2026-06-18 08:55 UTC · Rock, Paper, Shotgun
Prolific FromSoft game multiplayer modder Yui is "close" to being ready to open up alpha testing of their latest seamless co-op mod, this time for Dark Souls 2. Despite it following the the footsteps of their seamless co-op mods for the likes of Elden Ring, Nightreign, and the original Dark Souls, Yui said this DS2 mod's turned out to be a very different kettle of fish and one of their "most complicated and ambitious projects to date". Read more
2022-11-30 10:45 UTC · Community Announcements · YungShoyo
Online features for the PC version of Dark Souls II (DX9) have been reactivated. We thank you once again for your patience and support regarding the restoration of the Dark Souls servers. https://store.steampowered.com/app/236430/DARK_SOULS_II/
2022-04-08 09:01 UTC · Community Announcements · [BNE] Beru
{STEAM_CLAN_IMAGE}/32835102/6ec5a97acab49d37b302a901253499c9fa04c15e.jpg Click on the thumbnail for full sized picture: {STEAM_CLAN_IMAGE}/32835102/5406f6505d8f8656e8bcffb0dde21e1689f9044a.jpg
2021-09-22 09:55 UTC · Eurogamer
It's somehow 10 years since the release of Dark Souls - perhaps the most significant release of the last decade, in fact, given the huge impact From Software's meticulously designed adventure has had. To celebrate we're returning to one of our favourite pieces of writing about the game, from none other than Souls connoisseur Rich Stanton. I love the Great Grey Wolf Sif, and have fought alongside her. I have killed her five times across PC and Xbox 360, and the last was the one that mattered. With other Dark Souls bosses, I enjoy Summoning other players to help. But never with Sif. The fight is
2021-09-06 13:00 UTC · Eurogamer
Spoiler warnings for Mass Effect 2. I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness. Anyway, she melted. In fact, most of my crew died in th
2021-07-15 12:08 UTC · PCGamesN · editor@pcgamesn.com
It's not until you see someone decide to forgo something like talking to people that you realise how much you rely on it. One player decided to beat Dark Souls 2 while staying silent in-game, waiving levelling up, shopping, upgrades, repairs, or Estus Flasks as they went. Content creator Ymfah's latest video features some impressive boss fights that offer little leeway for them to get hit, though it's the goofs I'm keener on. Sometimes starting a boss fight without talking to them requires you to simply run up to them and bop them on the head with a club though other times, Ymfah has to think
2020-07-22 16:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Niall O'Donoghue)
Beating the final boss of a Dark Souls game can be an overwhelming experience. You reflect on your journey, the countless hours and failed attempts that led you to this moment, and a wave of emotion rolls over you. The Twitch channel of Eric “McRaptor” Harper was host to a litany of these moments during the recent “Souls-4-Souls” (SFS) charity tournament that ran in late April. When you think of competitive gaming tournaments, Dark Souls probably doesn’t spring to mind. However, SFS featured 25 challenge runners racing through Soulsborne games as quickly as poss
2020-05-29 11:09 UTC · Eurogamer
Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more. Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comme
2020-02-03 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. Dark Souls modders are forged in the flames of adversity. While mostly limited to technical improvements (such as Durante’s fixes for the wonky original PC port) and small texture packs, the past few years have brought about a whole new genre of Souls mods for all three games. While limited in what can be added to the trilogy (though breakthroughs are being made on that front, too), it turns out that by creatively rearranging what’s already there, you can ge
2019-12-07 08:00 UTC · Eurogamer
You Died: The Dark Souls Companion is one of the great gaming books of the last few years - it's passionate, perceptive and wonderfully partisan. (We should also mention that it's the work of two friends of Eurogamer, Keza MacDonald and Jason Killingsworth.) Killingsworth is currently running a Kickstarter campaign to produce a beautiful hardback version of the book, which will include a new chapter. He's kindly allowed us to publish this extract as a taster. Dark Souls' most obvious trait also happens to be its least interesting; fixating on 'gosh, this game's hard' seems a bit obvious when w
2019-11-25 08:00 UTC · Eurogamer
To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about our thinking about it in an editor's blog. What I remember most about Dark Souls is the cold. This is impossible, of course, and may seem to fly in the face of the game's most celebrated maxim - is not Dark Souls the game that commands us to praise the sun? Nonetheless, eight years since From Software's Gothic labyrinth of an RPG overturned an entire industry's notions of challenge and myth-making, everyth
2019-11-05 12:16 UTC · Eurogamer
It might be surprising, but until this point it's been pretty much impossible to import a custom map into the original Dark Souls. According to Souls modders, the closest you could get was importing maps from Demon's Souls - and while modders have worked on custom maps for some time, problems with the specific file format used for collision detection in Dark Souls 1 meant that progress was stalled. Until now, that is, as several modders have figured out a way to import working custom maps into the game. As explained by modder Zullie, progress began in earnest when modder Meowmaritus created a
2019-09-06 13:07 UTC · Eurogamer
OK, so I know Eurogamer's actual birthday was two days ago, but as is our style, the Eurogamer video team is once again Late to the (birthday) Party. Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as part of our Late to the Party series. During that time we've shared our love (and/or hatred) for over one hundred and fifty different games and thanks to this, we've been able to make a compilation episode of LTTP that features one game from every year that Eurogamer has been alive. In this video, Aoife, Zoe and I are jo
2019-09-05 13:31 UTC · Eurogamer
As Eurogamer turns 20, we thought, you know what? It's not all about us. It's also about the developers, the people behind the virtual magic that inspired the creation of Eurogamer two decades ago. Without the developers, we wouldn't be here. And so, we thought we'd ask a few of them (20, in fact!) to pick the games that defined the last 20 years, and see what would come of it. We approached a broad range of people, from top executives and legendary talent to tiny indies. We asked them to pick a game that defined the last 20 years, but left it up to them to interpret the question. It could be
2019-03-19 08:00 UTC · Eurogamer
It might seem strange to frame it this way, but the act of modifying your favourite game is tantamount to admitting it could've been just a bit better: that maybe the developers should have taken a turkey baster to the gloopy Blood Soldiers of Un-Garth, that the instant-kill spike trap right before the save point was perhaps just a bit too punitive. It's ironic it takes an ardent superfan to recognise the true flaws in a work, no matter how great - it's only by fully internalising where the brilliant design shines through that you can recognise the dusty corners that could use a bit more illum
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