Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-03 15:43 UTC · Community Announcements · [LivingLegends] Randin
Hello, Lords!After a long wait, I can finally give you what I’ve been working on for the past several months. Work on this update took so long because many completely new systems and mechanics have been added to the game, making it much more extensive in many ways.One of the biggest new features is the new Conquest Campaign, which offers a completely new experience, both visually and mechanically. In this campaign, you will venture into enemy territory, where the enemy has settlements of their own. Over time, they will grow stronger and begin attacking your settlement, so to achieve victory, y
2026-05-05 13:08 UTC · Community Announcements · [LivingLegends] Randin
Hi everyone,Today I’m coming to you with another batch of information about the new update, which introduces the beginning of a new Conquest campaign, along with many new features and changes.The update is getting closer to completion, so today I want to show you something more polished.I wanted the new campaign to look a bit different visually, and for the player to see familiar elements in a slightly new form. That’s why one of the new additions will be a new variety of trees, which will be much taller and will certainly add a unique look and atmosphere.In addition to those shown below, ther
2026-02-17 15:15 UTC · Community Announcements · [LivingLegends] Randin
Hi everyone,I’ve been working on the new 0.13.0 update for quite some time, and I’d like to share some progress with you. The next update won’t be released anytime soon, and I also don’t want to stay silent for that long, especially since the amount of new content I’m planning to add is huge, which is why I’m making this post.As a reminder, this update and the following ones will focus on the new Conquest game mode.I want the new mode to feel more relaxing, giving players the freedom to make decisions and choose their next objectives without constant time pressure. At the same time, it will of
2025-12-09 14:17 UTC · Community Announcements · [LivingLegends] Randin
TipsAdded a tip for the button responsible for gathering resources.Added a tip for the button responsible for delivering resources.Added a tip when the player is not in free mode, but the tutorial for selecting units is displayed.Added a tip informing the player that they can send a worker to construct a building.TutorialFixed the display of tutorials related to changing the player’s mode, so they appear only after completing previous tasks.BugfixesFixed a rare bug that sometimes caused the player’s hands to stretch too far.Removed the notification about a detected enemy under the G key, which
2025-11-21 19:12 UTC · Community Announcements · [LivingLegends] Randin
Fixed bugsFixed a bug that caused structures to be hidden in mission 12.
2025-11-20 20:11 UTC · Community Announcements · [LivingLegends] Randin
Fixed bugsFixed a bug that prevented some achievements from updating.
2025-11-20 17:51 UTC · Community Announcements · [LivingLegends] Randin
Welcome, Lords!A new update is now available, bringing many changes and new features. Thanks to community feedback, the game now includes numerous improvements to the tutorial, which now explains various gameplay elements much better and no longer places time pressure on players who are just learning the basic mechanics.I have seen some feedback regarding the player mode switching system, which used to be troublesome, especially for new players. That is why, starting today, the game features a new player mode switching system that makes gameplay much smoother and simpler than ever before.Achie
2025-09-08 17:38 UTC · Community Announcements · [LivingLegends] Randin
Fixed bugsFixed a bug present since version 0.10.0, where new players without any previously completed missions would see the entire map revealed with mission markers at the start. The map displayed correctly only after completing the first mission.Fixed a bug that sometimes occurred while gathering resources, causing the gathering action to be interrupted.Improved particle display when hitting with a pickaxe.
2025-09-02 19:13 UTC · Community Announcements · [LivingLegends] Randin
Fixed bugsFixed a bug that prevented changing key bindings for player movement, jumping, and sprinting.Fixed incorrect display of certain information in non-English languages.Improved display of save slot names when they were too long.
2025-08-14 14:16 UTC · Community Announcements · [LivingLegends] Randin
Welcome, Lords!Update 0.11.0 has just been released, and I won’t hide it, this is one of the biggest updates I’ve ever made. In the new version, you’ll find, among other things, two new missions, two new combat units, a refreshed user interface, and many other changes and additions.Refreshed UIMany interface elements have been changed to give it a consistent look and improve readability.New unitsTwo new units have been added to the game - the Warrior and the Crossbowman. They can be recruited in the Barracks, but only after unlocking the appropriate research in the Forge. To unlock the Warrior
2025-04-22 14:51 UTC · Community Announcements · [LivingLegends] Randin
Welcome, Lords! The past few months have been quite intense — implementing the save system required a lot of work, but it’s finally done! Additionally, I've added support for Steam Cloud. There have also been some graphical improvements and many bug fixes. Save System It is now possible to save and load your game progress. {STEAM_CLAN_IMAGE}/43830968/19ca8cf415809a85b128e04f87ad183a4eb2078f.png Steam Cloud Steam Cloud support has been added, allowing your save files to be stored in the cloud. This means you can continue your game on different computers, and if you reinstall your system or lose
2025-01-16 14:06 UTC · Community Announcements · [LivingLegends] Randin
Welcome Lords, After a somewhat longer break, the time has finally come to present to you the changes and additions in the latest update, 0.9.0! Blood A blood system has been added, significantly enhancing the intensity and realism of combat. This gives the game a more brutal tone, providing players with even greater satisfaction during battles. Blood stains remain on the enemy when hit by melee weapons or arrows. Blood splatters appear on the ground when blood particles hit the surface. Blood goes through two fading stages, creating a drying and absorption effect into the ground or material.
2024-10-03 00:44 UTC · Community Announcements · [LivingLegends] Randin
Changes Changed the codec of tutorial videos from H.265 to H.264. Added some additional information to the tutorial. The description of the "Better Boots" upgrade did not correctly display the percentage increase in movement speed. After using a potion, if its effect expired and the player had no potions left, the potion icon did not change its transparency."
2024-09-18 16:31 UTC · Community Announcements · [LivingLegends] Randin
Bug Fixes Fixed a bug in missions 3 and 6, where one of the enemy waves was duplicated, making the levels more difficult than originally intended.
2024-09-16 15:19 UTC · Community Announcements · [LivingLegends] Randin
Changes Missions in which the player achieved victory are highlighted in the panel by a change in the mission number's color. Fixed bugs that occurred in mission 2 when placing the Observation tower.
Full appinfo as delivered by Steam PICS, changenumber 38772259. Also at /api/app/2348440/raw.
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