Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-17 23:38 UTC · Community Announcements · Realm Archive
INTROHello everyone, it's been a long time since our last post.We're still working on the game and the overhauls we mentioned previously (you can find the previous post here: ).TLDR: We are behind schedule but making progress and wanted to share how things are shaping up.GOD BLESSINGSIn terms of gameplay content we're adding in a TON of new god blessings and item abilities.With Act 2 and 3 we kept adding new gods and blessings, which diluted pools and synergies. What was working with Act 1 just didn't scale well. Rerolls and alterations became a cheap solution for deeper, more fundamental issu
2025-12-17 20:10 UTC · Community Announcements · Realm Archive
The Snowsfather has returned once again to spread joy and laughter (and presents)! Enjoy the winter scenery and have a happy holiday season!P.S.: The Snowsfather also cut down some of the trees in the moor.Hotfix 0.8.7: Fixed Snowswatch items not spawning on some saves
2025-11-21 22:09 UTC · Community Announcements · Realm Archive
INTROIt's been a while since our last post, so we wanted to communicate what we've been working on and expand on the roadmap ahead.In short, we are making sweeping changes, increasing the scope of the game to create a bigger and more cohesive experience.ENVIRONMENT & ARTThe world of Death Must Die started as an infinite plane, with a few objects scattered throughout. This is missing the sense of exploration and adventure we want to bring.Which is why we are developing a real environment, with large open areas, winding pathways, passages to secret rooms, special encounters and expansive scenery
2025-05-22 18:48 UTC · Community Announcements · Realm Archive
TL;DR - This patch adresses some major bugs, fixes the exploding fungus behaviour, adds further improvements to the environment overall and quality of life features to the Armory. Armory QoL: • You can now move items from the Armory to your character Inventory • Improved sorting when in a preset tab, surfacing most relevant items first • Added more featured affixes, e.g. "Heal on Level" to the Defensive preset • Added filtering by item tier • Transfer to stash now ignores lore books Environment: • Decreased Act 3 global darkness so areas with 0 light sources won't be pitch black • Reordered al
2025-05-09 22:24 UTC · Community Announcements · Realm Archive
Enemies: • Wraiths Dash-Attack cooldown scaling 100% > 50% • Wraith Dash now has a windup animation • Moss Guardians now can't spawn more than 2 in a wave • Fungi damage reduced by half • Frog King tongue skill damage scaling from darkness 100% > 33%; Base damage -30% Summons: • Stone Golem now has proper Spawn & Death animation Blessings: • Sickles Attack Damage scaling improved +100% (6% > 12%, etc.) • Infusions will now no longer be a certain roll Talents: • Druid Maniac now gives Dash Recharge Speed % • Extra Thick! renamed to Freedom! and now required for Eagle form (Since it enables flyi
2025-05-01 22:48 UTC · Community Announcements · Realm Archive
TLDR: A lot of feedback has been about traversal and obstacles in the new act. To improve that, we have drastically reduced the obstacle colliders of the trees and the player collider, as well as improving light sources. An optional charm encounter has been added to 2 locations to allow completing the “Face Yourself” achievement, as well as a new rare location that gives +1 Dash slot as an alternative way to get the “Breaking The Rules” achievement. Status can now become Prime damage. Devotions now give damage to the chosen god. Bugs & Fixes. General: • Experience from Stronger Monsters increa
2025-04-29 22:15 UTC · Community Announcements · Realm Archive
Enemies: • Frog King Breath attack preparation time 1.3s > 1.65s • Siren no longer charms summons • Lady of the Lake no longer charms summons • Scarecrow missiles made slower and lower range • Scarecrow attack area made smaller • Wraiths dash made slower • Exploding Fungi move slower • Forest Spirit attach to ally significantly slower, higher cooldown and less stat bonuses • Naga Warrior dash attack made slower • Many ranged monster missiles made slower • All Monsters -10% Damage Summons: • Summon charm effects completely disabled • All summons now have better scaling defenses on higher darkne
2025-04-27 16:08 UTC · PCGamesN · editor@pcgamesn.com
