Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 20:37 UTC · Community Announcements · Human Host
● Fixed the continuous stuttering that occurred while the player was moving. This fix is significantly effective; now only occasional minor stutters occur. However, this change causes all model packages to change, so this update is still very large. We sincerely apologize for this. ● Added an “Off-road bike” with an excellent suspension system, making it ideal for riding on uneven terrain. We also increased the speed of the racing bike so it can make the most of its speed advantage on flat terrain. ● Added a jump function to bikes (shares the character jump key, Space). The brake key is now R
2026-09-07 21:27 UTC · Community Announcements · Human Host
Note: This update adjusts certain data structures to support the upcoming merchant system, so the file size is very large (future content updates will not be this large). If you do not wish to update, you can right-click the game icon in your Steam library and switch to the "prior_working_version" (0.8.308) branch. ● Added a bicycle to the F1 crafting window. Players can craft it in the first biome for faster movement. The merchant system will take a few more days; the bicycle is released first, and subsequent content will follow. ● When holding a building module, pressing the ESC key now exit
2026-09-05 07:56 UTC · Community Announcements · Human Host
● Pressing R to pick up a death backpack now automatically equips the gear the character was wearing at death and restores items placed in the hotbar. Different death drop settings have been taken into account. ● When repairing equipment with the right mouse button, if a campfire is placed nearby, it will automatically take the required repair materials from surrounding storage boxes and workbenches. ● The wireless crafting feature can now also directly obtain required materials from surrounding workbenches. ● Auto-sorting for backpacks and storage boxes now groups items of the same quality to
2026-09-02 14:15 UTC · Community Announcements · Human Host
● You can now right-click to "upgrade" armor, melee weapons, guns, and other items to higher quality. ● Fixed the bug where "Stone Skin" was ineffective. ● In first-person, holding the right mouse button now enters scope/iron sights mode. ● The default quantity for crafting items is now 1. ● Fixed a bug where, after a vehicle had 20 tires, traps could not be built on it.
2026-08-31 15:57 UTC · Community Announcements · Human Host
Note: This update involves changes to many systems (various models reference these systems), so the update size is huge. If you do not wish to update, you can right-click the game icon in your Steam library, and switch to the "prior_working_version" branch (this version will be locked to 0.8.304 and will not change until the merchant system is released).● The left mouse button can now lock the preview structure in build mode in place, allowing players to fine-tune around it. The original reset function of the left mouse button has been moved to the middle mouse button.● The hotbar now uses ite
2026-08-30 18:04 UTC · Community Announcements · Human Host
● Fixed a bug where nearby chunks would not load after dragging the map. ● Fixed a bug where closing the map caused strange post-processing effects and screen scaling issues. ● Fixed a bug where right-clicking on the map could not place flag markers.
2026-08-30 02:00 UTC · Community Announcements · Human Host
● Fixed a bug where splitting items and then placing them into the hotbar to merge with existing items would prevent entering build mode. ● Fixed a bug where the vehicle F2 window could not be closed. ● Fixed a bug where the Architect perk could infinitely duplicate torches. ● Fixed a bug where standing on a vehicle with a bow equipped would cause violent shaking of the vehicle. ● Fixed a bug where picking up a placed block would suddenly spawn a horde of zombies. ● Fixed a bug where filling excavated holes with terrain blocks would not save the state. ● Fixed a bug where mods that change FOV
2026-08-27 02:41 UTC · Community Announcements · Human Host
● The game will now automatically detect whether Steam's incremental update system has corrupted game files. When detected, a prompt will appear informing players how to fix the issue. ● Biomes farther from the world center now have higher quality caps for items found in loot crates. Reaching Biome 10 or beyond gives a chance to obtain the highest-quality items without needing the "Scavenger" Perk. ● The "Scavenger" Perk has been reworked to increase the chance of looting high-quality items, on top of the previous rule. For specific changes, hover your mouse over the Perk icon to view detailed
2026-08-26 04:07 UTC · Community Announcements · Human Host
● Fixed a bug that caused the game's framerate to suddenly drop below 10 FPS (multiple VRAM leaks). ● Fixed a bug where the pickaxe occasionally failed to mine a targeted block. ● Modified the ore generation algorithm; it is now more random and no longer appears in predictable patterns. ● Fixed the invisible zombie bug again. ● Fixed a bug where climbing a ladder would teleport you to a nearby location. ● Fixed a bug where chopping trees in snowy areas yielded 0 wood. ● Reduced the spawn rate of ammunition. ● Fixed a bug where, with high-quality global illumination enabled, the glass on shield
2026-08-25 03:49 UTC · Community Announcements · Human Host
● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is relatively complex, so if it occurs again in the future, please submit a bug report to us. ● Fixed a bug where the pickaxe produced fewer ores when digging underground. ● Based on several error logs reported by players from the previous version, fixed several bugs.
2026-08-24 00:01 UTC · Community Announcements · Human Host
● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workbench. ● Fixed a bug where dragging and closing the map repeatedly caused the screen to zoom in and apply various strange filter effects. ● Fixed a bug where, while a fracture splint was active, holding Shift to quickly move items between storage crates/loot crates could trigger another fracture. ● Fixed a bug where approaching a wheel would unexpectedly launch the vehicle into t
2026-08-21 15:31 UTC · Community Announcements · Human Host
● Added to the error log: error code line numbers, auto‑hide of the upper‑left notification when the error window is closed, and duplicate errors will now only be shown once. ● Removed the character limit for custom storage box labels; you can now freely use colored tags. For details, search for the keyword " " in the Steam discussion forums.
2026-08-21 02:13 UTC · Community Announcements · Human Host
● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and send it to us for analysis. This system can be configured to ignore notifications via a checkbox. ● Fixed a bug where the vehicle icon's name on the compass used the wrong language after the vehicle moved more than 2 km away from the player. ● Removed the crane's timer system; vehicles can now remain in build mode permanently. ● Fixed multiple floating loot crates and floating
2026-08-20 01:38 UTC · Community Announcements · Human Host
● Fixed a bug where occasionally neither the player could hit zombies nor zombies could hit the player (due to difficulty in reproducing, the fix was made solely through code analysis; actual player testing is still needed for verification). ● Fixed a bug where aiming down sights with firearms occasionally failed to hit zombie heads (internal testing passed, but player verification is still needed). ● Fixed a bug where the shotgun's pellet spread caused frequent failures to hit zombie heads. ● Fixed a memory leak bug. ● Fixed a bug in the streaming texture loading system, which may help resolv
2026-08-18 21:27 UTC · Community Announcements · Human Host
● Fixed a critical bug – there was an edge case in the system that was not considered, which could rarely cause the save data of buildings constructed by players on a certain plot to be deleted incorrectly, resulting in the base disappearing when players returned to base or loaded a save. ● Fixed a bug where, when a sleeping bag was placed on a vehicle and the player died at a very far distance from the vehicle, the respawn point would get stuck in mid-air and could not be exited. Players who have encountered this bug should re‑place the sleeping bag after updating; this will overwrite the pre
Full appinfo as delivered by Steam PICS, changenumber 38804023. Also at /api/app/2393970/raw.
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