Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 18:09 UTC · Community Announcements · Jurax Games
It's been a long time but we're back! Version 3.12 is out! NEW IN THIS UPDATE:ability to kick a door opencauses new status effect, Surprised, if the monster has not seen the player yetgives the player +3 to hitFIXED IN THIS UPDATE:gas spores not dropping any items they picked upkeys not being able to be picked up when your pack was fulltorches spawning on doorsCHANGED IN THIS UPDATE:tweaked the timers on doors so that they are close themselves faster than they open themselveszombie trap log line is now highlighted red I do have to apologize first though as this is a small update. Life and othe
2026-05-24 01:04 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATE: fixed crash when loading a save in Standard mode where if a monster had gold in their inventory -reported by REDGENERALANT on Steam Another quick update to get that fix out. I'm kind of annoyed with myself with this one since I could have SWORE that I had this tested and it was airtight. But it's fixed now so that's good. If you find any crashes of bugs please let me know in the bug report thread. Thanks!
2026-05-22 21:59 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATE: crash that could occur when loading a save from classic mode if gold was still on the level -reported by REDGENERALANT on Steam Just a small update to get that crash fix out. If you find any bugs or crashes, let me know in the bug report thread. Thanks!
2026-05-05 00:06 UTC · Community Announcements · Jurax Games
NEW IN THIS UPDATEMonsters are now affected by rust trapsMonster are now affected by mystery trapsTraps in your inventory can be polymorphed by fairiesTraps in you inventory can be polymorphed in the polymorph bonus dungeonFIXED IN THIS UPDATETwo rare bugs where part of the level could have been inaccessibleSeveral instances where the game would use more memory over timeCHANGED IN THIS UPDATEMiscellaneous text and typosThis is a smaller update to finish the work that was started on traps in the last big update. Not only are traps polymorphed by fairies like every other item now, but a couple m
2026-04-16 00:38 UTC · Community Announcements · Jurax Games
NEW IN THIS UPDATE:Ability to pick up and place trapsSeparated trap tutorial between classic and standard modesOption to toggle the skybox shadersMonsters will pick up items if they walk over them and then drop them when they die -including keys but never the AmuletBug Report button on the main menuFIXED IN THIS UPDATE:Crash that could occur if you were wielding something that wasn't a weapon and entered a roomBug where you could wield armorBug where if you threw the item you were wielding, you were still considered to be wielding it even after it left your inventoryBug where arrows might not
2026-03-22 20:16 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATEGas spores now explode properly when they approach youRare bug where a few tiles might be disconnected from the rest of the levelJust a small update to get those fixes out!
2026-03-17 17:39 UTC · Community Announcements · Jurax Games
NEW IN THIS UPDATE:Keys and locked doors -it IS possible for the stairs to be behind a locked doorThrowing a Scroll of Gold Madness at a monster will make it greedyThrowing a Scroll of Sleep at a monster will put it to sleep -there's a chance it might wake right up again thoughTiny bit of camera shake when a rocket is fired in the bonus dungeon of doomCrumble tiles will now remove their terrain layers (ice, acid, etc) when they crumble completelySeveral miscellaneous sound effectsCHANGED IN THIS UPDATE:Halls now connect to mazes in classic mode in a way that more accurate to the originalMissin
2026-02-06 19:12 UTC · Community Announcements · Jurax Games
NEW IN THIS UPDATE:Doors can be destroyed by fireFIXED IN THIS UPDATEGrass planted from thrown troll moss now lights up properly in lit roomsWeapons are properly unequipped when thrownNon-grouped items are no longer duplicated when thrownReturning weapons don't take an extra turn when they pop back into your inventoryJust a small update to fix that item duping bug. If you come across any bugs or crashes, let me know in the bug report thread. Thanks!
2026-02-04 00:04 UTC · Community Announcements · Jurax Games
NEW IN THIS UPDATE:Log displays a warning if you attempt to equip more than 3 bits onto a set of armorLog displays a warning if you attempt to attack without a weapon equipped on lower difficultiesExplosions cause screen shake if they're close enoughFIXED IN THIS UPDATE:Ring of Searching no longer spams the logLiches upon resurrecting have their particles display properly againPlayer now properly slides after performing an action on iceCompass now properly shows the positions of monsters that are above youIf you have two scrolls of scare monster, using one no longer drops both on lower difficu
2026-01-28 00:55 UTC · Community Announcements · Jurax Games
NEW IN THIS UPDATE:Monsters can level up from fighting other monstersRecruited monsters now heal near bonfires like the playerMap can now be controlled with either toggle or hold modes set from the options menuPhylactery monster bits can now resurrect and recruit any dead monster as well as recruit living undead onesMonsters that are within your line of sight now appear above your compassSprites for arrows when firingOne new hintFIXED IN THIS UPDATE:Venus fly trap damage is now also saved when the level is savedDead monsters no longer phase through stairs tilesXerocs no longer light up the aim
2026-01-02 22:59 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATE:Fixed monsters rolling to hit against the player's ac even if they were attacking another monster -reported by Sand on SteamTypo in the ice bonus dungeon description -reported by Sand on SteamHopefully fixed an issue with false thumbstick inputs -reported by Sand on SteamCONTROL BINDINGS HAVE BEEN DEFAULTEDJust a small update to get these fixes out. If you come across any bugs let me know in the bug report thread! Happy New Year!
2025-12-24 23:11 UTC · Community Announcements · Jurax Games
HO HO HO! It is I, Saint Jurax, Patron Saint of Rogues, back again this year with more updates for all the good dungeon delvers of the world!NEW IN THIS UPDATE:Orcs can be recruited by giving them a ration by looking at one and pressing the Search Key -NOT a slime moldUndead monsters can be recruited by using the new phylactery monster bit on themDoors are placed around the map -they can be opened and closed by pressing space while looking at themProjectiles that miss monsters go through them and may hit the monsters behind themManual pages describing doors and recruiting orcsFIXED IN THIS UPD
2025-12-04 03:12 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATE:The scroll of scare monster now spawns properly again -reported by Sand on SteamWinning in either mode no longer submits the score on both leaderboards -reported by Sand on SteamSetting the fps in the options menu with a controller now saves and sets it properly -reported by Martha Pepper on SteamThe achievement for winning on the medium difficulty now works properly -reported by Sand on SteamBloody bits that come off of ice monsters and trolls in classic mode no longer freeze the floor and plant grass respectively -reported by Sand on SteamThe medusa now won't confuse the
2025-11-26 01:34 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATE:On the ROGUE difficulty, attempting to put on armor while you're already wearing it will not use up a turn -in standard mode it will remind you that you can't, in classic mode it will not since the original didn't either -reported by Sand on SteamYou don't die so quickly from hunger after you start fainting -reported by Sand on SteamMonsters no longer can attack the player as soon as the level spawns -reported by Sand on SteamWandering monsters are now properly revealed when they spawn if they have drunk a potion of monster detection -reported by Sand on SteamCHANGED IN TH
2025-11-13 23:41 UTC · Community Announcements · Jurax Games
FIXED IN THIS UPDATE:Having your stats bar position in the options set to bottom no longer messes up the minimap bonus dungeon -reported by powergod and IronArcturus on gogCHANGED IN THIS UPDATE:You can no longer change your stats bar position while playing the minimap bonus dungeon -not that you would want to anyway since it would mess up your screenThis bug was a hassle to track down.It was reported on gog so I thought it was a gog issue and it ran just fine on linux and windows in the editor and both on steam. This led me down a path of thinking there was something gog galaxy related causin
Full appinfo as delivered by Steam PICS, changenumber 38611681. Also at /api/app/2343160/raw.
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