Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:06 UTC.
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2025-04-07 13:47 UTC · Community Announcements · Bad Logic
Hello We've released an update to The King's Campaign, adding in the option to change the key bindings for camera controls and fixing a couple of bugs The changes include: Added menu for binding keys for camera controls Fixed tech related issue with not being able to train elite Cavalry Fixed tech related issue with not being able to build the Belfry/Siege Tower If there are any other fixes, changes, or improvements you would like us to make, then please let us know
2023-11-14 16:41 UTC · Community Announcements · Bad Logic
Hello We've released the second major post-launch update to The King's Campaign, making various changes to improve playability and performance The changes include: Task arrow shows for single units Knocked a couple of seconds off world map loading times Updated unit flags Increased amount of wood peasants can gather from trees Houses and palisades don't show health bars If there are any other fixes, changes, or improvements you would like us to make, then please let us know
2023-10-05 13:52 UTC · Community Announcements · Bad Logic
Hello We've released the first major post-launch update to The King's Campaign, making various changes to improve performance and usability, as well as fixing a few issues found during testing The changes include: Improvements to unit, building and prop visuals and performance by reworking LOD (level of detail) Updated the Options layout to improve readability Fixed issue with unit level up not saving in auto-resolve battles AI are assigned a lower level garrison when capturing cities Corrected amount of tax collected when using the Collect All option The camera no longer centres on cities whe
2023-08-25 11:31 UTC · Community Announcements · Bad Logic
Hello everyone, The Steam Strategy Fest is coming up, running from August 28 to September 4 inclusive, and The King's Campaign will be taking part along with other great strategy games. This will be the first post-launch sale for The King's Campaign and the game will be discounted by 20%, so if you were looking to buy it you might want to hold off a few days to take advantage of the lower price. {STEAM_CLAN_IMAGE}/43875974/030cda0f102c74d341a0910c5890a77361177935.png The Soundtrack will also be discounted by 20% and you can get the game and soundtrack in a bundle with an extra 10% discount The
2023-08-03 14:53 UTC · Community Announcements · Bad Logic
Hello, we're here with another update. This time we're fixing a rare minor issue that could prevent some of the functionality of player owned towns and armies from working properly {STEAM_CLAN_IMAGE}/43875974/ef5138350045830b950a14cc58f835663708845a.png Most players wouldn't have even noticed and it wasn't something that was reported, but we found it during a code review, however if you do come across any issues with the game, please report them in the Bug Report discussions so that we can try to fix them We hope you are all enjoying the game and look forward to seeing your reviews
2023-07-21 12:55 UTC · Community Announcements · Bad Logic
Apologies to our German and Chinese players, yesterday's update introduced a bug into the the langauge files which we have now fixed
2023-07-20 12:48 UTC · Community Announcements · Bad Logic
Hello, we've released another small update for The King's Campaign We've updated the initial message from the advisers when starting a new campaign to offer advice on the basics of gameplay mechanics to help players new to the game It covers selecting cities and constructing buildings, selecting armies and training units, as well as moving armies and initiating attacks There is a brief mention of what each of the four Advisers do We're also signposting players towards the Guides on Steam where we've added two guides and plan to add more Guide: The Basics Guide: Diplomacy and Vassals If there a
2023-07-14 11:44 UTC · Community Announcements · Bad Logic
Hello, we've made our first post launch update, fixing an issue with one of the languages and some of the achievements, as well as improving starting armies and garrisons Here are the changes: Fix for Português language option not working (thanks @digones for reporting) Fix for achievements not unlocking correctly, namely: - On The Go - What Did You Say? - It's A Bit Technical - Where Are They? - A Diplomatic Solution Improved starting armies and garrisons by adding militia at no extra cost If there are any more updates, fixes or changes you would like to see, then please let us know
