Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2026-02-07 05:22 UTC · Community Announcements · Enfenyx
Log - 02/06/26 Notes: Happy New Year folks! its been a long time since an update was made and I sincerely apologize in the delay as of late. The project is still in full development as Virvius reaches its 5 year development mark! This update was dedicated to trying to improve Virvius's gameplay and performance as there were continuous problems (mainly with level 6) that caused issues of proceeding further in the game. Good news is that I have found some issues with physics, geometry and coding that caused the lack of FPS in the game but there is still more improvements to be made. Fixing these
2025-06-05 05:37 UTC · Community Announcements · Enfenyx
-Fixed problems with Bullet holes not appearing on angle or ceiling surfaces. -Fixed issue with spiker cannon shooting frozen bullets causing FPS spikes. -Changed appearance of metal crates. -Bug with Episode 1 boss not spawning enemies causing an index error. -Wooden crates in level 9 had water projection. -Soft lock in level 6 when going up elevator damaging player and not going to upper area of the Acid/lava station room.
2025-06-01 07:01 UTC · Community Announcements · Enfenyx
Log - 06/01/25 Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time. This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of thinking and reworking on how the fixed time step functions in the game so its variable based on monitor HZ and frames per second. Changing the fixed delta time affected major parts of the game which incl
2025-05-18 19:46 UTC · Community Announcements · Enfenyx
Log - 05/18/25 Notes: Everyone, thank you for your patience in the development of this release! Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures. I'm happily to announce better, smoother gameplay, optimized level models and items and new textures that have changed the atmosphere of the game as well as fixing a years worth of bugs. I want to mention that I had changed the location of the games save files in order to fix a few pro
2025-05-06 04:43 UTC · Community Announcements · Enfenyx
Hey folks! I know it's been a long time and I sincerely apologize for the late updates. As a sole proprietor of the project, there has been a lot of life events that have caused ups and downs on progress but great news is that, I've been working ever so vigorously on the project since last year on every bit of free time that I have access too. The project has made massive progress and I wanted to thank all of you for taking the time to play Virvius and sharing your amazing feedback on the project in the discussions forum. With funding I managed to invest into the project to give it a much bett
2024-05-08 23:22 UTC · Community Announcements · Enfenyx
Log - 05/08/24 Notes: This is a small patch as it was brought to my attention on Level 4, When the player leaps out of the water, movement was disabled that caused the player to jump straight up not allowing them to move on the platform. This now has been fixed as well as increasing the tower elevator move speed.
2024-05-07 07:02 UTC · Community Announcements · Enfenyx
Log - 05/07/24 Notes: As the player controller was updated previously, it did correct some previous issues but also included more issues. As the player jumped, then moved, the player would not move due to the momentum not being there and if the player was air borne the input was disabled. This caused problems when jumping on crates. Previously I've had two control styles (Air Control & Air Momentum) and the community wanted either or, So I built a hybrid that's the best of both worlds. The player can now jump first and move after as well as retaining momentum when falling off a ledge and not j
2024-04-30 06:04 UTC · Community Announcements · Enfenyx
Log - 04/30/24 Notes: As I was unaware of the Geneva Convention treaty and their policies of the "Red Cross" logo with a white background in video games, As my medical pickups had a cross with a grey background, I have pushed this update in removal of the "+" symbol entirely for an "H" instead which has been implemented in the games UI, medical kit pick ups, achievements, videos and trailers. Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Serve
2024-04-28 20:26 UTC · Community Announcements · Enfenyx
With Virvius just being released on Early Access just nearing 1 month ago! I'm astonished by the incredible support from the boomer shooter community, streamers and reviewers so far. I earn to keep bringing updates to the game and bring a better experience over time. In the means it would be great to target the next goal of 500 and possibly find enough support to have Episode 2 in the works. Episode 2: Torcher Sanctum would feature a part of the game, a more "gorey/gruesome" environment that would really test the players abilities. Additionally, bring new creatures to hunt as well and bring a
2024-04-17 19:51 UTC · Community Announcements · Enfenyx
Log - 04/17/24 Notes: I want to thank you for your continued support on the project, every bit of feedback is vital to this project. After an exhausting few days, there are a few things I touched up on. I now have revised the player movement, this needs to be thoroughly tested out on mouse/Keyboard and Controller. At the moment, speed itself hasn't changed but, the movement should be more responsive, accurate and now has momentum built in. This has also changed how the swimming behaved and the ability to launch the player up out of the water near a ledge, So my personal response is that I didn
2024-04-12 06:12 UTC · Community Announcements · Enfenyx
Log - 04/12/24 Notes: A gift came early for AZERTY users! Virvius now has button/key mapping! I've been paying attention to the thoughts and feedback from the wonderful boomer shooter community. I've addressed some of the issues that have come up and I hope I can continue to bring a better experience to you. This update also includes fixes for a few other important factors that have been brought up a few times, Firstly the graphics not matching the trailers or screenshot. This is because of the Exponential Squared Fog that was implemented in the lighting, Some of the screen shots were taken be
2024-04-07 20:07 UTC · Community Announcements · Enfenyx
Log - 04/07/24 Notes: Explosive walls included level 4 were not breakable with weapons other than explosives. This made the achievement for secrets much more difficult to obtain, if at all. Level 4 needed a couple check points that provided the player to not restart the entire level after reaching a certain point.
2024-04-06 13:34 UTC · Community Announcements · Enfenyx
Log - 04/05/24 Notes: First off, I want to thank the Steam/Boomer shooter community for testing Virvius, the game has improved greatly because of your input, Thank you! If you have purchased the game and haven't left a review it would greatly improve the games chances by leaving a review on Steam! This update is the official purchasable early access build which now contains 24 achievements with an "Achievement" menu for in game. Having said that, achievements are not included in the demo and only a few of them can actually be obtained in episode 1, as the achievements were designed for the ful
2024-03-11 22:34 UTC · Community Announcements · Enfenyx
Log - 03/11/24 Notes: With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th. Feel free to try out the newest Demo for Virvius and express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you! --------> https://s
2024-01-25 12:12 UTC · Community Announcements · Enfenyx
Log - 01/25/24 Notes: Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fixes, a performance boost, more accurate physics and fixes to some difficult bugs. Currently, there are over 50 bugs cleared in this build. Feel free to try out the newest Demo for Virvius and if you have
Full appinfo as delivered by Steam PICS, changenumber 37542447. Also at /api/app/2335370/raw.
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