Play as an unknown organism with different abilities bent on devouring everything in its path. Start as a small blob, rolling around absorbing objects, eating bigger and bigger objects as you go.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:06 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
19068003
2025-07-01 16:32 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2323061
windows · english
1.03 GB
311.30 MB
884265687888534836
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
19068003
public
2025-07-01 16:32 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-07-01 16:39 UTC · Community Announcements · Slothful Media
Version 2.7.2 This update comes mostly with Steam updates in mind. We’ve added three new achievements and a total of 33 Steam stats that will come into play later on. But, they’re hidden so, you’ll have to play to discover what they are. We’ve removed all previous client held settings, now to be handled specifically by Steam Stats and Achievements. Most game functionality now requires Steam to progress into the game. The only thing remaining are the client specific settings like volume and camera controls. Gameplay Changes The length of time for a match was reduced from 8min to 5min. This does
2025-06-24 13:38 UTC · Community Announcements · Slothful Media
We've added Leaderboards (finally!) to the game! We hope to include PlayerStats and some new achievements in the next few weeks, but with our next title nearing completion there is no guarantee it will happen in a timely matter. For now, enjoy getting those high scores!
2024-01-28 16:36 UTC · Community Announcements · Slothful Media
Updates: Jan 28th, 2024 ☑️ v2.6.4.0 Bug fixes Current mass slider now shows the proper position on the slider as your player grows Jump ability height has been corrected Matches are now 2 minutes shorter Tool tip in menu transition now properly shows the full message Pause screen now longer shows when starting a new match Screen transition now properly displays when leaving a level Street and driveway tiers have been lowered to tier 4 Some bridges in the city still had floating roads, but no longer
2024-01-19 17:07 UTC · Community Announcements · Slothful Media
Achievements! We've added a number of changes, bug fixes and balance updates. The biggest addition is 5 new achievements that can be collected while playing. Assets • Added rigid body to some objects so they will fall naturally when the object they are on is absorbed • Lowered the streetlight tier from 2 to 1 • Updated the render distance on some objects to appear more naturally instead of “popping” into view • Removed some objects in some levels that didn’t work as intended • Replaced the toon shader with a more performance friendly version instead of individual materials on objects • Moved t
2023-11-17 18:04 UTC · Community Announcements · Slothful Media
Updated game functionality includes: - Reduced gravity - Increased jump height - Shader draw priority changes - Added a killbox below the map, players will not be teleported back above the map should they fall through somehow - Added a "stuck" button to the menu, for obvious reasons - Added LOD groups to unrender distant objects that cause unnecessary frame loss. More updates to come soon, and a big update to graphics/shaders/performance!
2023-05-26 00:24 UTC · Community Announcements · Slothful Media
We increased performance on all maps, primarily on the beach, where frame rates suffered a dip when looking across large distances of assets. While this is a small update, it will have a big impact on how the game plays on all computers, including older systems that required Vsync to be enabled, but no longer should it be necessary. The illusive 60fps with 12,000 assets loaded at all times.
2023-04-06 02:20 UTC · Community Announcements · Slothful Media
Like any good indie dev, we wouldn't be complete without a hotfix for an update. Corrections: - Screen got stuck when pressing play for the first time - Adjusted starting camera setting values for the 10th time. - Reduced scene transition tool tips to direct players to the settings menu More to come.
2023-04-05 19:01 UTC · Community Announcements · Slothful Media
Updates: April 3rd, 2023 ☑️ v2.4.3 Post Release Update 1 Beach 🔄 Moved speed ability to a more accessible location City ✅ Added capsule collider to Sloth Statue ✅ Reverted building model due to incorrect mesh size not correctly lining up with Collider, more investigation required UI ✅ Added tooltips in scene transition ✅ Added Vsync as an option in settings ✅ Added Windowed Mode, press F11
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/2323060/raw.