2023-07-03 13:10 UTC · Community Announcements · Bad Logic
Last week we added our first guide to The King's Campaign, covering the basics of starting a campaign, unlocking techs, constructing buildings, training units, and commanding armies. This week, we've added our second guide, looking at the slightly more complex area of Diplomacy and Vassals Guide: The Basics Guide: Diplomacy and Vassals {STEAM_CLAN_IMAGE}/43875974/797c2817056ef875291a53e262604a66cb50ebf2.jpg In the guide to Diplomacy and Vassals we cover the following areas: Diplomatic Relations Diplomatic Actions with other Nations Diplomatic Actions with other Nations' Lords Diplomatic Action
2023-06-30 11:17 UTC · Community Announcements · Bad Logic
We know how challenging it can be to start a new game that has layers of complexity like a game that combines Grand Strategy and Real-Time Strategy, so we've added the first guide to The King's Campaign Guide: The Basics This guide covers the basics of starting a campaign, researching techs, constructing buildings, training units and commanding armies and units. This guide should enough to get you started, but there is a lot more depth to the game so we'll be adding more guides in the future If there is a particular aspect of the game you want to learn about, then please let us know
2023-06-20 09:31 UTC · Community Announcements · Bad Logic
Hello, we've been looking into Steam Deck Compatibility for The King's Campaign and, while it may be some time before Valve do an official review, we believe the game will be at least Playable on Steam Deck and the changes we've made mean that Verified status is possible The King's Campaign is a spinoff of Medieval Kingdom Wars, as it's a standalone version of the Royal Blood DLC campaign, with the other DLC added in as a bonus! As such, we can use Medieval Kingdom Wars' Steam Deck Compatibility review as a basis for improving The King's Campaign Valve's testing shows that Medieval Kingdom War
2023-06-12 11:20 UTC · Community Announcements · Bad Logic
In The King's Campaign there are a near endless variety of battle locations, with over 350 cities that you can defend or siege, countless battlefields between cities and even ship-to-ship combat We achieved this through a combination of level design and procedural generation {STEAM_CLAN_IMAGE}/43875974/58e759ebaddbfb17287277acbf48916900c5b3e9.jpg Large Cities There are 6 large city designs, each with European and North African variants These are used for major cities like Paris and Fez {STEAM_CLAN_IMAGE}/43875974/1c08f505278dae891f22ccbdb96e8a210e17372f.jpg Small Cities There are 20 small city
2023-06-01 13:11 UTC · Community Announcements · Bad Logic
Bad Logic Studios and Reverie World Studios are pleased to announce that our medieval strategy game The King's Campaign will be released on Steam on July 13th 2023. The King's Campaign is an updated standalone version of the Royal Blood DLC campaign for Reverie World Studios' top-selling game, Medieval Kingdom Wars, and includes the expanded map from the game's Greater World DLC and the optional Zombie Mode from the DLC of the same name. The King's Campaign combines Grand Strategy and RTS gameplay as players rule a kingdom in a campaign to conquer medieval Europe and North Africa, and must bui
2023-05-26 11:25 UTC · Community Announcements · Bad Logic
As you may know, The King's Campaign is an updated standalone version of the Royal Blood DLC campaign for Medieval Kingdom Wars One of those updates is to add Manual Saving of the campaign to the game, allowing players to go back to an earlier version of their campaigns if they find they've gone down the wrong {STEAM_CLAN_IMAGE}/43875974/b9a004e40586b309d3077cb7d358f6ac94dc8600.png This was an often requested feature for Medieval Kingdom Wars but it wasn't added as there was a chance it would break existing saved games for thousands of players. A version of manual saving was eventually added t
2023-05-14 13:06 UTC · Community Announcements · Bad Logic
As you may or may not know, The King's Campaign is an updated stand alone version of the Royal Blood DLC campaign for Medieval Kingdom Wars One of those updates relates to the Tech Tree for The King's Campaign, which has been re-organized to be based around buildings and their respective units and resources Each chain of techs starts with a building which needs to be unlocked in order to be able to construct it in your towns and cities {STEAM_CLAN_IMAGE}/43875974/04e8a5cdf540be53c75ea75b61d136d8f3ff1dbe.png For example, you unlock the Barracks (which also unlocks the Billman and Maceman) and a
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