2026-06-10 07:33 UTC · Community Announcements · asmanwoks
Hey everyone it's been a while! I bring you a quick update full of goodies yay! This update was spurred by a fix I found working on BOOST VECTOR EX (the current project! And my newest game! Check it out!) I was so compelled by it's boost in performance that I HAD to add it back to TDS. And heck, while I'm here. Why wait for updates later on? I'm already doing fixes... So lets add some stuff idk lol Here's the highlights! - NEW Fast Forward Button! I know I know, a long time coming. The reason it hasn't been in the game (outside of sandbox and a few maps) is because most of the time, implicitly
2026-01-11 01:52 UTC · Community Announcements · asmanwoks
This is just a patch to fix a nasty softlock that's been looming for quite some time! I finally was able to get it to happen myself... Sorry it took so long! - Fixed a white-screen bug that soft-locked and crashed games that were set with Global Illumination on/High/Very High settings after finishing a map
2025-10-06 05:58 UTC · Community Announcements · aswomanwoks
This is mainly just a sanity patch to fix the game up for the future! But there is still a tabled something something patch wayyy later. As to not simply be a internal patch I figured I'd just knock out a few of the easier tasks in this one instead! - Fixed collisions and hitboxing in the alternate map layout for Skyhook - Fixed Smacky's Wall's health being inconsistent when it came to splash damage. No longer will they take up to 5x damage from things like Mauls or Onagers at times. Should make him feel a lot stronger! - Adjusted the connecting lines in the Overworld to be much more obvious..
2025-06-29 19:06 UTC · Community Announcements · asmanwoks
Hello! I just wanted to jump on here to let anyone that likes reading these messages what's up and what is being worked on over here whatever yada yada! But first, I wanted to recollect a tad bit, because this IS the first game I've ever published here and being in development for 2+ years, with daily updates for a whole 615 days meant that there has been a lot that has evolved over the course of it! I am so very grateful for everyone that has given the game a shot! And of course always listening to new ideas and feedback! I think it goes without saying that much has been learned and gathered
2025-05-26 05:47 UTC · Community Announcements · asmanwoks
UI scaling has been fixed, no longer can it cause your UI to disappear Gabby now follows a bit better when recruited (and also counts as a fish) Fixed various journal entry links Added a backdrop to the chat for bright backgrounds Fixed a few places that some translations would break and display empty characters Fixed a notable interaction between Cardinal bottom rock and money bag Added Korean Translations for achievements Updated Bird related hunting things Added a smarter Vessel selection ('F') with multiple player vessels - If you have nothing selected or a non-vessel selected, the FIRST s
2025-05-23 19:53 UTC · Community Announcements · asmanwoks
{STEAM_CLAN_IMAGE}/44815964/c3fb57a084a1dc76d40efe2b77eeeb2e310f32c4.png {STEAM_CLAN_IMAGE}/44815964/c3778eded77e901142f8585ebc594a501620e572.png The legendary YELLOW PATCH is here alongside 1.0! The jumps out of Early Access finally with so many fancy features you really just need to check it out yourself! Yes, I did jump 3 version numbers. I swear I planned it out to be almost exact, but I think the game was actually readier than I knew, so sweet! By the time of this post, TDS will be 40% OFF, the biggest discount ever to celebrate the launch!!! ADDITIONALLY! The TDS - OST is now available a
2025-05-11 10:26 UTC · Community Announcements · asmanwoks
Hello! I'd just like to jump on here to say the next and final major patch of Early Access is soon approaching! The YELLOW patch brings every last promised feature and our first full fledged standalone project to the finish line! First I'd like to say, thank you everyone that gave us a chance here in Early Access. As our first major title here on Steam, it does mean the world to me. And it's been a great start to something! through our games like neonKnights and even earlier ones like Boost Vector, I am so happy I have been able to make a living off of making games for everyone. And I hope eve
2025-03-05 21:29 UTC · Community Announcements · asmanwoks
