A medieval turn-based action game with time traveling elements!
Travel with your party across the realms and slay many demons, creatures, and other enemies trying to stop you from defeating the
Dark Lord!
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Price history, US store (USD)
Date
Price
Regular
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2026-09-11 21:14 UTC
$11.99
$11.99
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public
20057159
2025-09-20 05:34 UTC
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2332541
1.98 GB
1.44 GB
504368035125964492
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
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Updated
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20057159
public
2025-09-20 05:34 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-20 05:14 UTC · Community Announcements · Rift Haven
Hello Riftanians, I know it’s been a extremely long time since I’ve updated anything but now that I’ve gotten a couple steam reviews and I know some of my friends have played the game I wanted to make some changes for QoL! PLAYER QOL: - On Mainland areas (The Riftania overworlds, Future Riftania Overworlds, and Elven Lands) I took off Encounters on the pathways, unless there is visible cracks on the pathways than you can still encounter enemies on those tiles - Added a Minimum Encounter Rate of 20 Steps across the entire game, this should make the travelling aspect way less stressful for the p
2024-12-19 03:57 UTC · Community Announcements · Rift Haven
Hello Riftanians, Sorry to release another seemingly tiny update but it fixes a potential crash that I caused by typing a second } in the code somewhere, it should be fixed now!
2024-12-16 23:55 UTC · Community Announcements · Rift Haven
Hello Riftanians! A player brought to my attention that New Game + was unable to start, it took a little time but I contacted a good friend of mine and he helped me fix the problem! So now New Game + should no longer throw an error once you enter into it! I also fixed 1 typo at the end of the game.
2024-11-29 01:12 UTC · Community Announcements · Rift Haven
Hello Riftanians! This week I found a game breaking error with the Blight Queen and her encounter picture did not remove from the screen after defeating her, I fixed this! - I also added a new keyboard config option where you can remove all picture overlays incase it happens later on! - I fixed Bound for Life defeating Bosses as it was making fights extremely easy!
2024-09-19 15:26 UTC · Community Announcements · Rift Haven
Hello Riftanians! Today I wanted to bring a quick patch out because I figured out the visual issue with the Rifthaven Farm (The crops would not visually reset unless you walk up and click on them) - Now the crops in Rifthaven Farm, Kal Teht Farm, and the Palein Pass are visually updating correctly so now after "Regrowing..." they will change back to the harvestable plant without you having to interact on them! (They still worked before but just visually did not change over) - Fixed all of the Werewolf skills none of them should be outside Werewolf Skills! - Rogue gains Multi Strikes on Level 5
2024-09-06 14:35 UTC · Community Announcements · Rift Haven
Hello Riftanians! Earlier in the week I realized the Travelling merchant random shop was broken and changed no matter what when you talk to him, this is now fixed to only change once the days are different! Rift Materia: For some reason it seems that the Rift Materia given is so slow so I have buffed the Rift Materia: - From 1 RM per action to 2 - From 20-40 RM per kill to 50-70 - Added Rift Materia Satchel drop chance to multiple enemies + all dungeon bosses - Slightly Buffed Rift Materia from Dungeon Bosses - Added 500 Rift Materia after defeating the Rivals each time! - Added 250 Rift Mater
2024-08-30 00:10 UTC · Community Announcements · Rift Haven
Hello Riftanians! Today I fixed a bug that was caused by the new Teht's Arena, basically the drops were being prioritized wrong but now they should be dropping the correct caskets! Sorry about this inconvenience! These items were fixed from normal enemy drops: - Recruitment Guild Casket - Cloakery Casket - Smith's Random Tool - Rift Materia Enhancer - Bag of Lesser Augmentations - Bag of Greater Augmentations - Also fixed the Lesser Augmentation Bags in the Random shop requiring Teht Tokens instead of 20,000 Gold! - Fixed Werewolf Blood being categorized under Werewolf Skills, I accidentally h
2024-08-27 22:39 UTC · Community Announcements · Rift Haven
