Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-06 19:51 UTC · Community Announcements · bwdYeti [BY]
Fixes Fixed the player controller changing when returning to a lobby from a match. Lobby control should now consistently stay on the device that joined the lobby. Fixed leaving a lobby causing the game to return to the main menu, instead of the online lobbies menu.
2025-04-04 20:12 UTC · Community Announcements · bwdYeti [BY]
{STEAM_CLAN_IMAGE}/44219501/12533a9b7bd9aae670c13c40555795de61eb9ca4.png New Features Spectating has been added to lobby matches. When a lobby match between two players starts, any other lobby membes in the same queue will join the match as spectators. At any time during the match, spectators can open a pause menu and return to the lobby or main menu if they're done watching or want to find their own match. If a player's controller disconnects in the lobby, they will be backed out of their queue to allow them to fix any issues before being thrown into a match. Lobby matches now wait for both p
2025-03-21 00:48 UTC · Community Announcements · bwdYeti [BY]
Fixes Fixed an issue where the AI used a higher difficulty than the player chose in the menus. Fixed an issue with the lower level AI being more consistent with chain combos than intended. Made the AI more consistent on launchers and air combos. Made the AI better able to time the player's recovery and pressure them on wakeup. Adjusted the audio balance to turn up some of the quieter music.
2025-03-13 21:22 UTC · Community Announcements · bwdYeti [BY]
{STEAM_CLAN_IMAGE}/44219501/dbd7d2a717ffccf0dc9554416abe55fe64329de3.pngNew Features Overhauled and improved the CPU player. It will now do combos, block, throw, tech throws, toss out belligerent neutral skips, and finish you off with a level 3. There are 4 levels of opponents to challenge. Added arcade mode. Take on an assortment of fighters before facing your character's rival. And maybe at the top of the arcade ladder is something... Coreupted? Added watch mode. Kick back and watch two CPU fighters duke it out. Added the 4 CPU levels as a setting for the training dummy. Gameplay Adjustments
2025-01-25 18:51 UTC · Community Announcements · bwdYeti [BY]
Added training dummy settings to Practice mode. Set the dummy's stance and what they should block, or switch to a CPU opponent, or give control of the dummy to another player - the game will automatically detect what controller player 2 is using. Player 2's inputs now also show up in the input history in Practice mode. Fixed a bug in local VS where one player would pause the game, but the other player would control the pause menu.
2025-01-11 17:45 UTC · Community Announcements · bwdYeti [BY]
Gameplay Adjustments Reduced the recovery of Sawn Off 214M and 214H by 4 frames. Slightly increased the distance Sawn Off Standing L moves forward. Filled out the descriptions of every move in the move list. Added a setting to allow enabling or disabling the cel shader. Added icons to the character select that preview the currently selected alternate color. Adjusted the atmospheric perspective and fog color on each stage.
2025-01-07 00:36 UTC · Community Announcements · bwdYeti [BY]
Added a full set of audio and video options to settings. Sound settings can also be changed from the pause screen. Pausing in offline versus now works by holding start instead of tapping it, to avoid unintentional pauses in heated matches. Set the aspect ratio of the game to 16:9 on all displays, to fix the game view being cropped on ultrawide monitors.
2024-12-23 23:32 UTC · Community Announcements · bwdYeti [BY]
Added quick reset to training and mission mode, performed by pressing the Back button. Also, holding different directions while resetting training will change the starting positions of the fighters. Together, this should make it a lot easier and smoother to try out combos and make attempts at tougher missions. Reduced the load time from the title to main menu if there's no internet connection; the game no longer tries to check or recheck if there is a new version when offline, or after already determining it's outdated. Added missing menu sounds.
2024-12-23 22:01 UTC · Community Announcements · jesse.wright
Hello everyone, We have finally launched Coreupt on Steam!!! We plan to continue to bring new modes, characters, levels, music, and much more so please look forward to coming announcements! {STEAM_CLAN_IMAGE}/44219501/a08ef471f3f3206898aa1b9282d24ee04be2ac03.jpg
2023-06-07 17:56 UTC · Community Announcements · Ashe
Hello everyone! I’m extremely proud to say that my game, which has been in the works for many years, is finally ready to be officially announced! Coreupt can now be wishlisted on Steam! Be sure to wishlist Coreput and join the official discord to stay up-to-date with development. - Jesse Follow development on our social media: Twitter, Instagram, Youtube, Facebook https://store.steampowered.com/app/2360770/Coreupt/
Full appinfo as delivered by Steam PICS, changenumber 37458633. Also at /api/app/2360770/raw.
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