This patch comes with a long-promised feature of adding a full controller support to the game on default! It was much larger than I thought it would be! But results in a rather seamless experience! (Imagine doing work to make it so folks never realized you worked on it! Amazing!) NEW CONTROLLER SUPPORT! - A full game adjustment! Plug in a controller at anytime during the game and it should work! Added new 'hotkey-ing' to most menus, pressing ESC will usually back out of them now! Added a new 'Reset Tutorial Tips' Button into settings for the few cases this might be wanted! It'll also replay th
2025-02-23 02:07 UTC · Community Announcements · asmanwoks
This update brings, as the title says, a massive amount of QoL features and extra balancing to help keep the game funky fresh! Just a preface, this patch, compared to the last few, are much more up and down with Vessel balancing for those who care! Notable touch ups for our lovely Fie once more. {STEAM_CLAN_IMAGE}/44815964/c3778eded77e901142f8585ebc594a501620e572.png 0.6 QoL Mid-Way Patch HIGHLIGHTS New Discovery tab! this tab will record your travels, cardinals, and unlocks relative to when you unlock them! And also act as a guiding hand to your adventures. This should a pretty helpful tool f
2025-02-10 22:38 UTC · Community Announcements · asmanwoks
This hotfix is meant for tuning our new beloved Vessel and fixing some pretty stinky bugs! She is to powerful, godly in-fact in some cases... While she still is, it's only in spirit... All hail Fie 0.5b Fie's Wall Base health increased slightly and per-level health increased (which compounds on any upgrade more significantly) Fie Adjusted Purple Grenades damage to be 1 less Fie Adjusted Orange Rifles damage to be 1 less & reduced base health The weapon generation for Fie's Silos is notably slower Fie's Circular Routing has been fixed, the effect now applies 1 second after the tide converts act
2025-02-10 05:22 UTC · Community Announcements · asmanwoks
{STEAM_CLAN_IMAGE}/44815964/16f7571b07e2b58bfb0e6bf8edfebf9d955bb8a7.png This marks the SECOND major update to this game! A majorly content update with some notable improvements to graphics and performance! This patch is designed to be the great bridge between updates. Putting in some much needed content in places to really round out the experience thus far! I hope you enjoy playing through the new stuff, revisiting the current stuff, and messing around with the new Vessel! {STEAM_CLAN_IMAGE}/44815964/c3778eded77e901142f8585ebc594a501620e572.png Ver 0.5 BLUE HIGHLIGHTS {STEAM_CLAN_IMAGE}/44815
2025-02-05 12:22 UTC · Community Announcements · asmanwoks
Hi everyone! I'd just wanted to jump on here to say that the next big patch, the Blue patch, is soon approaching! While I don't have any date to set, it might even end up as a surprise! This update is a very important content intro that rounds off various points in the game! What's coming? New Maps! - Generally gearing towards the tail-end of the game, new very vibey and unique maps will dot the world! {STEAM_CLAN_IMAGE}/44815964/186a4a1747938ba611628c3b7af9db0d56455ace.png New Vessel! Fie! Control very mobile, very versatile Knights that can utilize various weapons that YOU create! {STEAM_CLA
2024-11-25 09:39 UTC · Community Announcements · asmanwoks
Added additional support to allow game code to be executed! That is all... Mods for all.
2024-11-23 22:40 UTC · Community Announcements · asmanwoks
Ver 0.4 NEW MOD SUPPORT! You can now import mods into the game, found on the Main Menu under Extras -> Mods, enjoy TDS with wacky things happening You will be warned THERE ARE NO MODS...YET! But keep an eye on our Discord Server as theres a new channel dedicated to such things including how to install/use mods Discord added an experimental multiplayer disconnection error message that SHOULD tell you why you've been disconnected The game is now running in MONO rather than IL2CPP, which in general, makes it easier to snoop through the game files at the slight cost of performance. This was requir
2024-11-15 12:22 UTC · Community Announcements · asmanwoks
Ver 0.3c Buster's Dogs no longer drop red upon death Gavel's damage has been adjusted to be more reasonable Buster's pads no longer can get destroyed by certain projectiles Buster's Checkpoint quick pass multiplier is increased, (x2 at speed 8) Buster's Checkpoint upgrade prices reduced for tier 3, 4 and 5 Garage's Jack up ability respawn time is now 0.5s Buster's Speed Pad price reduced Garage's base and scaling health increased Buster's pad now effects dogs straight away, rather than 1 tile past them Thrown aura from the moneybag now deals 50 damage and is no longer taxed if a successful don
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