2026-07-28 01:40 UTC · Community Announcements · IndieArk
This update includes:1. Added the brand-new major DLC\ You can add the DLC to your library on the Steam Store to get it for free. The story begins next to the inn in the capital. Interact with the quest tile in the scene to start the full DLC questline.2. Added 2 new world maps: (Korean Dense Forest、Longmen Desert), plus 5 new local maps: (Liang Junzi’s Tomb, Xingxiu Sea, Sacred Flame Cave, Moon-Worship Mountain and Moon-Worship Platform). These maps contain multiple hidden treasure chests, over 80 new NPCs, and tons of new quests. Completing quests and exploring the maps will reward you with
2026-02-13 08:56 UTC · Community Announcements · IndieArk
Gear up, gamers!《Path of kungfu》 is officially participating in the 2026 Lunar New Year Sale!Sale runs: Feb 12–24, 10:00 AM (PST).If you've been thinking about jumping in, this is exactly when. No better moment than the New Year to experience something fresh! ;)Huge thanks for keeping us going. Here's to a prosperous and game-filled Lunar New Year.
2026-02-13 05:38 UTC · Community Announcements · IndieArk
Since last winter’s chill, Blade & Jianghu Road has felt its first hint of warmth returning. In December 2025, the project received its first revenue share payment—more than just funding, it was like the distant ring of a sword, reminding us: the jianghu still lives, and the story is not yet over.Over the following month, the team immersed themselves at their desks, polishing, repairing, and reworking every detail. We sought to let this world “breathe” again, to let its characters “walk” once more, and to restore the weight each storyline was meant to carry.Today, Version V1.1.0.0 officially g
2025-12-18 11:54 UTC · Community Announcements · IndieArk
《刀剑江湖路》目前已经顺利度过了前期的压力阶段,从本月开始,项目会逐步回到相对稳定的状态。 非常感谢这段时间大家的理解、等待和支持,每一条反馈、每一次鼓励我都有认真看到,也一直记在心里。 从本月起,我会在保证质量的前提下,逐步恢复更新节奏,持续推进后续内容。 谢谢你们愿意陪《刀剑江湖路》一起走到现在。版本号 V 1.0.2.0【重大调整】 去掉登录时的网络验证,可以完全脱离网络,单机游玩。 【问题修正】修正部分天赋的生效逻辑修正读档后部分NPC行为逻辑错误的问题修正个别UI界面在特殊分辨率设备中适配不正确的问题修正武林大会有时不准时开启的问题修正帮派商店同伴打工的一处逻辑错误处理自动存档时线程资源冲突可能导致存档失败的问题修复同伴是亲友时的一处关系逻辑错误【体验调优】沙盒模式野外补充额外刷新点、额外产出修为、区域声望沙盒模式屏蔽不必要的耗能逻辑,并优化数值体验模组编辑器蓝图缩放逻辑优化、拖拽边界逻辑优化统一UI界面对ESC键操作的响应逻辑修正极端网络环境下与steam云同步可能存在的逻辑异常优化游戏网络传输协议,修正公告更新逻辑优化图形API支持,优化静态合批逻辑,改善抗锯齿和后处理性能增加Addressable资源管理支持,优化对象池缓存机制
2025-07-16 10:31 UTC · Community Announcements · gglaive3
Official Version 1.0.1.2 Update Details:【Major Update】:Full English localization officially released! Translation coverage exceeds 99%.ps:A new save file is required to experience the content (existing save files may encounter issues)【Bug Fixes】:Fixed several errors caused by random number issues.Fixed an anomaly in reading the tree structure of Workshop dungeon mods.Addressed some underlying issues in Sandbox mode and optimized the codebase.Optimized and fixed display issues for certain dynamic interactive object names.【Feature Optimizations】:Optimized the compatibility of the minimap functio
2025-07-01 03:38 UTC · Community Announcements · gglaive3
Version 1.0.1.1 Update Notes 【Experience Optimizations】Optimized teleport point logic on certain maps, affecting cross-map NPC behaviors (e.g., NPC pathing after splitting up in dungeons).Improved loading logic for map resources, ensuring smoother transitions.Enhanced overall architecture to boost compilation speed and game performance.Refined multi-language adaptation with added detailed translations (to be synchronized with global multi-language support later).【Bug Fixes】Fixed intermittent issues when selling multiple stacked items simultaneously.Resolved abnormal NPC positioning under extre
2025-05-30 08:28 UTC · Community Announcements · gglaive3
Official Version V1.0.0.16 Update Content: 【Experience Optimizations】 Added 64 new sets of story character portraits. The portrait selection interface now supports long-press for quick switching. Added support for leaving the Assassin Organization. Messenger Pigeons now display the real-time coordinates of the relevant NPC. Added a secondary confirmation dialogue for Martial Arts Sparring with story NPCs. The in-game system menu now supports opening the local log directory. This automatically opens when reporting issues. Factions now support the relocation of their headquarters. Adjusted the l
2025-05-14 03:16 UTC · Community Announcements · gglaive3