If you're as big a fan of Hades, Vampire Survivors, and Diablo as I am, you need to try Death Must Die. This Steam Early Access marvel expertly blends the best of all three games into something entirely new, and ties it all together with some of the best pixel art I've ever seen. I've been keeping an eye on Death Must Die for some time now, and developer Realm Archive has just released its latest update alongside an avalanche of new content. Read the rest of the story... RELATED LINKS: Diablo style roguelike with Hades deity system drops free Act 2 update Hades meets Vampire Survivors in new S
2025-04-26 17:55 UTC · Community Announcements · Realm Archive
We’re shipping a fast patch to address some issues that quickly became apparent, so let’s go over them: Difficulty: Firstly, elite minions weren’t properly tested. Elite minions and variations (lightning, rupture, freeze) were added very close to the release. The game was largely balanced before they were finalized and with them the act became very overtuned. We also don’t track any metrics on what gear most players have and it seems we’ve missed the mark on the difficulty. To adjust that, we are reducing enemy health by 30% and enemy damage by 20% across the board to bring them back to player
2025-04-25 21:45 UTC · Community Announcements · Realm Archive
{STEAM_CLAN_IMAGE}/43752680/502fd643134a216067501334e7c1e780348e4090.png Step into the water once more, heroes! The Darkmoor awaits…. Act III, with many new enemies, bosses and locations A New god, Aegir of the Seas A New hero, the Druid, which can shapeshift into different forms New summon system, with their own AI behaviours and taunt Tier 3 items and uniques, with powerful abilities Fated Infusions New books and achievements to collect {STEAM_CLAN_IMAGE}/43752680/3f66074ed78d1ccab2b3241dc30c18c883b255d1.gif
2025-04-10 16:32 UTC · Community Announcements · Realm Archive
The Lady and The Tide The Lady then came, and with her, the tide, Transforming the desert where Death did reside. Marshlands blossomed and grasses grew tall, Her presence a gift, a green overhaul. ~ Lore of the Land, vol. 4 {STEAM_CLAN_IMAGE}/43752680/502fd643134a216067501334e7c1e780348e4090.png The Lady Once the keeper of sacred springs and silver lakes, the Lady now walks the still waters beyond the veil. Her grace remained, intertwined with newfound loyalty to Death. And thus was born the Darkmoor - where nature thrives in shadow, nurtured by ancient bones. The bitter cycle never ceases, in
2025-02-25 23:29 UTC · Community Announcements · Realm Archive
{STEAM_CLAN_IMAGE}/43752680/35b0b150c53f75afc308ff37eaac479b07576fe8.png
2024-12-16 19:17 UTC · Community Announcements · Realm Archive
The legendary Snowsfather has returned to spread joy, laughter, and plenty of presents to all who join in the festivities! Don't forget to check under the Snowswatch tree, enjoy the winter scenery and have a happy holiday season!
2024-10-10 09:48 UTC · Community Announcements · Realm Archive
We are closing the beta branch today and releasing the new Procedural Horde Patch! 0.7.70 - Procedural Horde Patch! ENEMY SUBTYPES: Face off against new enemy subtypes, each with special powers for both minions and elites. WAVE VARIETY: Every run now features procedurally generated waves, creating new and varied encounters. PACT OF GREED: Unlock the Pact of Greed after defeating Act 2—play Act 1 with Act 2 difficulty and get Tier 2 rewards. Improved Item Generation A lot of changes in the formula have been made. Generally, items now tend to drop with fewer affixes, but every item is more tailo
2024-08-26 11:28 UTC · Community Announcements · Realm Archive
Hey everyone, We're opening the Balance branch that we talked about a few weeks ago. The idea of this branch is to get balance updates tested and ready for the main one and have that iterative process be open. For anyone interested in giving us live feedback as we work on it, please join in and share your thoughts! Please keep in mind that updates will be regular and things may constantly shift up and down. The balance branch will only exist for a couple of weeks, and the intent is to reopen it throughout the development every time after major updates. In the Mailbox there, we discuss the dire
Full appinfo as delivered by Steam PICS, changenumber 38264762. Also at /api/app/2334730/raw.
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