Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-04 11:57 UTC · Community Announcements · HexagonNico
Patch 1.3.3 New additions: Large maps can now be scrolled using WASD in the map screen Notably, this makes a difference in the Dark Forest and in the Trail to the Northern Mountains Added 2 new skins Changes: Changed the layout of one of the rooms in the Sanctuary of Shadows Added one extra hint to solve the main puzzle in the Caves of crystals Moved the gem in the Hidden Ruins past the final door
2025-07-28 09:42 UTC · Community Announcements · HexagonNico
Changelog Changes Changed the layout of some rooms in the Palace of the Northern Kingdom Fixes Fixed a spot where it was possible to get stuck in the Water Temple (unrelated to the weight of your boots) Fixed a spot in the Trail to the northern mountains where shadows rendered incorrectly
2025-07-22 08:00 UTC · Community Announcements · HexagonNico
Changelog Changes The three slime enemies in the Sanctuary of the Forest no longer respawn after the puzzle is solved Changed the placement of some enemies in the Temple of Eyes Fixes Fixed the grappling hook picking up two objects if they were at the same position Fixed a spot in the Caves of Light where the player could slip even though there was no water Fixed a bug in the Temple of Eyes that could cause the five torches puzzle to not be detected as solved
2025-06-28 11:14 UTC · Community Announcements · HexagonNico
Update 1.3 - Rematches UpdateNew additions:Added boss rematches!Bosses can now be fought again after defeating them the first timeActivating the rematch requires a special item that is found in the Temple of TimeThe rematch for every boss will be enabled after you defeat the subsequent bossAdded some lore in places that really needed someChanges:Moved a heart in a bottle from the Temple of Time to the LighthouseChanged a puzzle in the Lighthouse to make it easier to understandSome levers will now be pulled down by default and their function will be reversedThis was done to make the function of
2025-04-24 08:45 UTC · Community Announcements · HexagonNico
Patch 1.2.4 A small update to fix some small issues. Stay tuned though, update 1.3 is on its way! Fixes: Fixed a bug that caused the spectral key not to show up in the inventory after reloading a checkpoint. The secret sound effect no longer plays after the third bossfight because it was not supposed to.
2025-04-17 12:40 UTC · Community Announcements · HexagonNico
This is a small patch to fix some minor issues Patch 1.2.3 Fixes: Fixed the version label in the title screen showing the wrong version. Fixed an under-the-hood issue that happened when entering the second boss level after the boss was already defeated
2025-03-13 14:33 UTC · Community Announcements · HexagonNico
Patch 1.2.2 New additions: Added some indicators to tell you where some items you missed are. These indicators will appear on the world map after you have completed all levels and finished the game. They will point at levels that contain upgrades that you missed, such as hearts in a bottle, ingots, or quiver upgrades. They were introduced to help players to reach 100% completion after finishing the game. Added some more skins. Fixes: Fixed the secret jingle sound playing when not necessary in the Water Temple. {STEAM_CLAN_IMAGE}/43905160/decf3fc5d7ee4807207605c5379971cd64d8560e.png
2025-03-01 14:27 UTC · Community Announcements · HexagonNico
Update 1.2.1 New additions: Added yellow paint Yellow paint can be turned on from the accessibility settings When yellow paint is enabled, you will now see directions inside the level that will help you figure out what to do Added colorblind filters Colorblind filters can be turned on from the accessibility settings Currently, the filter only applies to the hearts in the health bar and to "pick-up" hearts on the ground Fixes: Fixed some sound effects that got broken in the last update Fixed some secret jingles playing twice
2025-02-17 17:02 UTC · Community Announcements · HexagonNico
Update 1.2 New additions Added more information to the level completed screen. Added an aim indicator when using the bow. The aim indicator is off by default on PC and on by default on mobile. It can be toggled on and off in the game options. Main changes Picking up the map or the spectral key from a chest now plays a sound. Levers that change the level of the lava in the Obsidian Fortress now always toggle between two levels. Previously, it was possible for the camera animation to play without the lava level actually changing. The level will now change every time the lever is flipped. General
2025-02-10 16:00 UTC · Community Announcements · HexagonNico
Patch 1.1.5 Fixes: Finally fixed the crash in the Obsidian Fortress!
2025-01-29 15:49 UTC · Community Announcements · HexagonNico
Patch 1.1.4 Fixes: Fixed the bichromatic clothing flipping colors when pushing a crate. Changes: If you enter the Sanctuary in the hinterland from the secret passage in the Temple of the Earth you will now get an extra key. This was done because previously, if you opened the last door before any other door, it would have become impossible to open one of the doors, thus preventing you from finding all chests.
2025-01-16 10:59 UTC · Community Announcements · HexagonNico
Patch 1.1.3 Fixes: Fixed a spot where it was possible to go out of bounds.
2024-12-09 13:34 UTC · Community Announcements · HexagonNico
Patch 1.1.2 Fixes: Fixed a bug that caused some enemies to still be able to walk during camera animations. Fixed one of the maps showing a wall instead of a staircase. Changes: Increased the respawn time of enemies in the first five levels.
2024-12-04 22:05 UTC · Community Announcements · HexagonNico
Patch 1.1.1 Bug fixes: Fixed a bug that caused "Start/Select" or "Back/Share" to appear in the tutorials instead of "Right/Left trigger" or "L2/R2". Fixed some triggers that were only supposed to be activated by the player being activated by enemies. Other changes: Re-added a camera animation that was removed in a past updated to catch the player's attention in a specific room because people were getting stuck.
2024-12-03 19:55 UTC · Community Announcements · HexagonNico
Update 1.1 Additions and changes Maps and compasses Due to popular request, maps and compasses will now be preserved after completing a level. If you update your current save file, the game will consider that you already have a map and a compass in levels where you have found all chests. Health system Traps, such as spikes and arrows, now deal 5 points of damage to enemies instead of 1. Bombs now deal 5 hearts of damage to the player instead of 10. Bombs now deal 25 points of damage to enemies instead of 10. Behaviour of enemies When an enemy runs into a wall while the player is not in their l
Full appinfo as delivered by Steam PICS, changenumber 37459553. Also at /api/app/2376750/raw.
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