500/raw.