Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-13 16:34 UTC · Community Announcements · WooStudios
Added audio volumes to the asylum Fixed a couple of walls in the safehouse Resized the Stoeger shotgun Updated the title screen/level select room design Further optimized Bread Island Fixed a see-through element of the 1897 shotgun After a long bout of burnout, and working on the other Woo Studios project, Bread Or Dead will continue. It's a bit jarring coming back to it, as I haven't played in a while, but I'll be sure to make some good changes to come.
2025-01-09 14:38 UTC · Community Announcements · WooStudios
Hey folks. Just a quick little update to start of the new year to address some issues that had come up. We've been working hard on our other game, BrVR Backrooms VR over the holidays, but now that we're back, we're going to be doing more regular updates. Added Service Rifle Rebalanced Stim Pack Sell Prices Removed an odd scope ring from the m700 Adjusted the logic of handling on some pistols Optimized some muzzle flashes
2024-12-08 23:16 UTC · Community Announcements · WooStudios
Overall, some big improvements to looting in this update. Some long-awaited requests like new stims and openable shelves have been added. General Improvements - Added new stim packs - 20%, 40%, and 60% - Added a new stim pack model - Fixed P250 Recoil - Streamlined collision with a couple of pistols - *hopefully* fixed an issue with lighter flames not appearing Story Mode (Beta) - Added Openable Shelves - Added an affordance to the Bread Island time machine saying it'll send you back in time - Added a hunger/thirst system to Story Mode, see it on your left watch - Added a gun dealer to the Rus
2024-11-29 14:30 UTC · Community Announcements · WooStudios
Hello Bread Or Dead VR Players! If you've been enjoying the game recently, you might wonder what the next updates have in store. Here's a rough roadmap as to what we'll be doing. First, I'll start with what we want to do in the short term. Squashing jank and bugs is crucial. If you have a problem, come over to our discord and we'll attempt to fix it; We get ~75% of our bugs from the community. Other than that, we want to focus on ironing out confusing mechanics (which there are a lot of). The biggest offender for that right now is the camp game mode due to complexity. If you're wondering about
2024-11-19 00:39 UTC · Community Announcements · WooStudios
General Improvements - Improved revolver shake interaction - Improved overall weapon recoil mechanics (Currently, there's a bug with the P350) - Improved handling logic for Bolt-actions and Double-barrels - Fixed issues with the Marauder AI - Added new hit detection for concrete blockers and fridges making them easier to open - Decreased the height of the table in Level Select - Various other small improvements - Made some weapons significantly easier to charge Arcade Mode - Adjusted spaceship volume - Adjusted infinite ammo pistol Camp Mode - Made it so that flares can be put out at day and n
2024-11-16 13:21 UTC · Community Announcements · WooStudios
- Fixed some issues with scalability settings - Fixed an issue with a dirt decal in the gun range - Overrode some options until they're more fleshed out: All weapons have mag releases, sliding is inactive, and charging handles are easier to grab - Fixed some positions of items in the Asylum
Full appinfo as delivered by Steam PICS, changenumber 34898702. Also at /api/app/2380600/raw.
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