Controller Deadzones
Hiya folks. Controller deadzones have been added ready for the spooky season.
A gothic horror with intense spine chilling atmosphere find yourself trapped in the unrelenting haunts of White Willow Manor Hall. Find a way out or perish at the hands of a sinister family of Victorian apparitions.
| App ID | 2385330 |
|---|---|
| App type | Game |
| Developer | White Willow Games |
| Publisher | Got Bacon Games |
| Homepage | https://emiline.got-bacon.co.uk/ |
| Release date | 2023-05-19 16:12 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/2385330 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Emiline The Ghost of White Willow.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:23 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 16138632 | 2024-10-22 15:43 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2385331 | 4.92 GB | 2.25 GB | 7238153225261557272 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 16138632 | public | 2024-10-22 15:43 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hiya folks. Controller deadzones have been added ready for the spooky season.
Heya folks, ive adjusted some screen spaced effects that would have reduced some performance, I will be working on some various quality settings soon. Important Interactable items will respawn back to where they were found after a short period of time, just in case you lose anything. I'm going to be working on a backpack and possible inventory system next, although I'm not sure the odd key here and there is too important to be stored away. also a rogue door underground in the basement is now fixed, (No you're not supposed to go through that one). Cheers, Graham
The manor house is back Emiline isn't quite done with you yet, the house is suffering a new type of enemy, one that will actively hunt you down and search for you unless you can hide and or evade it. Edith will search the house high and low trying to find you, if she does; then it's lights out for you! Interaction I saw that we had some problems with the interaction system we implemented a while back and that some of you weren't able to play it on some of your headsets, this version should cover all these bases and you should have full access to any XR HMD. We are now using a physics based ful
{STEAM_CLAN_IMAGE}/44047608/8f4699ce50bc5b69872a4039c345d4c3ddd3eacb.png We've been very busy over the past few months giving the game a major renovation, bringing with it a host of new things based on feedback from those who previously played the game. We felt the need to strip the game of any off the shelf packages where we could and work on revealing more of the story to you in a more direct way. Things we have done are: Brand new interaction system Updated story Lighting and visual overhaul Graphics optimization General optimization More fully interactable environment and items Removal of
Hiya folks, The past couple of weeks have been really productive, we have been hard at work creating a new story arc, with the beginning scenes re-jigged and some really powerful new story. We have had some real beef with the interaction system I used during the initial build of the game, with physics creating some issues with doors and the grabbing system, so Steve has been writing a new interaction system tailored to what it is exactly that Emiline needs, this will open up more possibilities and also allow players to explore the world much more intricately, opening furniture and moving thing
new checkpoint system added a button for reload instead of physical reload fixed narrative path, no repeating triggers optimized texture settings on foliage new tutorial level extra grabbable lights
Full appinfo as delivered by Steam PICS, changenumber 34898961. Also at /api/app/2385330/raw.
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