Small Spring update
Hey all, long time no see~ A lot of things happening, so it's tough to update Randoville regularly, i'm sorry Today i've ended winter, lol, and fixed problems with 250\500 throws achievements. Good hunt at Steam sale today! cya
Randoville is a medieval chill-builder where everything is decided by your luck! Will you get a shabby hut or a gorgeous palace? Throw D20 and find out!
| App ID | 2357310 |
|---|---|
| App type | Game |
| Developer | AVE Team |
| Publisher | AVE Team |
| Release date | 2023-09-28 00:00 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/2357310 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | RandoVille.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:54 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13738604 | 2024-03-14 11:58 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2357311 | 7.12 GB | 2.28 GB | 2289187477118113919 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13738604 | public | 2024-03-14 11:58 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey all, long time no see~ A lot of things happening, so it's tough to update Randoville regularly, i'm sorry Today i've ended winter, lol, and fixed problems with 250\500 throws achievements. Good hunt at Steam sale today! cya
Hello everyone. Christmas eve today, gotta congratulate each of you! I've brought you new season in-game, not really much difference in gameplay, just visuals. Added New barnhouses for each grade! {STEAM_CLAN_IMAGE}/43799959/2a81a4233f72047a82eacade8889a97579e6308c.png New decor menu {STEAM_CLAN_IMAGE}/43799959/e169a0b4a0fd096a0ce6e6d33a71c2cd152c524c.png Now there are "Local" and "Global" achhievements Winter took heck a lot of time, but here it is. Wish you Merry Christmas and a Happy New Year! cya
Hey everyone! I'm sorry for being quite for so long, this update took a lot of time. But now it is such as i wanted it to be. First of all, i believe that now the "1000 Throws"Achievement works well, so if you have 1000 throws, just update the game and it will fix itself in the main menu! Added Forging minigame Now you need to craft iron ingots yourself, instead of getting them from forge. {STEAM_CLAN_IMAGE}/43799959/6c735022e06a999bb8c560aa6cbe7d14735a71a3.png The minigame consists of several steps Heat the forge with the bellows Add ore to the crucible Put it on fire and wait till the ore me
Hey! Small hotfix here. Added Now you can change Zoom and Camera Rotation controls in the Settings and "small tutorial" at the start of the map {STEAM_CLAN_IMAGE}/43799959/66fe2f7a19e190e2549dde5d9459a01a43a57c97.png Fixed After buying D4, D20+D4 rolls were just 1/1 resulting in eternal "2", now everything works find Fixed dead discord link in the menu
Hey everyone! This update took quite a while for some technical reasons. I've been rethinking progression system for a while, and a lot of backend work happened. Though, i didn't make new system in this update, but brought some small features to test everything out. Added Pines! Preparations for the winter are here! D4 Now you can buy a D4 as addition to your D20 at the Shrine. Level Up modificators - when you level up, you can roll a D4 to choose an upgrade from list {STEAM_CLAN_IMAGE}/43799959/4e02f856abacf07a62a50308136ed74c171624d6.png Pumpkins as props {STEAM_CLAN_IMAGE}/43799959/b1c7733a
Hey everyone, got a bit late with this update Autumn came (yeh, october..), so it's natural for nature to change it's color! So, what's new? Added: Autumn, now you can change the season in the menu. It's just colors, no functionality, so play as you want {STEAM_CLAN_IMAGE}/43799959/1f8bc3e6ec5c54c76eb74e06e7c916d224ea4c23.gif Revival - now it's possible to revive cuboys at the Shrine for a price! {STEAM_CLAN_IMAGE}/43799959/532905c2fa40d3acd57dee17e8b5fdcf40cd0813.gif Food - now Food and Wheat numbers get red when you have negative income Back home button - always gets you to your village x0.5
Hey, tiny hotfix on the way Fixed Incorrect logic in the restart menu after cuboys' death (i condemn these actions) Day/night cycle in main menu worked wrong Added Shrine with discord invitation in the main menu (just click it) {STEAM_CLAN_IMAGE}/43799959/fb0412f545fe5b0e20517d721d4c4aa25bca6527.png it ain't much but it's honest work Thanks cya
Hallo Today was fixed: No ability to receive "Conqueror" achievement in Steam Building only 1 point of Rock fence and then exiting the mode resulted in building 1 stone pillar No ability to remove pillars Deleting loaded bridges\fences was an issue Added: Ability to delete just part of fence, instead of whole object Cuboys seem to stuck EVERYWHERE, so now you can Drag&Drop em with mouse (Don't throw them pls) {STEAM_CLAN_IMAGE}/43799959/fdea005b784a439fbc1f071799900e275fa79a68.gif Changed: Level experience multiplier, now it must be sliiiightly~ harder to level up (really slighter, i guess, +5
Hey all, glad to see you here today! For almost a year i was waiting for this moment and here it is. Another huge step for me as developer - releasing my game here. There were tough things sometimes, like the last two weeks of playtests and bug-fixing, but thanks to that, today we have a good stable game that is, literally, playable Of course, it's not the final version, but a good base for future updates. And those updates can be controlled by you, the players. Right now there is a small community in discord, thanks to them, again, i got rid of a lot of annoying things. So i will be waiting f
A lot was made for the last months. The game got UI, saves, settings. In-game content was updated with new buildings like Farms, Gardens, Fishing Huts. Though, i had to cut "Adventures" for now, because the base mechanics were not ready to normally integrate it. Last weeks were spent for fixing major bugs that occured with regress/save and load. Thanks to the community in Discord, they really helped a lot Yesterday i have added Achievements to Steam, and update those that are in-game I'll create a nice roadmap in near future, but for now it looks like: New buildings for better resource usefull
Hey, everyone! Long time since last news. So, the progress is going. Based on a demo i got pretty nice core mechanics of building and now working on expanding them. Also, spending couple of days per week for making visuals better. As you could notice, some buildings - Lumber, Barn, bridge, had their "building animations". I have to say, that im unable to keep them, because it's too time consuming in terms of development progress. I would like to expand the gameplay, so i've focused on creating mechanics rather than making those animations. Though, bridge and Shrine animations will stay. Instea
Hallo! Yesterday patch was a "little disaster", because i didn't test it out on Steam, and it didn't upload .exe file. My bad, really. But now everything is working fine, fixed that small nuance in the morning. But that's not all news. Finally, i've added SETTINGS! Now you can optimize it to an 8-bit city builder for your fitness-watches C: {STEAM_CLAN_IMAGE}/43799959/bde088d3a24517bcdd94e3b283a222054f9c02b2.png
Hey everyone! Today i have pretty big update for you First of all - fixed issues. Fixes Reworked building placement system, now it should work like a charm Fixed problems with unstable Lumber placement in the forests Fixed bug where you can roll for a Quarry, but have nowhere to place it Fixed problem where game launched with SteamVR (haven't tried, waiting for feedback) Fixed problem where you don't get achievement for 10 people Reworked building colliders Fixed UI visuals where description of Meteor Strike didn't dissappear Fixed UI with Mine giving 0.2 gems instead of 0.1 I believe it's all
Hey everyone, here some gameplay for you. It shows pretty everything that is in the demo right now. I couldn't integrate another part of gameplay, because it's not that ready, but stay for updates, i try to post them as soon as i can C: (Video-quality sometimes lacks, i'll re-record it in the near future) Thanks!
Hey, everyone! Finally, it's possible for me to show what i've got. Hope it will be to your liking!
Full appinfo as delivered by Steam PICS, changenumber 37987366. Also at /api/app/2357310/raw.
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