Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
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2025-09-21 17:33 UTC · Community Announcements · Natis
Hey everyone! Nathan the Game Dev here! We are excited to announce our new game, Smash Out Colony! In this Brick-Breaker Roguelite game, you will being playing as everyone's favorite ant from Cast Out Colony, Antonio! Smash enemies and projectiles with your mighty hammer and unlock hammers, skills, and tools to aid you as you progress through brick-breaker styled arenas. Can't wait for you all to play it! It will be releasing by the end of the year! Please wishlist Smash Out Colony to stay up to date on the game's development!
2025-03-14 01:23 UTC · Community Announcements · Natis
V1.0.2 Patch Notes Player can now customize their mouse cursor in game! Villagers that are far away from Assembly or a clean up object when the player interacts with it are significantly faster. Buggerang model has been replaced with the correct villager model. Fixed an issue where stone paths would load in as dirt paths during later play sessions.
2025-03-06 18:39 UTC · Community Announcements · Natis
Fixed an issue where the Crafting Table could be deleted. Fixed an issue where Antonio wouldn't give the alternate dialogue if the player talked to a certain NPC in the start of the game.
2025-03-03 18:37 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! We have FINALLY reached v1.0! Very proud of the team's hard work to reach this point, and very thankful for all of you that have been following along in the journey with us! Let's get to all the changes and additions in v1.0! V1.0 Patch Notes — CHARACTERS — New Character - BUCK & WILD! You voted, we delivered! Buck & Wild joins the character roster! More about Buck & Wild: Starting Skill - Lasso (See Below in the Skills section) Banishing Blow - Rodeo - Wild jumps around wildly, trying to buck Buck off of her. This creates powerful, damaging shockwaves that
2025-02-24 18:20 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here with BIIIIIIIG news! 🎉 CAST OUT COLONY WILL LAUNCH INTO V1.0 ON MARCH 3RD! 🎉 V1.0 brings: 1 NEW Character 3 NEW Skills 4 NEW Mystic Skills 1 NEW Arena 1 NEW Pick-Up Item 1 NEW Enemy Type 1 NEW Stat Gameplay Balances, Changes, and Fixes UI Updates We've also changed how the colony, weapons, and buildings are saved to significantly improve saving/loading times and reduce file size. As a result, all Early Access colonies, weapons, and buildings will be reset. However, your other stats remain intact. In our playtests, it only took a few runs to re-unlock every
2024-12-31 14:00 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! Hope you all got to enjoy the holiday season and are looking forward to ushering in a brand spankin’ new year! The team and I thought it would be a good idea to give you all an “End of the Year” update on everything that has happened over the past few months and a glimpse of what is coming to Cast Out Colony in 2025! Let’s get to it, shall we? The past few months Back in September we let the community voice for the next character that will be joining the game in the full release of Cast Out Colony. Across all socials, discord, steam comments, etc., the winn
2024-09-14 14:25 UTC · Community Announcements · Natis
v0.5.4 Patch Notes Fixed an issue where game was not loading previously purchased Companion Slots correctly.
2024-09-12 20:08 UTC · Community Announcements · Natis
We've made a few patches recently. Here are the changes from both of those. v0.5.3 is the current patch at the time of this update. EA v0.5.2 Patch Notes Fixed an issue where the game wasn’t loading the Colony data correctly, causing Antonio to appear to the player after every run. EA v0.5.3 Patch Notes Fixed an issue where the game would not load an Arena correctly, causing a softlock. Fixed an issue where the game wasn’t correctly tracking if the player had the Skill Tree when in an Arena. Added UI to the level up cards. Now, if the player has the Skill Tree, it will show the skill’s pair fo
2024-09-12 10:56 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! The team and I are working hard toward v1.0. (Keep your eyes peeled for the full release date!) To celebrate the upcoming v1.0, we wanted to team up with YOU to help us decide which character will be the newest addition to the character roster with the full release. Internally as a team, we have designed many, many characters, but we have narrowed it down to three! Now, we are passing the "bug-ton" over to you! Take a look at your three potential characters! {STEAM_CLAN_IMAGE}/43948295/a3282eefb99d2ee516fe8984e88d404d6700ab89.png Feel free to let us know yo
2024-09-03 22:45 UTC · Community Announcements · Natis
EA v0.5.1 Patch Notes Fixed an issue where Camouflage Passive Skill would make Leep O’Nardo permanently invincible after use. It now only grants temporary invincibility, as intended. Fixed an issue where Crystal Cannon would not reappear to the player after using a Banishing Blow. Fixed an issue where using the Assembly on controller could cause a softlock after clicking on the dismiss button.
2024-08-30 18:15 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! We've got an awesome new update that focuses on the villagers! Take a peak at all the new things in this update! EA v0.5 Patch Notes New Structure - Assembly Build the Assembly and use it to summon all your villagers (more on them later) to quickly gather their gifts. New Structure - Watchtower Watchtower brings a new companion (see below) to help in the Arenas and will give you +10% AOE when built! New Companion - Captain Watchington & Crew! This new team of companions will set up ballistae around an Arena and target nearby enemies. Trick your enemies, lur
2024-08-02 17:27 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! It's been a while since our last update, so we have some things to talk about! This patch not only updates Cinnamona's and Flealix's 3D models (they look so good, btw!) but also changes a major gameplay structure for our Arenas. So let's take a brief dive into this change. The gate in the Arena will no longer open for early escape in the later portions of the waves, but rather *roughly* at the midway point (depending on the Arena). For example, in the Dark Forest, which has 24 waves total, the gate opened for early escape on wave 20. Now it is wave 12! That
2024-06-28 16:29 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! It's Steam Summer Sale time and Ironchad is here with his beach body! The game is 20% off during the event, so if you have any friend that like bullet heaven games, let them know that now is a fantastic time to play Cast Out Colony! As always, if you are enjoying the game, we would appreciate a few moments of your time to drop us a review! We are closing in on our goal of 50 total reviews! Thank you to those of you that have taken the time to let us know how we are doing! Below are the changes for the new update! EA v0.3.1 Patch Notes Ironchad has received
2024-06-14 23:20 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! Time for an update with a highly requested feature: AUTO AIM! We've added more content to the game for those that have mastered Blood Moon too! As always, if you are enjoying the game, please drop us a review! We appreciate all of you for playing our little bug game! EA 0.3 Patch Notes Auto Aim - this highly requested feature has finally arrived! Toggle your auto aim in arenas. Antonio has received an updated character model! Smashing insectivores never looked so cool! Changed the Player/Enemy interaction - Before, players could get caught in the horde of e
2024-06-03 17:40 UTC · Community Announcements · Natis
Hey there! Nathan the Game Dev here! More bugs squashed! Woo! EA 0.2.2 Patch Notes Fixed an issue where Tiny Spiders would not receive damage when Scarecrows were on the map. Fixed an issue where Chunky Scarecrows would sometimes not take damage. Decoy - If hay bales land outside of the arena, a scarecrow will not spawn. Fixed an issue where items introduced in the v0.2 patch did not stay unlocked between game sessions. Fixed an issue where Molt could sometimes be added to the active slots if upgraded through a treasure chest. Fixed an issue where Precision Passive Skill UI could sometimes not
Full appinfo as delivered by Steam PICS, changenumber 37923681. Also at /api/app/2386920/raw.
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