Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-14 03:06 UTC · Community Announcements · Sword of Steel
Hi, this is a small patch.Fixed a bug where you couldn't continue a Western Front campaign if you didn't have a save file for an Eastern Front campaign.Various performance improvements. I still have more I want to do to improve performance further, but this should help a little.
2026-07-04 17:02 UTC · Community Announcements · Sword of Steel
Hi everyone! The United States has joined the battle! This update includes the following - NEW - USA units which includes 9 different infantry units and 12 vehiclesNEW - 2 new maps. One is Normandy Beach, the other is the battle of Mortain Hill 314NEW - Assault game mode. This mode is currently only playable on the Normandy Beach mapNEW - USA vs Germany Western Front campaignUSA Infantry -Rifleman (M1 Garand)SMG (M1 ThompsonRecon (M1 Thompson)AT (Bazooka)Sniper (Springfield 1903)LMG (30 Cal MG)HMG (50 Cal MG)Mortar (81mm Mortar)Flamethrower (M2 Flamethrower)USA Vehicles - M3A1 Scout CarM4A1 (7
2026-06-06 17:02 UTC · Community Announcements · Sword of Steel
Hi, I thought I would share what we are currently working on. The next big update is the US forces, with the update planned to be released in early July.This will include late war ('44-'45) US units, a US vs Germany focused campaign, and new Assault game mode. A couple of new maps will also be introduced, including a beach invasion map!Here is a picture of most of the US vehicles that will be included, but there are still a couple more to come!The US campaign will be based on the D-Day invasion and subsequent liberation of Europe. You will also have the choice to play as the Germans.The Assaul
2026-04-23 02:13 UTC · Community Announcements · Sword of Steel
Hi, this update includes the following - New Crimea map - New Seelow map - This update also includes some improvements to the AI and bug fixes.
2026-04-01 23:38 UTC · Community Announcements · Sword of Steel
Hi, this update was based on a lot of user feedback! Here is what it includes.Battle mode is once again playable in campaign (you can choose which mode to play)You can filter the event log to only see low, medium, or high priority logsDouble click a unit icon to center the unit on screenTweaked some settings for enemy unit deploymentInfantry will enter buildings easier than before. I still plan to improve this more.Added 90 and 120 as options for target FPSAdded camera options for speed, rotation speed, and zoom speedYou can now edit hotkeys while in a battleAdded tooltips for infantry and veh
2026-03-22 22:41 UTC · Community Announcements · Sword of Steel
Hi, this patch contains several bug fixes.Fixed issue where your unit icons wouldn't disappear when the unit was destroyed.Fixed issue where the deployed units list would sometimes not display.Fixed issue with AI enemy not always going to correct positions in flag mode.Other minor fixes.
2026-03-19 04:00 UTC · Community Announcements · Sword of Steel
Hey everyone! We are super excited to share our newest update, which completes Operation Ember Rising on our roadmap!Updated CampaignThe campaign has changed quite a bit. Note, this update will make your old campaign unplayable. You will only have the option to start a new campaign. The biggest change is that instead of having armies that were made up of points (example you could have a 400 point army), you now have three different army types.There is Infantry, Mechanized, and Armor army types. Each army has a strength of 1-5 on the campaign map. Depending on the army you go into battle with,
2026-01-19 23:14 UTC · Community Announcements · Sword of Steel
Hi, I hope everyone is having a great new year! This update introduces four new maps.Bobruinsk - Countryside surrounds a large school and other urban buildings.Estonia - Small farms mixed in with patches of forest and a few swamps.Memel - Small town with a railroad station, surrounded by forests in fall colors.Yugoslavia - A village in the valley, with high mountains rising on the sides (some parts impassable).The next update is going to focus on upgrading the campaign. Let us know any feedback you have!
2025-12-09 05:02 UTC · Community Announcements · Sword of Steel
Here is what the new update contains - Event Log. At the top left of the screen is the event log. It shows notifications when units are deployed, finished movement, suppressed, panicked, or routing, and if you spot an enemy, or one of your units is destroyed. Let me know any feedback you have on it, as I can add more notifications as well.The mouse cursor now shows a colored shield next to it if you are hovering over a cover area. A red shield means low cover, yellow means medium cover, and green means heavy cover.The setting that switches between Move/Attack Move is now saved per unit. Previo
2025-11-18 05:09 UTC · Community Announcements · Sword of Steel
Here is the patch notes for this update - Fixed UI getting cut off on ultrawide monitors.Fixed some UI issues in Tutorial.Updated graphics settings so you can now choose from Low, Medium, High, and Ultra.Added options setting for Target FPS. You can now choose to limit your FPS to 30, 45, or 60. You still have the option to use V-Sync of course.Infantry no longer spawn stacked on top of each other.When selecting a unit from the deployed units list, it no longer moves the camera to their position unless you double click.Other bug fixes.
2025-11-12 05:00 UTC · Community Announcements · Sword of Steel
Hi everyone, the silence ends and the war begins!We are super excited to announce we have partnered with MicroProse to publish our game!This has given us an incredible opportunity to push our vision for the game even higher, and we start with today's major update!This update includes the following:New UI for the whole game! Every piece of UI has been updated for a better look and more streamlined experience.All maps in the game have been reworked to provide better visuals and gameplay.New map Crescent Lake has been added!Campaign mode has been updated to use hexes for movement. This provides a
2025-05-24 03:45 UTC · Community Announcements · Sword of Steel
Hi everyone! A new update has arrived! This update includes the following - The outline of friendly unit icons will now pulse red if that squad/vehicle is under fire. Allows you to more easily see which of your units are being attacked. You can now double right click to order infantry to run to the target position. Once they reach their destination, they will return to their original stance. Attack-Move has been added. You can toggle between regular move (the default movement) and Attack-Move with the designated button or the hotkey (F by default). With regular move, units will ignore enemy un
2025-04-13 00:20 UTC · Community Announcements · Sword of Steel
Hi, thank you everyone for all the great feedback you have provided! The first update since release includes the following - Tactical Pause - You can now press the Tactical Pause hotkey (Spacebar by default) to pause the game in a battle. In this mode you can still freely move the camera, give commands to units, and deploy new units. This was a much requested feature, so let me know how it's working for you guys! Queued Movements - If you hold the Left Shift key you can que multiple movement orders in a row. This makes it nice if you want your units to follow a specific path. Those were the tw
2025-04-07 20:16 UTC · Community Announcements · Sword of Steel
We are excited to announce Battlefield Commander WWII is now available in Early Access! Here's what's changed since the last demo release - New UI art New map "Dukla Pass" Improved AI strategy in Battle and Flag modes Unit vision is slightly decreased overall LOS bar will show when hovering over enemy unit even if the tool isn't enabled Added "hit” effect and sound effect for tanks when they get damaged Lowered Mortar rate of fire Fixed some SFX that weren't playing correctly Fixed gun vehicles now obey attack orders correctly Disabled gamepad and joystick input Added option to change graphics
2025-04-07 19:49 UTC · Community Announcements · Sword of Steel
Release stream! This was a pre-recorded battle. Sorry about the two missing flag icons on the minimap, that has been fixed!
Full appinfo as delivered by Steam PICS, changenumber 38454354. Also at /api/app/2361000/raw.
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