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2023-12-15 16:49 UTC · PCGamesN · editor@pcgamesn.com
Curiosity, the experimental classic from Fable creator Peter Molyneux, remains one of my favorite gaming memories. Arriving back in 2012, it was a huge multiplayer experience with a deceptively simple premise. There was a huge cube, and when you tapped on the cube, it removed a single tile from one of its many, many layers. Every player was working on the same cube; for a few weeks, we were all united in this enigmatic task, slowly chipping away to find out what lay at the cube's center. Eventually, we got there. The player who tapped away the final tile was awarded a special prize - they woul
2023-12-14 14:31 UTC · Community Announcements · 22cansCommunity
22cans would like to share important news regarding our games, Godus and Godus Wars. Regrettably, due to an upcoming technical change to Amazon Web Services, affecting our ability to serve necessary game files to new users, these titles are to be withdrawn from the Steam store. Please be assured that existing players can continue to enjoy these games without interruption. We sincerely appreciate the incredible support from our players over the past decade and extend our heartfelt thanks to you all.
2021-02-17 16:14 UTC · Eurogamer
Peter Molyneux's 22Cans studio has suffered a round of layoffs. As first reported by GamesIndustry.biz, the Guildford studio made an undisclosed number of staff redundant recently. In a statement issued to Eurogamer, 22cans insisted development continues at the studio despite the layoffs. Read more
2016-06-28 15:26 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
The grim tale of Godus‘s development seems to have gotten a lot grimmer. Lead developer Konrad Naszynski’s contract expired shortly after the release of Godus Wars and wasn’t renewed, 22cans confirm, and a source tells us there’s no one left working on the game. …
2016-02-04 14:52 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
Godus Wars , the second unfinished Godus game from development team 22Cans, costs 11 on Steam. And until a few moments ago, once you’d battled through the first continent of its combat-focused spin-off, to play any more of the game cost another $5. Yup, this new “free to owners of Godus” early access, severely unfinished game included surprise premium in-game purchases! Unsurprisingly, on discovering this, already angry players became even angrier, and let their feelings be known. A taken-aback 22Cans have just announced they’re removing this charge, while expressing as
2016-02-03 15:35 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
As if one unfinished Godus game weren’t enough, Peter Molyneux’s studio 22cans have launched another. Godus Wars arrived is out on Steam Early Access today. It appears to be a combat-oriented spin-off with the fighty improvements that 22cans had billed as coming to the original Godus. Folks who bought or backed Godus get Godus Wars free, and it even comes with Godus thrown in, but I’m still not really sure why it’s a separate game. …
2016-02-03 13:31 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/SUoOhuo.jpg When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the unique lands. Have you abandoned Godus?! Not at all! The release of Wars proves that we are still dedicated to Godus and everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners. How many peopl
2016-02-03 13:31 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/SUoOhuo.jpg When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the unique lands. Have you abandoned Godus?! Not at all! The release of Wars proves that we are still dedicated to Godus and everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners. How many peopl
2015-09-11 15:13 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/VBGVyav.jpg This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to playtest before continuing working on this. That’s why recently we moved onto a new exciting feature: Combat God Powers. In combat, God Powers will help you change the course of the battle. You will be able to set your enemies on fire, slow them down or give your troops a bonus to maximise
2015-09-11 15:13 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/VBGVyav.jpg This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to playtest before continuing working on this. That’s why recently we moved onto a new exciting feature: Combat God Powers. In combat, God Powers will help you change the course of the battle. You will be able to set your enemies on fire, slow them down or give your troops a bonus to maximise
2015-08-26 15:39 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/G6pDVPN.jpg "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these features to provide an experience that is very different from what players might expect from a RTS title." "Directing troops and exploiting the landscape (and even altering on the fly) in any meaningful way proved to be a very challenging feat of multi-tasking once more than half a dozen unit
2015-08-26 15:39 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/G6pDVPN.jpg "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these features to provide an experience that is very different from what players might expect from a RTS title." "Directing troops and exploiting the landscape (and even altering on the fly) in any meaningful way proved to be a very challenging feat of multi-tasking once more than half a dozen unit
2015-08-17 15:21 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/hAK50z1.jpg "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately enough for our liking. You can see the problem below:" http://i.imgur.com/rlX0zCU.jpg "The first thing we did was take not normally seen debug navigation pathing lines which look something like this." http://i.imgur.com/Fk8FD3D.jpg "And use them as a basis to draw the movement arrows to
2015-08-17 15:21 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/hAK50z1.jpg "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately enough for our liking. You can see the problem below:" http://i.imgur.com/rlX0zCU.jpg "The first thing we did was take not normally seen debug navigation pathing lines which look something like this." http://i.imgur.com/Fk8FD3D.jpg "And use them as a basis to draw the movement arrows to
2015-08-11 15:59 UTC · Community Announcements · Midnight Bacon
http://i.imgur.com/G6pDVPN.jpg Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a memory issue that has been causing any build to crash quickly after launching. http://i.imgur.com/lGmkfCr.png Konrad - Design "Godus has seen a great many changes to its code base in the last few months. As we were expecting, at some point this would mean trouble. Recently this really caught up to us - builds were becoming so unstable that it was time to roll our sleeve
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/232810/raw.
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