Hello Riftanians! Today I have done a very big update to Subclasses! But first of all I wanted to say I changed the Title Screen to fit the actual Steam pictures I have on the Store! My good friend ShadowDragon made them for me so I cannot thank him enough! Now to the main updates: Big change: Elemental enemies no longer absorb their same element, UNLESS a weather effect is in play: If A wind Spirit casts Swift Current, all wind enemies or any Zephyrkin party members will absorb Wind for the duration of the Swift Current! Subclasses: EXP gained changed from 25% of total xp gained to 50% this m
2024-08-15 22:04 UTC · Community Announcements · Rift Haven
Hello Riftanians! I truly apologize for the spam of updates, but I temporarily broke half of the Archery skills, they are now fixed! The other thing I added on this quick fix was the final half of the mining update! Mining XP gained when crafting Base, +1, +2, and +3 pieces: Bronze: 100 XP Iron: 200 XP Luminos: 300 XP Mythril: 400 XP Elvite: 500 XP Riftium: 600 XP Fairium: 700 XP - This means each stage will give this much XP! (example: Bronze Sword = 100 XP into Bronze Sword +1 = another 100 XP) I also decided to add sell prices to all craftable pieces! Gold gained when selling Base, +1, +2,
2024-08-15 14:51 UTC · Community Announcements · Rift Haven
Hello Riftanians! I was playing earlier yesterday and was thinking to myself how fast Farming is compared to Mining so I wanted to try to speed it up a bit! Added XP to smelting bars: Bronze Ingot: 50 XP Iron Ingot: 100 XP Luminos Ingot: 150 XP Mythril Ingot: 200 XP Elvite Ingot: 250 XP Riftium Ingot: 300 XP Fairium Ingot: 350 XP This will make mining a lot faster, even if you choose to make ingots instead of trading ores to the ore trader! The Mining and Farming Skills now show level ups every time! (previously only would show the milestone achievement level ups, because of the achievement me
2024-08-14 12:59 UTC · Community Announcements · Rift Haven
Hello Riftanians! Rapidly going through the game here and I fixed some absolutely game breaking bugs: - Fixed the new werewolf den not having a battleback, if you encountered any werewolves, icy souls, or the Ancestral werewolf inside there without a battleback, you will have to encounter them once again somewhere with a battleback (the werewolf cave now has one so just re encounter in there) and the Beast Book will go back to a battleback and should not break for those enemies! - Fixed the Silver Crossbow weapon image breaking the game, unplayable gamebreaking bug but now it works!
2024-08-14 00:34 UTC · Community Announcements · Rift Haven
Hello Riftanians! I know I just updated today but I'm bringing another short update that: - Fixed Kal Teht Arena entrance, was not working so I moved it one spot lower between the guards and it now can be entered! - Changed all of the battle cut-ins for Zeke to account for his new ears! - Changed 1 line of dialogue in the first house you start in in Rifthaven - Added Recruitment Guild Caskets and Cloakery Caskets to Werewolf Hunters and Huntresses!
2024-08-13 17:36 UTC · Community Announcements · Rift Haven
Hello Riftanians! Today I have brought some fixes today that I found while enjoying the game myself! For one main thing, I overlooked a main thing in the story: Zeke is a Son of Seldarine now, so he is an Elf, so now Zeke has Elf ears! Okay now with the actual things I updated: Werewolves: - Silver Immunity works as intended (Attack registers as a normal attack during Full Moon and Blood Moon) - Fixed Ancestral Gaze to only work on Werewolf allies - Lascerating Claws added at Werewolf level 12, slightly weaker then Dual Claws, but has 80% chance to add Anti Healing to enemy which lowers the he
2024-08-12 20:18 UTC · Community Announcements · Rift Haven
Hello Riftanians, I am changing the name of my game from "Rift Walker" to "Riftania" Changes pertaining to the name change: Once this update comes out with the title change I will likely be raising the price to 12$! I have updated it super far past what it used to be when I first set my price, I hope you all understand! A BUNCH of dialogue is being changed around as we speak to remove references to Rift Walker Zeke now goes by many names: Celestial of Riftania, Riftanian Celestial, Rift Celestial, Riftanian Hero/Heroes, Son of Seldarine Zeke is now a direct son of Seldarine and related to the
Full appinfo as delivered by Steam PICS, changenumber 34895944. Also at /api/app/2332540/raw.