WIP Wednesday
A brief preview of the coming Crypt mode that team has been cooking up. Also featured is a new track Peste by Goodmalware.
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
| App ID | 2397300 |
|---|---|
| App type | Game |
| Developer | Half Sword Games |
| Publisher | Game Seer Publishing |
| Homepage | https://www.half-sword.com/ |
| Release date | 2026-01-30 16:59 UTC · Early Access |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| DLC list (appinfo) | 4355970 |
| Store page | store.steampowered.com/app/2397300 |
| Last store refresh | 3 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | HalfSwordUE5.exe | windows |
| Playing now | 1,621 (33 minutes ago) |
|---|---|
| 24-hour peak | 1,764 |
| All-time peak (tracked) | 1,764 2026-09-11 21:50 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:01 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24185754 | 2026-07-13 15:40 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2397301 | 9.49 GB | 9.12 GB | 2093926066177713714 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24185754 | public | 2026-07-13 15:40 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
A brief preview of the coming Crypt mode that team has been cooking up. Also featured is a new track Peste by Goodmalware.
Gamescom went amazing, thank you all who were able to attend and drop by! This week for our WIP post we have another alla tedesca cuirass, built based on reconstructions of similar cuirasses. This one is more of a south German style made in Italian workshops. We are working hard on the next update and are excited to show you what's next when it is ready.
A simple yet elegant design this is a cuirass found in central German paintings, from Italian workshops.
Join us at Gamescom for a special sneak peek! Halle 10.2 | Stand E020g - D021g Here's a sample of what the teams cooking up.
A treat from our VFX/SFX masterminds, GalaxyHighMarshal & Melqo.To start, we have a warm fire with ember crackles. We can use these for a few things, like a campfire, a destructive fire spreading, or burning Willie...Water sprays for leaks, putting out fires, or to cool off Willie…Last but certainly not least, newly overhauled weapon-impact sparks. These have GPU-physics-driven smoke emitting from the intense spark heat, and the smoke reacts to the light from the environment. Neat!
Cuirass criers, rejoice!A Germanic cuirass seen in Polish art. Its design is inspired by several East European and some North German depictions of similar large breastplates on cuirasses. No exact surviving examples exist, so it is an interpretation of an interpretation, re-created in 3D.
Do not fret friends, we have many more Cuirasses to spoil you with. This week, however, we thought we would share some coming mace designs.Bauer: a small one-handed war pick/mace hybrid found in German speaking lands as well as in Bohemia.Pasieka: a cube-headed mace, found all around from Germany, Poland, Bohemia and all the way to Hungary.Becker: this is more of an war weapon, usually seen on longer shafts. More of an battlefield weapon than civilian self defense.Gortz: a more compact war pick than Bauer and Laval. Found in manuscripts and paintings from around the German-speaking lands.Weber
A sleek design, this German cuirass features both the back and front plates formed from a single piece of steel. It is based on manuscripts depicting similar cuirasses. This could potentially have been a munitions cuirass used in the northern parts of Germany and Pomerania. No surviving examples are known.
This week we have some unique swords to showcase, which is your favorite? Ratkovic: A Slavic type of sword, featuring the "Schiavonesca" cross guard and typical pommel. popular amongst mercenaries from Slavic lands, Balkan lands and around the Kingdome of Hungary. Hagenbach: A German type of one and a half handed sword, with swirled guard and two part grip featuring leather and rope in red colors. Wildschweinmesser: A combination of German and French parts, a great sword with metal chappe (The piece above the guard that protects the blade while the sword is sheathed). Rechberg: An estoc style
Another Italian export; this cuirass is based on the oil painting Saint George the dragon slayer by Friedrich Herlin, ca. 1460.The cuirass is of an alla tedesca design, probably originating in south Germany around 1460-1470. It features longer foulds than what we see in later cuirasses of a similar style of alla tedesca cuirasses. An elegant piece befitting a richer lord or knight.
Hi everyone! No new content as we're focusing on 0.6.2, but a Quality of Life & Balancing patch thanks to your feedbacks. We know we say no more patch but... feels like it should help you having fun while waiting for the big one! Patch notes 0.6.1.5 AbyssReworked Zombies. They are weaker in some things but stronger in others. Biting is weaker, but they swing their arms better when unarmed. Also they try to crawl towards you more effectively when their legs are broken and overall more balanced. Also more of them spawn at the same timeCoffin in Abyss nerfed, shouldnt be annoying anymoreBone brea
It's is Wednesday my Ragamuffins! No matter the century, Milan was setting the standards for fashion! This Milanese cuirass dates to approximately c. 1475 - 1480 and is modeled after a museum piece from the Musée de l'Hôtel de Ville.
This week, we have an Italian-style cuirass influenced by elements of English styles and some Central European harnesses. Based on a recreation of historical references throughout Central Europe, it dates to approximately 1475–1480.
Hey hey hey! Just like the last time we have uploaded a bit outdated version of patch (new one was sent to testing when this one was uploading) So lets call THIS patch 0.6.1.4.(1) I will write all the changes for 0.6.1.4 and 0.6.1.4.(1) here together:Tweaked bone snapping, should be much more stable. Not completely stable, naturally, its Half Sword after all. But much betterAdded Bone Fragility slider to Gore Setting. It affects both bone dislocation and breaking bones by impact. Turning it down completely will turn off bone snapping, while "bone breaking" will be just twice harder. Turning it
Patch notes 0.6.1.4 Hello! Thank you for breaking so many bones already. This patch is aiming to tune this new feature based on your feedbacks, on top of various asks from the community: Bone snapping tuned, added Bone Fragility slider to Gore settingsIMPORTANT: Bone Fragility settings don't kick in instantly. Character spawned after you changed the settings will have them applied.Gear randomization in Free Mode Inventory. UI will be changed at some pointMade fighting from ground more effectiveAI will try to fight back when u choke themPain makes AI give up, so breaking limbs will end the figh
Full appinfo as delivered by Steam PICS, changenumber 38331305. Also at /api/app/2397300/raw.
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