Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
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2025-12-23 20:21 UTC · Community Announcements · Pinapl
Happy Holidays, everyone! Old St. Pinapl is here with a new update for you all.The focus this time has been re-balancing, tweaking, and wrapping up some unfinished business. Rather than make you wait even longer for another big update, I decided it might be better to release this smaller update so you don't have to wait as long to get something new.Without further ado, here's what's in the new version:ReceiptsReceipts now drop with every sale detailing the cost breakdown of every item. You can burn them away in the furnace, or keep them for your records :)Changes to Item PropertiesAlloys have
2025-10-25 12:49 UTC · Community Announcements · Pinapl
Hello everyone!Today marks the 1 year anniversary of Alnico hitting early access!! Woo! I was hoping to have a fun update ready to release for today, but as usual between work and everything else, I have not been able to wrap things up like I wanted. As compensation, I hope you'll be satiated with this post where I'll go over everything that's currently planned for future updates! Big spoilers ahead!New NPCs!The final number of characters isn't yet set in stone, but right now I am working on introducing 3 new NPCs to the game alongside the merchant we all know and love.The Forge Supplier (WIP
2025-07-27 19:05 UTC · Community Announcements · Pinapl
I know many players have been experiencing inexplicable lag, slowdown, performance issues, etc while playing Alnico. Despite my best efforts, the issue has persisted since the game released.In an attempt to weed out the issue, I have made a debugging tool that you can run in your game to help try and determine what is causing the lag.Accessing the Debug BranchIn order to access the debugger, you will need to opt in to the debug branch of the game. To do this, right click your game in the Steam Library, and select "Properties". Next, navigate to the "Betas" tab and enter the access code "shrimp
2025-07-27 16:09 UTC · Community Announcements · Pinapl
New FeaturesAdded "craft type" filter options to the JournalAdded a "last filtered by" indicator to journal pagesAdded scroll bars to journal pages where applicableFixesRemoved the secret 101st Alloy from the Journal & Order Scroll pool. Oopsies!Adjusted the hat height of the hat spider (probably still not placed correctly)Updated ingot label font to fix spacing & missing charactersUnpinning and re-pinning scrolls should no longer erase their contents or crash the gameScrolls no longer open if you click on them while in a menuFixed some monocle text being a little too big
2025-07-25 23:46 UTC · Community Announcements · Pinapl
IT'S FINALLY HERE!Thank you everyone for waiting so patiently. As promised, the big update has finally been posted! Without any ado, let's jump right into what's new!Main FeaturesHot new menu design, including refreshed sprites, better organization, and lots of new settings!The forging minigame has been completely overhauled. New tools, a fancy new layout, and all new sprites!Order scroll requests have new alloy and craft requirement variants. The more specific the request, the more extra coin you'll earn!Experimental localization is now implemented!!! You can now play the game in English, Deu
2025-07-14 18:39 UTC · Community Announcements · Pinapl
Hello friends and strangers, your favorite fruit cube is here with a much needed update on the state of the game. Where have I been?I'm glad you asked!I want to start by apologizing for the lack of presence I've had on Steam. While work has continued since the last update, I've neglected to keep you all in the know. If you have and use Discord, I strongly encourage you to join the community server, linked on the game's Store page. I post frequent updates on the game's development there, including a changelog, regular progress reports, and announcements for big news. It's also a great way to ke
2024-12-11 16:31 UTC · Community Announcements · Pinapl
Hello everyone, Pinapl here! At long last, I have compiled a big ol' list of strings from the game and uploaded them to a free online resource that will let everyone help contribute to the localization of the game! Currently, we are translating the game into the following languages: Afrikaans Chinese Czech Danish "Australian" French German Italian Japanese Polish Brazilian Portuguese Russian Spanish If you speak one of these languages natively and want to help contribute, you can make a free account and help translate the game HERE! The localization effort is ongoing and there will be more str
2024-12-09 01:25 UTC · Community Announcements · Pinapl
