Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2025-01-23 10:23 UTC · Community Announcements · Pierre Nury
Hello, Here we are again with another small batch of fixes. As I start working on another project, I’ll continue integrating minor fixes as players report issues. However, I won’t push updates weekly unless there are enough bugs to keep me busy. Bug Fixes: Fixed pan music location to match the character. Resolved the issue where the menu didn’t open on the first game launch (no idea what happened there!). Fixed picker AI looping while grabbing something when the pantry is full and added small improvements. Fixed multiple farm growth and prevented farmers from planting immediately after harvest
2024-12-20 13:35 UTC · Community Announcements · Pierre Nury
Hello, Here are some hotfixes, mainly to address the issue where the ESC button no longer displayed the menu: Bugfix: Menu button not working with the ESC key. Fixed an issue where villagers unassigned from a building after its destruction were not functioning properly. Bugfix: Audio from the mine continuously playing. Addressed an issue where grabbing someone inside a building could result in invisible villagers. I added another check to prevent this. Bugfix: Decals not cleaning up properly at the end of the day. Reduced the size of the rejuvenate VFX. Bugfix: Villagers not correctly searchin
2024-12-19 20:31 UTC · Community Announcements · Pierre Nury
Hello, This week, I mostly focused on optimization and improving VR controls. For optimization, it’s nothing huge, but a collection of smaller tweaks that may make a difference, especially on lower-end hardware. I really hope I haven’t broken anything, as I didn’t have time to retest everything thoroughly. For VR, I completely overhauled the movement controls and some interactions. Movement is now handled with the left thumbstick (you can switch to the right thumbstick in the options). Pressing the thumbstick allows you to rotate—very straightforward. For VR interactions, you can now play with
2024-12-13 15:14 UTC · Community Announcements · Pierre Nury
Hello, This week, it looks like the pile of bugs for the desktop version is thinning, so I focused on improving some of the existing pain points, mainly around the end-of-day freeze, to reduce it as much as possible. I also restarted working a little on the VR version. For now, it's not much, as I ease into it. Next week, I’ll have more control rework. Hopefully, I haven’t broken anything while doing so. Mouse & Keyboard: Optimized ground painting process at the end of the day. Hopefully, this will decrease the freeze at the end of each day without significant impact. Optimized the save proces
2024-12-06 12:57 UTC · Community Announcements · Pierre Nury
Hello, This week, once again, it's mostly bug fixes and small improvements, with the notable addition of Santa Claus, as it feels right for the season. Added Christmas Spirit Orb to decorate the village with Christmas trees during winter. Added Santa Claus. During the Blood Sun event, limited Berserk duration to 1 minute instead of the full day. Added visual/audio cue for invincible buildings so players don’t waste their time trying to destroy them. Changed ranch production from meals to raw meat that needs to be cooked at the roasting pit. Bug fixes: Baker job: now the baker and pastry chef a
2024-12-01 11:56 UTC · Community Announcements · Pierre Nury
Hello, Here’s a small update focused primarily on bug fixes. I decided to address the issue of unlocking the fishery, which was blocking other buildings, as it felt too inconvenient to wait for next week’s patch. Bug Fixes: Building Placement: Fixed a bug where buildings could no longer be placed randomly. This was caused by the fishery unlocking without a valid spot available, which blocked the placement of other production buildings. Adjusted the priority order so the fishery is the last to be checked, with other buildings placed based on size. Localization Toggle: Added an input option to c
2024-11-29 10:37 UTC · Community Announcements · Pierre Nury
Hello, This week, alongside fixing bugs, I focused on adding an orb choice feature to remove every event available in the game. Previously, this feature only applied to a subset of events that were somewhat randomly chosen when I first implemented it. Additionally, I added a message from Voidy that rewards the player when all events are removed. Bug Fixes: Character Visibility: Fixed an issue where characters became invisible when grabbed from the villager list while they were inside a building. Localization Issue: Resolved a problem with scenario localization not behaving properly. Recreating
2024-11-22 08:41 UTC · Community Announcements · Pierre Nury
Hello, This week, alongside bug fixes, I primarily worked on adding a tab in the new island menu for players to see which orb gifts were selected on the current island. Updates and Features Added island status screen to display currently unlocked options. Added toggle UI shortcu (Alt+H) to toggle the UI. Added a dozen new Voidy dialogues and rewards linked to player actions, such as unlocking all powers in a section. Feel free to suggest weird interactions here! 😉 Bug Fixes Fixed an issue where quests requested more leveled sites even when all buildings were already placed. Resolved a bug wit
2024-11-15 15:31 UTC · Community Announcements · Pierre Nury
My bad—apparently, some of the optimizations I implemented last week are interfering with character movement. They no longer consistently detect when they’ve arrived at their destination, which prevents them from working properly. I’ve just reverted those changes, so things should work better now. Sorry for the inconvenience!
2024-11-14 09:25 UTC · Community Announcements · Pierre Nury
Genesis of a Small God – Release Announcement After over six months in Early Access, I’m thrilled to announce the full release of Genesis of a Small God. This milestone wouldn’t have been possible without the dedication, support, and invaluable feedback from our Early Access players. Each of you has played a crucial role in shaping the game, and it’s thanks to your insights that Genesis of a Small God has reached its current state. A Special Thanks to Our Community Reading your feedback and implementing as many of your ideas as possible has been incredibly rewarding. This collaborative approac
2024-11-08 08:52 UTC · Community Announcements · Pierre Nury
Hello everyone, Following recent feedback on performance, I’ve focused mainly on optimizations in this release. It’s frustrating for both players and myself when performance issues arise, especially on high-end hardware. It appears Unreal Engine 5 is still somewhat immature, causing unpredictable performance results across different systems. Unfortunately, I don’t have the resources to test the game on a wide variety of hardware. Among the primary culprits are DirectX12 and the default anti-aliasing method, TSR, which can heavily impact performance. To address this, I’ve added video settings s
2024-11-01 08:49 UTC · Community Announcements · Pierre Nury
Hello, This week, I was primarily focused on preparing the game's marketing for its release out of early access. I also worked on a few quality-of-life improvements and bug fixes, including: Improved some tooltips Disabled auto-scrolling in the credits/help section when the player manually scrolls Highlighted new help messages the first time they appear in the help tab Added localization support for combo boxes in the menu, which was surprisingly not supported by default Continued with additional localization work Thank you for reading, and as always, feel free to share your feedback!
2024-10-26 07:08 UTC · Community Announcements · Pierre Nury
villager size
2024-10-25 10:23 UTC · Community Announcements · Pierre Nury
Hello, This time, the main change is the ability to move buildings using the hand, while the rest is mostly quality of life improvements and bug fixes. Added a new upgrade for the hand to allow moving buildings. Added a quest that requires moving a villager's home. Added a visual effect in the Faith Orb UI to represent faith overflow. Added a highlight on the Faith Sphere to display the current power cost. Added a new binding for "Help" in the Options/Controls tab. Added a language switch between English and the current language by holding the left Ctrl button. Bugfixes: When ungrabbing a char
2024-10-18 08:22 UTC · Community Announcements · Pierre Nury
This update brings a few new additions alongside the usual set of bug fixes and quality-of-life improvements: Added a warding totem that absorbs elemental miracles and unleashes them when enemies are near. When holding something in your hand, pressing the right-click (pan button) will make the hand zoom to the ground to gently drop the object or character. Since the handprints left during ground leveling weren't well received, I've added an upgrade to the leveling power that removes them. Added a gameplay parameter to control season length and day duration. Added wolf and bear dens, mainly to
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2328710/raw.
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