Version 1.0.0.15: 【Experience Optimization】 Added quantity input support for buying/selling in shops, with one-click max/min quantity adjustment. Optimized performance during open-world map exploration. Gang members who are teammates can no longer be assassinated or imprisoned. Added new entry restrictions for the Martial Arts Tournament. Expanded random NPC teleportation path configurations. Added configurable purchasable houses in Hangzhou for Sandbox Mode. Added treasure chests to the "Taiping Secret Vault" in Luoyang City. New entrance and monsters added to the "Taiping Secret Vault" in Lu
2025-05-09 10:55 UTC · Community Announcements · 刀剑江湖路-CAPTCHA GAMES
Official Version 1.0.0.14: Update Contents: Fixed companion AI issues for the following martial arts manuals, resolving problems where player companions could not properly execute certain skills after learning them: Divine Sword Finger Twisted Branches Seeking Plum The Rhapsody of Detachment Killing Flow: Sword-Taking Strike Heavenly Might Army Blade Technique New Feature: Added support for guild leader abdication, allowing leaders to swap ranks with designated members. Adjusted Crime System: Players will no longer gain wanted points for committing evil deeds while in dungeons or enclosed spac
2025-05-08 10:49 UTC · Community Announcements · gglaive3
Story Quests ◆ quest submission will no longer consume required items. Adjusted Sanxiao Sword quest compatibility (compatible with both new and old save files) Added quest guidance after completing Added realm recommendation tips during the second duel with Deng Keli Fixed preconditions for triggering quest quest will no longer close quest during progression ◆ Combat ◆ Fixed abnormal effect of passive skill in Jili Score Fixed cooldown reduction issue on Taixu Wuji passive skills , , Adjusted difficulty of assassins sent by killer organizations from BOSS-level to elite-level ◆ Quality of Life
2025-05-07 11:00 UTC · Community Announcements · gglaive3
【Experience Optimization】 Optimized recruitment dialogue logic for story NPCs (when "Non-Capturable" option is enabled). Revised text descriptions for talents and for clarity. Adjusted difficulty of assassin organization pursuit battles, reducing attackers from 3 to 1. Improved dungeon challenge experience by removing cooldown restrictions. Added Cultivation rewards post-BOSS battle completion. Temporarily disabled mandatory missions dispatched by assassin organizations. Enhanced open-world event experience, significantly reducing trigger frequency of messenger pigeon events. Optimized task co
2025-05-07 02:53 UTC · Community Announcements · gglaive3
Added prompts when gang recruitment fails. Fixed an issue where game system and keybind settings may be reset. Fixed dialogue logic for story NPCs joining the party. Fixed progression blockers in intersecting questlines (e.g., "Ends of the Earth") caused by certain characters (e.g., Zuo Sansi) moving to unintended locations in specific story segments. Adjusted realm levels and stats of assassins targeting players in assassination missions.
2025-05-05 02:53 UTC · Community Announcements · gglaive3
Fixed gang mission refresh logic. Fixed validation of gang member limit. Fixed queue logic in gang territory occupation dispatch interface.
2025-05-04 11:35 UTC · Community Announcements · gglaive3
【Experience Optimization】 When the story character art mod is removed, switch to using dynamic character art instead of displaying the default silhouette. Add display indicators for companions participating in faction expeditions. 【Bug Fixes】 Fixed an issue where empty factions could participate in property occupation. Fixed abnormal NPC recruitment in Sandbox Mode caused by mods. Adjusted the logic for handling the annexation of subsidiary factions.
2025-05-03 10:24 UTC · Community Announcements · gglaive3
Version 1.0.0.8 Patch Notes Fixed yellow bar position initialization issue caused by slow loading Resolved abnormal functionality in Assassin Organization system Adjusted logic for faction disbandment Fixed interaction failure with certain treasure chests Fixed teleportation anomaly in Jingcheng faction dungeon Fixed trigger failure of skill "Cure-All Remedy" Corrected text error in achievement "Unify the Jianghu" Adjusted dialogue trigger conditions for NPC Zhang Weiyong Fixed Early Access save files loading failure
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