Happy holidays, everyone! I'm trying to push out a fun little holiday update this month, so please enjoy this experimental update with oodles of little changes. Let me know if anything is glaringly broken asap please so we can push this to the public build! Additions Completely re-done settings menu Added a few new settings, listed below Festive holiday decorations have been hung up in the smithery Chatlings now spawn wearing a festive costume for the season Settings Setting to disable the automatic camera slowdown you experience while holding heavy objects Setting to lock crucible rotation Se
2024-11-14 19:20 UTC · Community Announcements · Pinapl
I got a report that someone's saves were wiped after updating and we can't have that. I can't fix what's gone, but going forward I have implemented a secondary error catcher that should grab your save file and push it into a different file if something goes wrong so I can diagnose and fix it afterwards. Apologies that my game decided it hates you, I'm teaching it more love and care. Hopefully this error was a very rare occurance and never happens again.] -Pinapl
2024-11-14 17:44 UTC · Community Announcements · Pinapl
I haven't yet gotten to fixing the bundle of bugs that have been reported, but I did get carried away and add a bunch of new twitch chat functionality! Streamers, please enjoy these good and bad additions to the twitch integration at your own risk. Additions New !explode and !respawn commands for chatlings. Added 40 new chatling sprites. Added cages to keep chatlings in. Chatlings can now create different liquids using secret commands. Added pegs to hang your tools on. Changes Chat !help command now shows commands in-game rather than sending a chat message. Chatling move commands are now cappe
2024-11-12 22:23 UTC · Community Announcements · Pinapl
It's time to experiment with some experimental changes! I've theoretically fixed an issue causing some machines to run the game very poorly, let's hope it works! Note: zooming out will still cause considerable lag for a moment. Additions Added photo mode, accessable by pressing F1. Changes Piggy Bank now has 3 new sprites. Buckets now have customizable labels. Fixes Edited the runtime, game should no longer run very slowly on some machines. Make sure to join the discord to keep up to date on the state of the game!
2024-11-07 10:58 UTC · Community Announcements · Pinapl
Greetings, smiths! Pinapl here with the first real update since Early Access released! First of all, I want to thank everyone for your patience while I recovered from covid, and for all the wonderful feedback I've received. I've been doing my best to read all the discussions, reports, and reviews, and it's been incredible to see how many people are enjoying the game. Thank you so much everyone!!!
2024-11-06 22:03 UTC · Community Announcements · Pinapl
The update is almost ready for the public branch, but first I want to make sure that I didn't muck anything up in the past few days. I've added new crafting recipe data for all 40 crafts, and finished crafting sprites for 28 of them! If everyone could please craft a bunch of stuff and make sure nothing breaks, that would be great. I'll go over exactly what's been updated below now! Changes Each craft has a revised mingame recipe. Aka: the hammer targets positions and how many appear have been reworked. Each craft will have a new 'array' of hammer targets. Along with the new minigame arrays, ea
2024-11-04 01:11 UTC · Community Announcements · Pinapl
It's me again! I've peered into your hearts and determined what you truly desire: another experimental build! Same deal as the last one, you'll have to opt-in to the experimental branch in steam betas. Theoretically, this build will be more stable than the last. Focused on bug fixes this time around. Additions Pressing "TAB" now opens the smithery journal if you have one. Changes Cobwebs and Halloween rope have been removed for the season. Order scrolls now spawn further to the left. Bucket will now melt if you heat it up too much (bucket, not crucible) Fixes Big Crucible has had it's back-spr
2024-11-03 08:26 UTC · Community Announcements · Pinapl
Hello smiths, it's me!!! I've finally recovered after getting covid a few weeks ago, and to celebrate, here's a new build for you! In order to play on the experimental build, you will have to opt-in to the experimental build in the Steam Betas tab. Google is your friend if you aren't sure how to do this. It's been amazing seeing how many people have bought and played the game already, I wanna thank everyone again for all the support. Please consider leaving a steam review if you can, every review helps out a TON! And thank you everyone who's joined the discord and provided valuable feedback an
Full appinfo as delivered by Steam PICS, changenumber 38670864. Also at /api/app/2381060/raw.
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