1.4.1
- Fixed mods sometimes showing as invalid and not loading
Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned. Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.
| App ID | 2355150 |
|---|---|
| App type | Game |
| Developer | ellraiser, TNgineers |
| Publisher | Future Friends Games |
| Homepage | https://tngineers.com/mudborne |
| Release date | 2025-03-20 21:30 UTC |
| Release state | released |
| Controller support | full |
| Workshop | Visible |
| Localized names | german Mudborne: Froschzucht Sim japanese マッドボーン:カエル管理シミュレーター | Mudborne latam Mudborne: simulador de gestión de ranas brazilian Mudborne: Simulador de Gerenciamento de Sapos schinese Mudborne:育蛙模拟器 italian Mudborne: simulatore di gestione delle rane |
| Store page | store.steampowered.com/app/2355150 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Mudborne.exe | windows | ||
| 1 | Mudborne.app\Contents\MacOS\love | macos | ||
| 2 | AppRun | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:23 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24649183 | 2026-08-10 08:25 UTC | ||
| last_patch | 24147526 | This branch will always contain the last update that was released | 2026-07-10 13:29 UTC | |
| preview_patch | 25075257 | This branch will sometimes contain the next update due to be released | 2026-09-02 08:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2355151 | linux · 64 | 112.50 MB | 93.12 MB | 6551739831514263555 | branches: last_patch, preview_patch | |
| 2355152 | windows · 64 | 93.77 MB | 86.54 MB | 1095537910735298095 | branches: last_patch, preview_patch | |
| 2355153 | macos · 64 | 118.33 MB | 93.42 MB | 6933296710634123994 | branches: last_patch, preview_patch | |
| 2355154 | linux · 64 | 112.47 MB | 92.94 MB | 357116944259865506 | branches: last_patch, preview_patch |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25075257 | preview_patch | 2026-09-02 08:09 UTC | 1 hour ago |
| 24649183 | public | 2026-08-10 08:25 UTC | 1 hour ago |
| 24147526 | last_patch | 2026-07-10 13:29 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed mods sometimes showing as invalid and not loading
- Fix occasional issue with quick-move + backpack storage
Hello friends! As mentioned in the last news update, this is the maintenance update for the year for Mudborne - just catching up on various gross bugs and niche crashes that have been reported since the last update. Thank you to everyone who has been reporting issues, I appreciate you all
Hello Mud Born! It's been a little while, I hop you are all doing well! I've been a bit busy recently releasing a new game - Snacktorio! https://store.steampowered.com/app/1902940/Snacktorio/ (It's a level-based factory sim about mass producing food to feed monsters! If you like modded MC like old buildcraft, you probably would enjoy trying the demo!!) Now that it's out and the less tasty bugs are getting squashed it'll be time for me to do some patches for my other games. I've always aimed to do at least 1 maintenance patch each year for all the games to clear out the algae and mop up the pud
Hey friends! I'm delighted to announce that Mudborne will be part of this year's 'Tiny Teams' event - a celebration of games made by solo dev and small teams. If you didn't know already, Mudborne was made by just one frog (me, Ell!) You can check out all the other games in the event here (and you should!) https://store.steampowered.com/curator/423471/sale/tinyteams2025 While I'm here, I also wanted to say that we've now hit over 40,000 frogs playing Mudborne! Thanks for every single one of you for playing Mudborne, it's been wonderful to see the response and I'm so grateful for you all for let
CHANGES - Added a new modding hook, 'start', called when the player loads a world and gains control - Updated the example frog mod to use the 'start' hook for adding the book entry + progress BUG FIXES - Fixed some crashes around missing chapter definitions in modded frogs
BUG FIXES - Fixed an issue where spawners spawning 4 frogspawn only spawned 3 and the 3rd had the wrong generation - Fixed "game/modules/md_progress.lua:213: attempt to concatenate local 'oid' (a nil value)" - Fixed "game/modules/md_ui.lua:716: attempt to concatenate a nil value" - Fixed "game/mobjs/mo_bugtrap.lua:271: attempt to index a nil value" - Fixed bugtraps crashing if all 6 output slots were full of bugs stacked to 999 - Fixed linked link crates not dropping the frog that powers them if more than 1 crate on the network
BUG FIXES - Fixed tngine/tn_core.lua:857: invalid order function for sorting - Fixed game/mobjs/mo_manalyser.lua:152: attempt to index local 'slot1' (a nil value)
BUG FIXES - Fixed game/modules/md_progress.lua: 305: attempt to concatenate field 'variant' (a nil value) - Fixed a crash from invalid shader compilation on some Linux OpenGL ES platforms - Couple localisation tweaks for various languages
Hey friends, I'm pleased to announce the Mudborne Soundtrack is out now on Steam! https://store.steampowered.com/app/3632690/Mudborne_Soundtrack/ I wasn't originally planning on putting it up anywhere but enough of you asked for it, so here it is! You don't need this to play the base game, it's purely for those who want the soundtrack in a high quality format or just want to through me a couple bucks :) You can also now stream the album for free on Spotify, Youtube Music, and Apple Music. Hop you enjoy! ~ Ell
- Fixed gamepad crash game/events/ev_gamepad.lua:104 attempt to index field 'picker' (a nil value)
BUG FIXES - Fixed crash tngine/tn_core.lua:388 attept to index a nil value - Fixed german having MIN and MAX effects listed the wrong way round inside predictors/projectors - Fixed tooltip for weeny sponge hungry variant being incorrect - Fixed some missing help overlays - Fixed stagnator error + help labels being swapped
BUG FIXES - Fixed crash with some spore cultivators - Fixed quantum dye monograph having no tooltip - Fixed some overlapping on a couple mushroom entries in some languages - Fixed decor in flooding rooms not showing their flooded sprites sometimes - Fixed magic mud not sorting alphabetically based on the primary mushrooms inside - Fixed pinned pocket items not keeping their relative menu position - Possible fix for farmers sometimes going over 100%, but have no steps to reliably replicate
This is now all the features/QoL stuff I had on my list to add based on all the feedback I've gathered since release! Thank you to all of you who submitted suggestions and talked about issues you had, it's all been so helpful in being able to polish up all the edges of the game. Although this is it for new stuff, I'll still be doing bug fixes as and when they're reported, so if you do find anything breaking please do still report it! Thanks again to all of you for playing
CHANGES - Hotbar lilypad icons now have a different color when you have unlocked all variants for a species BUG FIXES - Fixed quantum-painted frog furniture applying the quantum pink to the frogs themselves - Fixed alchemist hybrid selections showing combined effects in tooltips rather than all listed (like hybrid powders/mushrooms do) - Fixed not being able to place carpet sometimes on gamepad - Fixed flute marker tooltip names not recaching on gamepad - Fixed X to clear for alchemist picks not clearing the hybrid set on gamepad - Fixed being able to double-tap stone chests on gamepad to get
Full appinfo as delivered by Steam PICS, changenumber 38533284. Also at /api/app/2355150/raw.
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