Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
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2026-03-04 15:11 UTC · Community Announcements · Bithell Games
We've been quietly working away on Amberspire for a little while, and it's finally ready to be shared with everyone soon.Amberspire will launch on Steam on May 6th 2026!We'll be posting a whole lot of sneak peeks and previews on our socials (@BithellGames on everything) between now and launch, so be sure to check those out in the meantime.We're so excited to get Amberspire into your hands. Wishlist, tell a friend, and we'll see you soon!Watch the teaser now!
2025-12-08 12:00 UTC · Community Announcements · Bithell Games
We've reached the last week of our legacy games celebration, and we're rounding things off with the first title from our Lunar Division label.The Banished Vault is a strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. We're still so happy with this game's reception, and have had a lot of fun seeing people put their strategy game skills through their paces. There have been some very impressive runs!ICYMI: Since launch, we've added two free content updates: Salvage and Androids.The Banished Vault will be on sale all this week and is included in our NEW
2023-11-30 17:26 UTC · Community Announcements · Lunar Division / Nic
A couple of small but serious exploits and sources of corrupted save data fixed! Thank you for reporting bugs and playing The Banished Vault. Prevented starting maneuvers while in the location screen, leading to exploits. Fixed multiple causes of corrupted save data while exiting the game under rare circumstances. Prevented opening the pause menu while rolling dice, leading to corrupted data. Fixed the previously known issue of losing cargo items while transferring items to ships under rare circumstances.
2023-11-21 16:29 UTC · Community Announcements · Lunar Division / Nic
The Androids update (v1.6) is live! These are robotic Exiles that you can find on abandoned ships in solar systems. Androids do not need Stasis to hibernate, and they have a condition value instead of faith. This has interesting implications for how they handle hazards and how long they last on your journey! Get more info in the featurette video, or the design diary. The in-game manual has an additional page added to it – the external pdf has been updated and if you have version 1 of the physical rulebook, we have prepared a pdf of just the additional page. Access the pdf and manual here. The
2023-11-07 18:18 UTC · Community Announcements · Lunar Division / Nic
Hi all, A small quick note from us that the next update has been revealed as Androids. We'll have more details soon, but androids will add robotic Exiles you can find on your journey and add to your crew. The update will go live on November 21st, and like the Salvage update will not be compatible with in-progress journeys. - nic
2023-10-19 16:47 UTC · Community Announcements · Lunar Division / Nic
Hi all, The Salvage & Achievements (v1.5) update is live! We have 41 achievements for you to go hunting for, many of them secret. The Salvage side of the update is a free bit of content we’ve added to the game, which adds derelict ships and debris for you to discover throughout the game. Debris can show up in various locations throughout the solar system, and are time-worn remnants of others passing through the galaxy. Ships can appear anywhere in the solar system, but will require engines and fuel to recover and make part of your fleet. They may even have interesting cargo as well. If you’re
2023-09-06 13:17 UTC · Community Announcements · Lunar Division / Nic
Hello all, Patch 1.4.2 is live, with a small handful of big bugs fixed in the area of losing and duplicating Exiles. See the changelist below for details. We are not planning another patch between now and the first of our two content updates, still aiming for October. If some issues arise we’ll take a look at them. One warning about the next update, version 1.5: this update will have new content and balance adjustments for the solar systems and procedural generation. Because of this and other technical details, when the update is applied any in-progress journeys cannot continue and will have t
2023-08-03 18:55 UTC · Community Announcements · Lunar Division / Nic
Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not! This patch is a big amalgamation of things we couldn’t get in for the final release, and a bunch of things that showed up after. I appreciate many people who reported bugs in the forums. Hopefully things stabilize from here, but if more issues come up feel free to post them and we’ll take a look. That said, myself and the team are going to take a much needed break, so the next
2023-07-25 17:11 UTC · Community Announcements · Lunar Division / Nic
Hi all! The Banished Vault is out now! Get started on your journey across the galaxy. Here's a bunch of links to all the various supporting material we've published in recent weeks: The physical copy of the in-game manual! Get your own copy to flip through in person and appreciate the gorgeous art, and extra notes pages to write down any ideas you come up with. A PDF version of the manual! Identical to the in-game version, just as a pdf so you can have it open on a second screen. The video featurettes! We've published 10 (and more to come) featurettes on the game, breaking down all the various
2023-07-21 14:24 UTC · Community Announcements · Lunar Division / Nic
Hello! We've been publishing more featurette videos this week! They're on Hibernation, Artifacts, Hazards & Dice, Faith, and the Energy Calculator. These pretty much cover the rest of the main systems and mechanics in the game. There will be one more video Monday on the manual, and then the game is out Tuesday! ~nic
2023-07-14 16:31 UTC · Community Announcements · Lunar Division / Nic
Hello! In case you've missed them, we've been releasing short featurettes on the game daily and will do so up to launch. They'll touch on various aspects of the game from ship navigation, construction, hazards, hibernation and more! You can see the whole playlist here if you like, or just watch below. Next week I'll post another roundup as more come out. ~nic
2023-07-11 13:46 UTC · Community Announcements · Lunar Division / Nic
Hey all! Great news: the release date for The Banished Vault is officially July 25th, in two weeks! If you haven't wishlisted, definitely do so you are notified when the game launches. Also if you know anyone who might be interested in the game, please pass it along! Additionally, the in-game manual is now available to purchase in a physical form! Written and laid out by me and full of unique art by Garin, some of which didn't make it into the game! Check it out here -> https://a.co/d/hQASUFz It's a really cool document to hold in your hand! It's the same as what is in the game but in person G
2023-06-21 19:54 UTC · Community Announcements · Lunar Division / Nic
This week’s design diary is about an incredibly important feature in the game — its manual. I go into why the game has a manual, both from a design and player point of view. Also — this entry is the last of the scheduled run! I hope you’ve enjoyed it. I will certainly write more in the future, but only when I have enough to talk about. {STEAM_CLAN_IMAGE}/43803344/848e67966771833d15badfd6fed1447c8067caf6.png The manual in game You’ll laugh, but making a tutorial is surprisingly hard. Of course all of gamedev is hard, but making a tutorial stands apart in its difficulty. From a technical point o
2023-06-14 18:31 UTC · Community Announcements · Lunar Division / Nic
Today’s design diary is the first art focused one, going into the evolution of the art and style of the delta-v/energy maps displaying the solar systems. {STEAM_CLAN_IMAGE}/43803344/53b6f4558918d7ceee6b5338e310b997d1393003.png You can track a lot of the design evolution of the game by looking at how the art and interface change over time. I’ll be doing a guided tour of the look of the map of solar systems in The Banished Vault, and you’ll be able to see those changes in theme, interface, information, and generally just visual look. {STEAM_CLAN_IMAGE}/43803344/24b385daccd5d2212be63a37c20d3f3dd0
2023-06-07 15:47 UTC · Community Announcements · Lunar Division / Nic
Today’s design diary is more design focused, going into the research/upgrade system of the game, expanding on the aspects that players encounter across solar systems. {STEAM_CLAN_IMAGE}/43803344/cfee7f6ea2c5b038cf8e15f4ec0ad9f72971caf2.png Some artifacts you’ll find, abandoned in the solar systems. I’ve spent a lot of time in the diaries going into what players see and do within a solar system, but the structure of the game has players visit many in sequence. In between those solar systems, the player can get upgrades to start changing how they play in future solar systems — abilities for thei
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