1.6
Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks
Rootin' Tootin' Lootin' & Shootin' is a unique fusion of traditional turn-based roguelikes and twin-stick shooters. A fast-paced take on strategy games where you dodge deadly bullet patterns and kill enemies for their money - all at your own pace.
| App ID | 2372450 |
|---|---|
| App type | Game |
| Developer | Raspberry Jam |
| Publisher | Raspberry Jam |
| Homepage | http://raspberryjam.co.uk |
| Release date | 2025-08-28 11:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2372450 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | game.exe | windows | Windows | |
| 1 | game.app | macos | Mac | |
| 2 | love | game.love | linux | Linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:53 UTC | $6.29 | $8.99 | -30% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20291186 | 2025-10-07 18:37 UTC | ||
| experimental | 20291186 | Experimental build | 2025-10-07 18:36 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2372451 | windows | 122.86 MB | 115.48 MB | 2883123007297703924 | branches: experimental | |
| 2372452 | macos | 139.79 MB | 120.41 MB | 1546654491168269207 | branches: experimental | |
| 2372453 | linux | 123.91 MB | 115.68 MB | 7137280746023637053 | branches: experimental |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20291186 | public | 2025-10-07 18:37 UTC | 4 hours ago |
| 20291186 | experimental | 2025-10-07 18:36 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks
Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtrack is now available to purchase! If you have been enjoying my game so far, I would really appreciate it if you could spread the word about it - whether you leave a Steam review, tell your friends about it or make a video. As for what's next, well, it really depends on how RTLS does. I'm prototyping some new game ideas tha
Pits now kill all enemies instantly, instead of dealing 10 damage Bosses can no longer fall in pits Adjusted difficulty levels 3 and 6 Made some enemies in the jungle a bit weaker Less lava appears in the jungle now Redesigned T-Rex's sprites Safety Goggles now protect against lava
Rootin' Tootin' Lootin' & Shootin' will release tomorrow! Reduced chance for duplicate items and upgrades to appear in the shop Secret rooms now contain a present instead of a weapon Certain levels can no longer be seen or edited in the custom levels list Shopkeeper now ignores bullets that deal no damage The probability of each upgrade appearing is now based on its rarity Improved Risky's behaviour in City of Gold 1 Adjusted buttons in the pause menu
Added a new music track for The Mines Added music for The City of Gold You now have a little bit more time before the victory screen comes up The Jewel is now held above Flint's head when picked up Made some of Risky Riches' attacks easier to dodge Fixed laser and lightning rendering Made some City of Gold enemies easier All lasers now have a warning before they appear Spikes take slightly longer to pop up
Upgrade inventory tooltips now show the rarity of the upgrade and whether or not it can be stacked Adjusted rarities of many upgrades Fixed bullets behaving incorrectly while time is stopped Replays menu no longer crashes when trying to render an upgrade that doesn't exist Fixed files button not working when the relevant folder is missing Fixed crash when entering The City of Gold Reduced your health from 4 to 3 hearts Increased Bandage price from $200 to $250 When buying a present, it is now opened even if you don't have room in your upgrade inventory Enemies now shake regardless of the scree
Only 5 days left until launch! Added the final area - The City of Gold Includes 4 new enemies and the final boss - Risky Riches You now take half as much damage Added Upgrades Dichromatic Butterfly Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will remove the buff Paper Cannon You deal 2× damage, but also take 2× damage Changed Upgrades Toast Items which cost 0 charge block damage for 2 extra turn -> Block damage for 3 extra turns when you use an item that costs 0 charge Speed PlusEvery 6 moves, get a free action -> You move 25% faster Removed Upgrades Cue Stick
Added glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered Increased shop prices and money dropped by enemies - this results in an overall increase in spending power of x1.2 Added upgrades Wrench Every 4th enemy killed drops an ammo refill, which disappears after 3 turns Cardboard Box At the start of each floor, each of your empty inventory slots are filled with a random item Changed upgrades Steel-Toe Boots Kicking deals 100% more damage -> Kicking deals 200% more damage and kic
Reworked combo systemCombo now goes up by x0.5 for each enemy killed and takes longer to deplete Combo meter now shows the length of your combo Money counter is now faster and displays how much money you just collected or spent Added Upgrades Espresso Time is stopped while you are invincible Toast Items which cost 0 charge block damage for 2 extra turns Shots Plus You shoot 50% more bullets in a spread Demon Orb Whenever you would normally be invincible, you instead deal 3× damage Diamond Tip The tip of your melee weapons deals 2× damage Mini Moon A moon orbits you. It blocks any attack that h
Added upgrade - Bullet RepellentEnemy bullets are pushed away from you Added champion enemy type - WhitePushes your bullets away Your current run is now saved each time you reach a new floor When continuing a run, it is now loaded from its save file, then the rest of the replay is played back Selecting Continue in the Game Select menu now shows information about the in-progress run Improved fastest replay speed - it now goes as fast as possible without causing lag Fixed replay player controls Key UI element no longer overlaps the inventory
Fireworks is no longer affected by upgrades that give extra bullets Flames now work correctly with 1 Ton Weight Fixed some shockwaves being the wrong size Fireworks fireballs can no longer create additional fireballs when using Lightning in a Bottle Fixed champions on Pimento and above difficulties not being affected by their upgrades Improved Bald Eagle sprites Pterodactyl shots are now homing instead of changing directions after 2 turns Removed item removal from shops Added champion colours to enemies that lacked them
Added fog effect to walls, which can be adjusted in the settings Bouncing bullets now gain 50% damage each bounce, instead of 1 damage Removed Upgrade - Split Shot Added Upgrades Rechargeable Battery When full, your battery can store 2 more charges for later Safety Goggles Fire and explosions can't hurt you Popcorn Your bullets split in 2 after hitting an enemy Whiteboard Your bullets deal 50% less damage, but deal 35% more damage for each tile faster they move Changed Upgrades Magnet Combined with Cheese Wedge Loyalty Card Items and Upgrades cost 80% as much -> 75% as much Micro Mushroom Remo
I'm excited to announce the 1.0 release date for Rootin' Tootin' Lootin' & Shootin'! Please watch the trailer below. That's right - the game will be launching on the 28th of August 2025 - that's less than 6 weeks away! Please Wishlist the game if you haven't already, or continue playing in Early Access, which will receive weekly updates all the way up to the full release!
Added animations for Flint kicking and picking up items and upgrades Improved tutorial Changed items ChainsawYou can move by using the item without hitting anything Magic MissileNow bounces and spread increased Dynamite and Dynamite BundleNo longer explodes when hit, and instead passes through bullets Changed upgrades Fireworks Now makes 1 more pool of fire after hitting an enemy 1 Ton WeightYour bullets are shockwaves, but travel 25% slower -> Your bullets are shockwaves, but travel 15% slower. The shockwave deals the combined damage of each of your bullets Changed enemies Explodo Is more act
Added a tutorial level Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7 Improved variety of room layouts Removed bones - keys now give you an upgrade slot Keys now drop where they originally spawned, rather than where the boss was killed Added Upgrades Satellite DishYou control the movement of your bullets Haunted SheetA ghost constantly chases you down. It deals 3 damage and can hurt both you and enemies EctoplasmYour bullets pass through walls, but travel 15% slower 1 Ton WeightYour bullets are shockwaves, but travel 25% slower Added Item - ChainsawDeal 1 damage up to 2 tiles away.
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/2372450/raw.
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