Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-08-04 21:14 UTC · Community Announcements · Takiyah
Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! Update 014: Atlas BasesAtlas BasesTrain HeightMini-mapPlaytest PicsAtlas Bases 🏰While I won’t go into all of the story for Railborn now – rest assured it involves an evil tech corporation named Atlas that has installed many bases around the planet of Vesper. These bases can be dangerous and challenging. So why risk your precious life? Well – these bases were once research hubs now long abandoned from their original purpose and th
2026-07-06 20:26 UTC · Community Announcements · Takiyah
Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! Update 013: WeatherBypass SwitchesTunnelsWeather - ThunderstormPlaytest Pics Bypass Switches 🔀If you’ve been following along with Railborn you know by now that there is a lot of tracks available for you to travel along. But did you know not every track is immediately available to you? In addition to upgrading your train to overcome inclines and weather affects; you also have to explore on foot to open up secret track bypasses. M
2026-06-07 22:39 UTC · Community Announcements · Takiyah
Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! Update 012: Our 1 year anniversaryOur FriendiversarySwimmingSleepingTrack BlockersPlaytest Pics Friendiversary 💐Hey friends! I just wanted to say Happy Friendiversary! Wow I can’t believe we revealed Railborn to you a year ago (approximately). Did you think we’d be done earlier? We probably did too. Haha. Real talk since we’re moving our relationship to the next level: We are a tiny team (2 people!) who have made a promise to you
2026-05-05 18:27 UTC · Community Announcements · Takiyah
Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Also, this post will have abhorrent grammar - that's how you know it's no AI. :) Update 011: Biomes & MotesMotesBiomesMaturity SystemThoughts?Hey friends! The two of us are hard at work! (what’s new). I feel this update contains real SPOILERS. If I was playing Railborn for the first time I would want to discover the Biome system in game. You’ve been warned! Motes ♦
2026-04-05 15:47 UTC · Community Announcements · Takiyah
Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts.Update 010: TowersTowersTrack TypesRunning yourself overSprintHey all. At a high level I can say we are in the thick of things: simultaneously re-working the demo/starting area and working on a large chunk of the game that follows! Is that an insane decision? Probably.Towers 🗼We have been modifying our information towers a bunch. Towers in Railborn can be n
2026-03-02 23:34 UTC · Community Announcements · Takiyah
Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts. Update 009: Playtest SignupPlaytestPlaytest RoadmapHey friendos. Short month means the update is a little behind. We’re going to be cheeky with this update and keep it short and sweet:PlaytestYup. We figured we should start making a list. Just for transparency, Railborn will eventually have a demo, and of course an Early Access version. These are probably g
2026-01-29 23:31 UTC · Community Announcements · Takiyah
Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release / playtest information as separate posts. Update 008: Co-opCo-opFeedback SystemHappy New Year friends! 🎉🎉🎉And if it wasn’t a new year for you, then Happy Old Year! We’ve been busy as usual at Washbear so let me catch you up:Co-op 🧑🏻🤝🧑🏼Systems like Co-op have a funny way of breaking if you ignore them for a long time while working on other aspects a game. We’ve spent the last fe
2025-12-26 23:05 UTC · Community Announcements · Takiyah
Spoiler Disclaimer: If you’re like me – then you don’t want any spoilers about a game until you boot it up for the first time. In that case, I suggest to not read this blog! I promise to make important release information as separate posts.Update 007: First ImpressionsFront Endmini-Playtests Update 007: First ImpressionsFor those on holidays – I hope you are safe and healthy! For those not on holidays, I hope you are safe and healthy! The two of us that make up Washbear plan to spend a little more time with family than we usually do (…) and recharge our train brains. In the meantime:Front En
2025-11-25 17:22 UTC · Community Announcements · Takiyah
Update 006 TopicNexus MusingsMaking a Demo NexusFairly early in the game you likely will want to build a Nexus. The Nexus can be considered the brain of your train – and one of the ways to improve your overall survival capacity. We’ve been experimenting with what train abilities you gain by building mechanical machines, and what train abilities are unlocked in your Nexus. I can see this change over time – especially when you all start providing feedback during Early Access. As of now your Nexus helps expand:Incline ability - this is handy in a world of tracks rising up mountains.Engines – more
2025-10-21 17:41 UTC · Community Announcements · Takiyah
Hey friends. This month, we've been focusing on the start of the game, specifically the first 60-90 minutes. The goal is to use this part of gameplay for early testing or a demo. This version will be sent to a few people, and based on their feedback, we'll get closer to our first closed mini-alpha. In the next update, I plan to give more details about the opportunities to try the game. Don’t get too excited! We’re very thorough (or slow?) so, take baby steps.Now, for this update, it is going to be a little abstract.Update 005 TopicsTrestlesRailborn vibes Trestles 🌉Railborn is a world tangled
2025-09-18 20:13 UTC · Community Announcements · Takiyah
Update 004 TopicsTrack Switching (long winded)Auto TestingTrack Switching 🔀One cool aspect of developing Railborn is the unique design challenges we come across. One of these seemed trivial at first, but became more complicated as we started to conjure up the answer: how does the player switch tracks?A couple of challenges:Life would be simpler if Railborn’s train had a “front” – like Zelda Spirit Tracks. But – since we allow piece by piece building of your train, you decide what is the “front”, not us! Therefore, when we present the player “left” or “right” what is this all relative to?UI! H
2025-08-19 16:09 UTC · Community Announcements · Takiyah
Welcome back! It is that time I like to share a few interesting topics about what we’ve been diligently working on. I’ll admit, this post is more technical than some people probably want. I promise to have more gameplay topics soon enough!Update 003 TopicsCustom MaterialStreaming TechTarget GPUCustom Material 🌲Optimization and performance are really important for us. We love the Unreal Engine – but it is too easy to develop games for the highest end computers. Therefor in order to provide players the experience they deserve we have lots of tricks up our sleeve. For example, we made a custom m
2025-07-16 13:23 UTC · Community Announcements · Takiyah
Well – I’m going to come right out and say it – the last month has been fantastic for the future of Railborn. Since we announced just a little while ago we have had a huge amount of interest from players like you – which means others share our vision! This is 1) motivating 2) exciting 3) tells us people want the type of game we want. Reception outside of Steam has also been mega positive! If you are new with Washbear – every official update I choose a select few topics to discuss. We have been working on so much – but for the sake of all our time, I pick just a couple of thoughts. Update 002
2025-06-08 20:19 UTC · Community Announcements · Takiyah
Hi all! Welcome to our first Update for Railborn! 🎉🎉 If you’re new to the Washbear family – our first game was Parkasaurus. 🦖 Railborn has been in development for 2 years now – and we are very excited (relieved?) to finally be able to share what we’ve been working on. Just like with Parkasaurus, we plan to develop Railborn alongside our community, taking feedback and ideas.💡 I know, I know, a lot of developers say that - but we actually mean it. We've proved this with our development of Parkasaurus. Ask any of our community. Our community was the rock solid foundation 🪨 that helped make P
Full appinfo as delivered by Steam PICS, changenumber 38804241. Also at /api/app/2340970/raw.
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