Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-18 15:27 UTC · Community Announcements · ^6SusaDeBastet
MeowGun's version 24 update features some balance & level adjustments based on user feedback, as well as some silly extra gameplay modes you can challenge yourselves with. Some of the bigger things are tweaks to the weapons: The Railgun couldn't quite match up to the Plasma Rifle, so we boosted its primary firerate. Also! The Railgun's alt-fire got an overhaul to have better synergy with the gun's primary function. The shock bomb stuns enemies even more effectively now and _doesn't_ scatter them everywhere, so you'll have more opportunities to line up really good multi-hit shots with the prima
2026-02-08 13:59 UTC · Community Announcements · ^6SusaDeBastet
Hello-! Yep, we're adding more things to MeowGun! Version 23 refines what's already there and adds some neat things accessibility-wise. We have a new Custom difficulty setting, which allows you to tailor the game's difficulty to your preferences with various settings. Like even more enemies than the game normally throws at you? Adjust the monster count to silly values. Feel that the baddies are too tanky considering the crazy amounts? Turn down monster health a bit! (Or add more if you're playing in co-op!) Want to do more rocket jumps? Turn down the damage taken! Are you a fan of respawning m
2026-01-24 14:55 UTC · Community Announcements · ^6SusaDeBastet
Hello-! Version 22 marks the step where MeowGun is officially transitioned from Early Access to Full Release! Thank you everyone who have supported this game in its Early Access phase! With the Full Release the game comes with the long-awaited final level, and not one, but TWO additional boss fights!? Where did we put that another boss if not the final level? Play to find out in THE CATASTROPHIC BONUS EPISODE...! The update also features tons of new voicelines, a cool new customizable menu, new silly collectibles, even sillier easter eggs, tons of bug fixes & optimization, new survival & death
2025-12-02 19:39 UTC · Community Announcements · ^6SusaDeBastet
Version 21 sorts the weapons by ammo type: There are 8 weapon groups now. Please check the Controls menu for your key/button bindings, they likely need to be readjusted! There are also some new models, changes to previous levels & changes to monster health values. If you're loading a save from an older version, you definitely should restart the level! Here's the full changelog: There's a new level and the previous ones got some tweaks! The level E3L5: Alien Mothership is now fully complete and it comes with a big bad bossfight in the end! The tutorial level got some makeover; The help messages
2025-09-15 17:13 UTC · Community Announcements · ^6SusaDeBeast
Version 20+ adds even more features and refinements to the ver. 20 release! There are now options to change the player character voice from the Player Setup or Audio menu: Cute & Wild (MeowMeow's chatty default.) Shy Kitten (MeowMeow's quiet version, no midlevel voicelines or combat taunts.) Rough & Tough (MeowMeow does a tough fps guy impression, also no midlevel voicelines or combat taunts.) The player character has varying jump sounds now as well, in case it got too repetitive. The Lighter is replaced by throwable Flares! You can throw up to 4 flares at the same time. One flare lasts 10 sec
2025-09-01 15:23 UTC · Community Announcements · ^6SusaDeBeast
Version 20 has a new cuter look for the player character (meow :3) and she can now appear with or without her helmet! First person animations also got interpolation, so they should be a lot smoother now. There are also new animations for throwing bombs and clawing things. There is one more complete level: E4L4: Meows From The Deep that takes place in an underwater base with a geothermal power plant in the basement. There are some little tweaks on couple other levels too. Menus got some reorganizing and 2 player splitscreen games can be split vertically (new default). If you're playing a 2 play
2025-07-03 23:29 UTC · Community Announcements · ^6SusaDeBeast
Surprise, the game got a new name: "MeowGun: Hell Denizen" and a new cool logo with it! We feel the new name describes the tone and gameplay of the game better. The game has evolved a lot from its more darker themes and "Hell Denizen" alone didn't really give the correct first impression anymore. "MeowGun" adds some more cats and fun to the whole package! Enjoy!
