Small in scope, detailed, gritty text-based fantasy RPG. Recreates the gameplay of the old gamebooks. Simple battle system and hassle-free inventory management.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:55 UTC
$1.19
$7.99
-85%
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
22208557
2026-03-05 07:47 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2367692
windows · english
561.71 MB
244.59 MB
1295322783386182014
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
22208557
public
2026-03-05 07:47 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-05 08:00 UTC · Community Announcements · NikoMeta
Fixed two consistency issues pointed out by a player: the glowstone now hangs from your neck throughout the game, and the basement is now consistently referred to as a cellar.After two reviews pointed out the same issue, another save point has been added just before reaching the city of Greymarsh.
2026-02-06 05:38 UTC · Community Announcements · NikoMeta
New in Greymarsh version 6.1:Updated to latest Unity editor to avoid a known security issue with older versions.Made numerous minor textual changes throughout the game.Fixed two minor bugs.
2025-11-30 06:48 UTC · Community Announcements · NikoMeta
The city of Greymarsh is known far and wide for its harsh living conditions. Just how exposed even ordinary citizens can be becomes clear in this major update, where the player is forced to make some tough moral choices. Sometimes the right path isn't the easiest one.Furthermore, the fast-travel system has finally been significantly improved, expanding its use and making it clearer when it's not available.Finally, this edition includes numerous improvements to the text and interface, as well as some minor bug fixes.
2025-01-24 06:01 UTC · Community Announcements · NikoMeta
This major update introduces a complete overhaul of the game's look and feel, with a focus on a modernized user interface. New illustrations and added visual details reduce the monochrome aesthetic by incorporating some color while maintaining the harsh, uninviting atmosphere of Greymarsh. Screen transitions are less obtrusive. Some tweaks to the lighting system mean improved ambiance. A pair of almost-typos have been removed. The goal has been (as with all the previous updates) to create a smoother and more immersive gaming experience.
2024-07-27 06:33 UTC · Community Announcements · NikoMeta
Greymarsh is heavily inspired by classical, old-school gamebooks from the eighties and nineties, with their simple battle systems based on dice rolls. With this update, Greymarsh goes all the way and makes the mechanics of combat explicit with dice rolls on screen, showing more clearly where randomly generated numbers play a part in the flow of battle. Some other graphical flourishes are introduced as well, like red bars showing the remaining hit points for player and opponent alike. As usual, a few minor bugs and typos have been removed.
2024-03-29 23:31 UTC · Community Announcements · NikoMeta
{STEAM_CLAN_IMAGE}/43844832/59716807da89e7141e0ad554fb1c8ca0869f74d8.pngGreymarsh was published almost one year ago. Since launch, steady additions and design changes have resulted in a very different game compared to the first version. The main aim of this update is to increase the immersion even more by making the UI more dynamic and adding subtle lighting effects that match the story. Some new locations and characters have been added, and some bugs and typos have been removed.
2023-10-24 19:17 UTC · Community Announcements · NikoMeta
The key features of this update include: * Increased number of characters for potential interaction and various opportunities * Addition of street events in Greymarsh * Added illustrations * Language overhaul * Several bug fixes
2023-06-11 15:24 UTC · Community Announcements · NikoMeta
This is a major update. Key features: * Visuals that bring locations, people and opponents to life * Music and atmospheric sound * A fast travel mechanism * Info about story progression * Steam achievements * Tutorial to help new players get started quickly * Bug fixes, large and small The overall aim is a smoother and more immersive gaming experience.
Full appinfo as delivered by Steam PICS, changenumber 36993466. Also at /api/app/2367690/raw.