Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-11-30 13:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Richard Cobbett)
There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates. But I do love in-game radio. It’s an amazing
2015-06-17 23:34 UTC · Community Announcements · Corgipede
Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time! Our Twitch channel is here: DoubleBear Twitch Channel As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make. For starters, you can help him pick the character build he'll play: DECIDE MY FATE. Chip in, get hyped, and be sure to jo
2015-06-17 23:34 UTC · Community Announcements · Haute Commodity
Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time! Our Twitch channel is here: DoubleBear Twitch Channel As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make. For starters, you can help him pick the character build he'll play: DECIDE MY FATE. Chip in, get hyped, and be sure to jo
2015-05-26 20:34 UTC · Community Announcements · Corgipede
Hi everyone, Just a quick update for the people who've asked: The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it. Enjoy!
2015-05-26 20:34 UTC · Community Announcements · Haute Commodity
Hi everyone, Just a quick update for the people who've asked: The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it. Enjoy!
2015-05-19 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
I’d been wanting to check out Doublebear’s Dead State – which I’m going to loosely label ‘The Walking Dead does X-COM’ – for a while, but Wot I Thinkery fell to someone else upon its initial release. The free ‘Reanimated’ update is a fancy name for a mega-patch designed to address assorted gripes about the doomy turn-based strategy/RPG zombie survival game, and also my opportunity to finally visit the blighted town of Splendid, Texas. …
2015-05-14 10:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Dead State may have launched out of Early Access in December, but it’s just received a hefty update bringing the sort of stuff I’d expect from a final pre-launch polish-o-rama. Developers DoubleBear launched the ‘Reanimated’ update arrived yesterday, bringing overhauled combat balance, smarter AI, better pathfinding, new combat sounds and animations, a hardcore mode, new areas, new random encounters, bug fixes, and more to the zombie survival RPG. Cass grumbled about a few of those areas in her Wot I Think, so that’s good to hear. …
2015-05-13 23:21 UTC · PC Gamer
The zombie survival game Dead State was decent enough for Evan to choose it as his "personal pick" for 2014. But it clearly could've stood a little extra work and fine tuning, too. As he said in his review, it was "somewhat blandly presented and burdened by bugs." So DoubleBear Productions went ahead and did just that for an updated version called Dead State: Reanimated. Dead State: Reanimated features major changes to combat systems and balance, as well as new AI behaviors for human enemies, enabling them to notice your presence more quickly and react to it more effectively. The new "PC Infec
2015-05-13 20:31 UTC · Community Announcements · SunwardMold
We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community! The Highlights Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and fee
2015-05-13 20:31 UTC · Community Announcements · Haute Commodity
We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community! The Highlights Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and fee
2015-04-30 23:57 UTC · Community Announcements · Corgipede
Hi everyone, I know many of you are looking forward to the upcoming update, so I wanted to let you know how we're doing! We're tantalizingly close, but not quite there yet - we're wrapping up final testing and fixes and making sure that the huge number of new things in this build all play together nicely. We're hoping to wrap things up in the next few days, if the fates favor us - just keep in mind, that time window is an estimate and if something urgent comes up, we may push the release out a bit more. We want that giant update to be the best giant update it can be! Keep checking this space s
2015-04-30 23:57 UTC · Community Announcements · Haute Commodity
Hi everyone, I know many of you are looking forward to the upcoming update, so I wanted to let you know how we're doing! We're tantalizingly close, but not quite there yet - we're wrapping up final testing and fixes and making sure that the huge number of new things in this build all play together nicely. We're hoping to wrap things up in the next few days, if the fates favor us - just keep in mind, that time window is an estimate and if something urgent comes up, we may push the release out a bit more. We want that giant update to be the best giant update it can be! Keep checking this space s
2015-03-13 23:01 UTC · Community Announcements · Corgipede
Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below. Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs. See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection. Added new undead type: crawlers! Seems some people got pretty messed up before they turn
2015-03-13 23:01 UTC · Community Announcements · Haute Commodity
Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below. Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs. See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection. Added new undead type: crawlers! Seems some people got pretty messed up before they turn
2015-02-24 22:34 UTC · Community Announcements · Corgipede
Hi everyone! We just wanted to check in with you and let you know what's happening behind the scenes at DoubleBear, since we know some of you are wondering. We're making good progress on the content and fixes for Update #6. As previously mentioned, this one has brand new, somewhat complex features, so it's taking longer than the usual patch turnover time. Right now, we're done with about 75% of the new features, but we need to finish the remaining 25% and squish bugs that surfaced during testing, so there's still some work left to do. Thanks for hanging in there while we get everything ready!
Full appinfo as delivered by Steam PICS, changenumber 37432709. Also at /api/app/239840/raw.
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