2025-06-14 13:57 UTC · Community Announcements · ^6SusaDeBeast
Version 19 introduces 3 more fully completed levels: Episode 3 Secret: Alien Dimension with MeowMeow wreaking havoc at the alien homeworld. Episode 4 Level 1: Castlemania with spooky atmosphere and silly references. Episode 4 Secret: G8 To It with a stupid amount of monsters, big weapons and varying biomes. If you can't find the secret level entrances, they are selectable from the Story Mode menu for quick access. There's also a major improvement to the game performance overall, so there should be way less stutter and no little freezes every now and then. Using autosaves might still cause tiny
2025-05-03 22:35 UTC · Community Announcements · ^6SusaDeBeast
Version 18 splits the levels into 4 episodes! There's an episode selection hub level. Player returns to it after completing each episode. The story mode levels got some adjustments to accommodate the new episode structure. There's also an optional tutorial level for new players. Weapons and monsters got some tweaks too. The Vampire Sword got a big overhaul with a new model, animations and gameplay mechanics! The HUD got some little bits of clarification as well. Due to popular demand, there's also a shareware/demo version coming shortly! Just need to figure out adding it to Steam. The sharewar
2025-03-16 17:30 UTC · Community Announcements · ^6SusaDeBeast
Version 17 adds 2 new levels: Level 17: Oil and Brimstone and Level 18: Inari Lake Base. There are some little balancing adjustments to some Episode 1 levels too. Player can now throw the bombs faster with a quick key/button without having to select the bombs like other weapons. Also player can Zoom in and out. Watch out, falling damage is increased when falling from really high places! Note: The new gameplay features may need you to remap keys/buttons if you have something mapped into their default keys/buttons. So check the settings before playing! Here's the full changelog: LEVELS: Level 18
2025-01-14 23:20 UTC · Community Announcements · ^6SusaDeBeast
Version 16 returns the automatic melee when at close range to enemies back to the Magnum Pistol primary fire. There was a Yield CPU setting that was automatically turned on, on all systems. Thought it only turned on automatically on laptops. Well, now it's turned off completely as it decreased framerate kind of unnecessarily. Now just use the Max FPS setting to set a lower framerate if necessary. The Max FPS setting also has a list of preset numbers, so it's easier to use, but you can still manually type if you want. Here's the full changelog: Levels: Level 01: Added a message about using the
2024-12-31 01:43 UTC · Community Announcements · ^6SusaDeBeast
Version 15 adds some much needed balancing to Level 02 and Level 15 exit arena plays nicer too. There's screenshakes from explosions and added missing light flashes and particles to some explosions. The cat easter egg finally has some cats! Meow meow :3 Here's the full changelog: Levels: Level 02: Balanced difficulty to better fit the Level 02 slot Added one Power Ammo Changed some hitscanners to Zombies Each end area platform trap triggers separately Level 14: Added some screenshake to the building demolition Level 15: The monsters in the exit arena spawn sequentially Player & Weapons: Added
2024-12-23 23:49 UTC · Community Announcements · ^6SusaDeBeast
Version 14 adds a new smoother particle set and fireballs, screenshakes for weapons, voicelines for level starts (non wip levels). There's a new model for the Mega Cannon and improvements to the Fusionblaster texture. The Plasmagun smart plasma became the Mega Cannon primary fire, and the Mega Cannon beam became the Plasmagun alternate fire. The records menu now has page numbers and there's total statistics for playing through all levels as well some random player statistics. Note: the new level records are recorded to one file per level, which also means previous level records are gone, as th
2024-11-28 21:25 UTC · Community Announcements · ^6SusaDeBeast
Version 13 adds Level 14: Starport, DM04: Thousand Monster Slayer and also includes work in progress versions of all the remaining Episode 2 levels. The work in progress levels have gameplay and exits, so they can be played just like any other level. They're just a bit smaller than the fully finished levels. The work in progress levels that have secret exits only exit to the secret levels. Also the Alien Watchdog got a new better model and sounds. Here's the full changelog: Levels: Level 14: A new level! Level 12 and 13: Added finnish translations to all messages Levels 15 - 19 and Secret 00:
2024-11-01 22:06 UTC · Community Announcements · ^6SusaDeBeast
Version 12 is a mini update with couple little fixes and tweaks on the weapons. It also returns the weapon hit stats back to view in the Records menu. New voice lines for the new weapons that were added in version 11. Here's the full changelog: Player & Weapons: Added voice lines for Hand Cannon, SMG and Fusion Blaster item pickups Returned the hit stats tracking Double weapons increase the firerate 150% Lightning Ripper: Fixed chain lightnings hitting same target twice or more Now they spread out to hit more targets Hand Cannon: Primary fire fires 6 tracelines (with 10 damage, earlier was 5x1
Full appinfo as delivered by Steam PICS, changenumber 36840008. Also at /api/app/2347390/raw.
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