2026-02-02 16:49 UTC · Community Announcements · CNRDEV
The V1.0.17 update is now available on the Preview branch. To access it: right-click the game in your Steam Library → Properties → Game Versions & Betas → select 1.0.17-Preview from the beta participation dropdown.New ContentNew Building: Mushroom Cellar – A production building that grows mushrooms year-round.New Building: Jam House – Produces jam from strawberries, fruits, and berries.New Resource: Jam – A long shelf-life food produced in the Jam House.New Crop & Resource: Strawberry – A new farm crop with a short growth cycle.New Enhancement Cards (20 total)4 for Mushroom Cellar4 for Jam Hou
2025-09-19 21:33 UTC · Community Announcements · CanerTonbul
This hotfix addresses the broken sound effects introduced in the v1.0.16 update. Looking ahead, the next update will focus on a builder rework, with particular emphasis on improving the late-game experience.
2025-09-17 12:21 UTC · Community Announcements · CanerTonbul
The V1.0.16 update introduces 4 new cultivable crops to the game, along with new resources and enhancement cards.What’s New?New crops & resources: Tomato, Bell Pepper, Eggplant, and Pumpkin have been added as new resources and crops.New enhancement cards: A total of 48 new enhancement cards related to the newly added crops and resources have been introduced.Bug FixesFixed an issue where hunted deer lying on the ground could sometimes fall below the terrain after loading a saved game. Hunters will no longer get stuck in an infinite loop after loading.Fixed a bug where the Winter Cloak productio
2025-05-18 10:09 UTC · Community Announcements · CanerTonbul
The V1.0.15 update is a small patch that fixes an issue where trees, resources, and deer spawners could spawn inside mountains.
2025-04-25 06:56 UTC · Community Announcements · CanerTonbul
Version 1.0.14 officially brings the previously beta-only Bridges update into the game, along with a few bug fixes. What's New? {STEAM_CLAN_IMAGE}/43886373/6b3badcee0f03570c50d583ace601e688d0c476d.png Bridges: You can now build bridges over lakes or bays to enhance decorative beauty or improve pathfinding efficiency. Bridges only require wood, and the amount depends on their length. Bug Fixes: Fixed a localization error in the Polish language where placeholders like {quantity} were shown instead of actual values (e.g., "Wood {quantity}" instead of "Wood 23"). Fixed an issue where the worker co
2025-03-16 09:54 UTC · Community Announcements · CanerTonbul
{STEAM_CLAN_IMAGE}/43886373/6b3badcee0f03570c50d583ace601e688d0c476d.png Hello everyone! I’ve been working on an update that adds bridges to the game, and it’s finally ready for testing! With this update, you’ll be able to connect small islands, cross over bays and lakes, and improve your village by shortening travel distances for villagers, increasing efficiency, and enhancing the overall look of your settlement. Before releasing the update to everyone, I want to make sure everything works smoothly. That’s why I’m using Steam’s Beta Branch to provide an early test version for those who’d like
2025-02-13 08:43 UTC · Community Announcements · CanerTonbul
Update v1.0.13 introduces a change to how predators function in the game. What’s Changed? Bear caves and wolf dens removed: Predators will no longer spawn from static locations on the map. Instead, like raiders, they will attack the village at set intervals from outside the map. Predator Attacks: Wolves and bears will now attack the village periodically. For the first 3 years, villages will be protected from these attacks. After that, attacks will occur every 2-4 years. However, these attacks can be completely prevented. if the village is fully surrounded by walls, predator attacks will cease
2025-02-05 17:40 UTC · Community Announcements · CanerTonbul
The V1.0.12 hotfix includes several adjustments to dung haulers introduced in the previous update. Based on community feedback, I agreed that accessing fertilizer in the early game could be challenging. Therefore, the following changes have been made to dung haulers and waste management: Fertilizer production speed increased by 25%. Dung hauler cart capacity has been halved, making dung haulers empty their loads into the fertilizer pit more frequently. If there is no fertilizer in storage, dung haulers will no longer wait for their carts to be full. Instead, they will transport the first colle
2025-02-05 10:19 UTC · Community Announcements · CanerTonbul
The v1.0.11 update is a small patch that reworks the functionality of waste collectors and fixes several bugs. What's New? Dung Haulers: Waste collectors are now called dung haulers. They no longer work directly at the fertilizer pit. Instead, waste accumulated in houses and livestock buildings is now collected by the villagers in buckets and taken to the nearest fertilizer pit or, if available, to dung hauler carts. Once a dung hauler cart is full, a dung hauler will transport it to the fertilizer pit. Even if there are no dung hauler carts in the village, waste can still be carried directly
2025-01-31 12:33 UTC · Community Announcements · CanerTonbul
The V1.0.10 update introduces a cheat system for those who want to play the game in sandbox mode. Additionally, it includes changes to how the marketplace functions. What's New? Cheats: A cheat panel has been added to the game. To use cheats, you must enable them in the game settings. Once cheats are enabled in a save, you will no longer be able to earn achievements in that save, and cheats cannot be disabled again. You can open the cheat menu by pressing F6. Available cheats include adding/removing resources, adding/removing people, adding/removing animals, supplying resources to all construc
2025-01-29 18:23 UTC · Community Announcements · CanerTonbul
The v1.0.9 update fixes several bugs and introduces some changes for builders. What's Changed? Builders can now cut down trees and remove stones within the construction site. Previously, they had to wait for laborers to do this. Builders will no longer abandon their work due to cold unless their stamina drops below 50%. This change was made to improve construction efficiency during winter. Bug Fixes Fixed an issue where leather could not be transported to leatherworks building for leather boat and winter cloak production. Fixed an extra indicator that sometimes displayed the other houses when
2025-01-29 08:37 UTC · Community Announcements · CanerTonbul
The V1.0.8 hotfix fixes an issue where happiness from pants and shirts was not being calculated in the previous update. Now, the happiness provided by these clothing items is properly accounted for.
2025-01-28 17:05 UTC · Community Announcements · CanerTonbul
Version 1.0.7 is a minor update that introduces small changes and fixes a few bugs. What's New? 3 New Resources Added: Pants, Dresses, and Shirts. These resources are produced in the Textile Workshop. Instead of a generic "Clothes," these new items were introduced. Dresses are exclusively worn by women, while Pants and Shirts are only worn by men. Their effects remain the same as the old Clothes. The new Pants and Shirts resources will also apply to your saved games. If you have a large population in your village, be aware that villagers will immediately start demanding Pants and Shirts. Hide
2025-01-27 15:44 UTC · Community Announcements · CanerTonbul
Version 1.0.6 is a small update that fixes a few issues. What's New? Added an upgrade button to the Wooden Defense Tower. Bug Fixes: Fixed an issue where a new archer was not automatically replacing a fallen one in the Defense Tower. Fixed a formatting error in the event log when a villager's illness was cured in German. Some players reported that firewood was no longer being transported to houses. Since I couldn't fully reproduce this bug, I added additional checks to firewood delivery tasks. Hopefully, this will resolve the issue. If anyone still experiences firewood not being delivered to h
2025-01-26 12:34 UTC · Community Announcements · CanerTonbul
The v1.0.5 update is a minor patch that introduces a few small changes and fixes some bugs in the game. What's Changed? The maximum production limit of 9999 has been removed. Previously, when gold exceeded 9999, the smeltery would stop producing gold. Now, production can continue beyond this limit. The initial builder capacity has been increased from 10 to 50. This change was necessary to allow for faster rebuilding of structures destroyed by earthquakes in the late game. In the future, this capacity may be increased further with a building like a Builder's Guild. The initial laborer capacity
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