Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-24 02:54 UTC · Community Announcements · KorGgenT
It has been a rocky few months for me, but I have finally made some changes in my own life for the better, and have found my way back to developing. I apologize for the delay; the stable itself took a long while, and my own updates also took over 2 1/2 months to come to fruition. But! It's here! And! With the help of a colleague who may choose to be named later, the Linux build is available again! You can read our specific release notes here but if you're like me, you might just jump into the game itself and see all of the new changes!I feel it necessary to again mention here, in this update,
2024-12-26 05:57 UTC · Community Announcements · KorGgenT
The update deleted CC-sounds, so I added it again from the public repo. If you started the game without it, it would have reverted, and you'll need to go to the options menu and select CC-sounds again.
2024-12-26 00:03 UTC · Community Announcements · KorGgenT
It's here! a month after 0.H Herbert has released fully on GitHub, I have had the chance to sit down and add all of the steam code necessary to run workshop and other things that have already been integrated before. I'm not a very wordy person, so I won't really go on and on here in the steam release announcement, but Kevin has written up a very nice 0.H release announcement HERE. I'm still working on my Master's degree, so I haven't really had much development time either here on the steam release or on the main branch. That will be finishing up hopefully this semester, where I will have more
2024-01-19 09:43 UTC · Community Announcements · KorGgenT
- fixed folder path for steam workshop mods - fixed workshop id for in-repo mods so they don't show up in workshop upload list
2024-01-18 05:51 UTC · Community Announcements · KorGgenT
You can now upload and download mods via Steam Workshop! I made it as simple as possible - you create a mod that the game can see as a mod (see the documentation on creating mods on the repo) and you press "Upload"! It's as simple as that! To play a mod from the workshop, all you need to do is subscribe, and the mod becomes installed. Then you create a new world with that mod enabled as normal! I hope to see much use of the workshop now that it is available publicly! I will note that the Linux build will lag behind the Windows build. Hopefully it's out within a couple days. It's been a really
2023-04-01 19:52 UTC · Community Announcements · KorGgenT
There are some issues with having configs saved in the cloud, such as not being able to delete and reset them easily, and also if someone has multiple platforms they play on with different keybindings. For that reason, the cloud no longer syncs config files.
2023-03-31 10:16 UTC · Community Announcements · KorGgenT
Guys it's here! I'm so excited! Cataclysm: Dark Days Ahead on Steam! There are just too many feelings and thoughts to roll into an event description like this, but this release surely wouldn't have happened without the continuous encouragement of the community for the past 5 years. Here's to 5 more! and beyond!
2023-03-30 04:33 UTC · Community Announcements · KorGgenT
With the help of I-am-Erk with graphics, I have implemented Steam Achievements into DDA. Expect to see some more fun achievements in the future! We have a nice slew of achievements to meet us right out the gate in time for our March 31st release date!
Full appinfo as delivered by Steam PICS, changenumber 38363555. Also at /api/app/2330750/raw.
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