Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-08-28 21:04 UTC · Community Announcements · Artur Smiarowski
Added - New event chain for Ursans and Dwarfs - Crafter's Guild Changed - Adventuring parties no longer become aggressive when competing for loot with the player's party in easy special locations. - Shadow Wolves no longer attack unless disturbed. - Aspen trees can be planted in the swamp biome. Fixed - Fixed an issue where troll settlements sometimes didn't generate correctly due to lacking a place for the settlement center. - Fixed an issue where event buildings conflicted with the generation of a map, potentially causing settlements to generate without buildings. - Fixed rebellion failure e
2026-08-20 17:19 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods,Today's update brings a new event, an impossible-tier location, and several important fixes. Here's the full changelog:Added- New event - Rat Union.- New impossible tier location in the snow biome - Ice Golem Lair.Changed- Hold order is preserved on save/load.- Improved AI action planning, so NPCs can pick up required items for their abilities if possible.- Animation speed setting no longer applies to weather animations.- Improved visibility of various stairs with a small animation.Fixed- Fixed an issue that could cause player-made structures to be removed when a world ev
2026-08-14 20:29 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods,Today, we have 2 new events that offer an alternative path to resolving the Thief Operations event, along with some fixes to issues you've reported.Here's the full changelog: Added- Added a new alternative path for the Thief Operations event - Fancy Villa.- Added a new alternative path for the Thief Operations event - Wizard Tower.- Added a new action to the Thievery skill.Changed- Same settlement NPCs and raid-related NPC groups no longer become enemies during raids or misfired abilities.- When spawning new special locations, more weight is put on locations that are curr
2026-08-06 16:52 UTC · Community Announcements · Artur Smiarowski
Added- Added new Steam Leaderboards per-race sections for the v0.10 version.Changed- It's now possible to dynamically switch between gamepad and mouse & keyboard controls depending on what's being used.- Thunderstorm is restricted to mountains and hills.- Reduced the rate of stat acquisition for Adventurers by about half.Fixed- Fixed an issue where sometimes gatherers weren't aware of their family stash.- Fixed an issue that caused maps to not get preserved when the regions directory wasn't available in the save.- Multitile entities no longer get aggressive towards their other parts once hit w
2026-08-02 15:29 UTC · Community Announcements · Artur Smiarowski
Changed - Adventuring parties will now prioritize clusters of locations in a larger radius to avoid clearing the areas near settlements completely. - Added a cap for adventuring party members' stat gains after clearing locations. - When settlement inhabitants are attacked by wildlife, guards are now alerted in a larger radius. - When the settlement is raided, the player earns gold only if it kills at least one raiding target. Fixed - Fixed an issue that prevented adventuring party members from equipping loot they found. - Elven Adventurers are no longer aggressive by default. - Fixed an issue
2026-07-31 11:55 UTC · Community Announcements · Artur Smiarowski
Fixed - Thunderstorm no longer strikes underground. Fixed - Fixed sailing. - Improved performance of region generation. - Improved the speed of loading worlds when using the default set of mods loaded at the start of the game. - Beings unrelated to special location in the region no longer prioritize wandering to it. - Fixed crash on stone delivery to Reptilion Scribe. - Fixed rare crash on world removal. - Fixed crash on incorrectly modded race marriage attempt.
2026-07-30 16:38 UTC · Community Announcements · Vilan
Greetings fellow gods,It's been a while, but the time has come. The next major update, v0.10.0 "Living World", is finally here. But first, we finally made a new trailer for the game, since the last one is now 3 years old. You can see it here:I've shared a preview of what's coming in the last news article, so I'll keep the summary short to the 3 main additions, and you can find more details in this link and the changelog below: Settlement Events – Settlements have a life of their own, with events playing out whether or not you are there. Festivals in good times, and rat infestation in bad times
2026-07-05 22:19 UTC · Community Announcements · Vilan
Greetings fellow gods,It's been a while since we had an update, so I wanted to share what we've been working on. Our next main goal for the upcoming v0.10 update is to make the world feel more alive.Until now, settlements, the wilderness, and the people inhabiting the world have been largely static, mostly waiting for the player to act while the simulation ran in the background. The upcoming update is meant to change that. New events will unfold with or without your involvement. Dangers will spread beyond the borders of special locations. NPCs will set out on their own adventures. Together, th
2026-05-13 09:07 UTC · Community Announcements · Artur Smiarowski
Changed - Event NPCs cannot be selected to lead caravans or be reassigned by the player in buildings. - Added tooltips to company icons in the Knowledge Company tab to clarify the type of company. Fixed - Fixed festival building removal in dwarven towns (use mapregen command to fix old towns). - Fixed freeze on attempting to resurrect a Persona character. - Fixed a "Problems Filter" going out of bounds on 1600 x 900 resolution. - Fixed roof calculations issue in newly spawned settlements. Modding - Defining an invalid format in messages.json no longer crashes the game, instead displays an empt
2026-05-06 19:22 UTC · Community Announcements · Artur Smiarowski
Changed- Event-tied NPCs for events that don't introduce new buildings will hang around the settlement center. - Party members no longer use AoE damage abilities in settlements. - Entities with the tag option "damaging_healing," like the Undead race, no longer cast healing abilities on themselves. Fixed- Improved performance of pathfinding in big settlements. - Improved stability of history simulation. - Fixed an issue with crafting simulation that sometimes caused NPC crafters to make items without a craftable component or freeze the simulation. - Fixed a crash when crafting an item with comp
2026-05-01 15:19 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods, Most of the work remains around the World Events, but they are not ready for deployment yet, and the content update will have to wait. Some important fixes couldn't wait any longer, though, so here's the changelog for today's update. Added - New Tailoring milestone. - Added Long Shirt to Tailoring milestones. Changed - Temporary event-related settlement buildings, like festivals, now roll back to the previous map state after events are finished. Backup will apply only to newly placed buildings. For buildings placed in previous game versions, the old method will apply. In
2026-04-16 20:46 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods,It's a time of great joy across the worlds of Soulash with the addition of the festival-type events. Every once in a while, towns set up temporary areas with vendors offering some interesting goods.Here's the full changelog:Added- New settlement type events: Festival.- Added skill level achievements to beings history events in the Knowledge Screen.- Added mentions of the killings of prominent figures in battles to be historical events.Changed- Ability cast time now shows the actual value for abilities that scale with weapon speed.- All ability cast times are now color-cod
2026-04-02 20:45 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods,Today's update introduces the first event leveraging the upcoming World Events system: Rebellion. In towns under occupation, a rebellious spirit may begin to brew, and some courageous inhabitants may seek support in an uprising against their oppressors. Whether it's from towns of their kinsmen or adventurers willing to make some coin on smuggled weaponry, the townsfolk can now make an attempt at their freedom.Here's the full changelog for today's update, but stick around, as I'll share some more details about what's coming in the next major update to Soulash 2.Added- Sett
2026-03-20 13:19 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods,Today's weekly update brings a new impossible tier location to the Savanna biome alongside a handful of improvements and bugs.Here's the full changelog:Added- New impossible tier special location in the Savanna, with a new passive effect on legendary tier resource.- Added position link in settlement tab of the Knowledge screen, clicking on it zooms to settlement on the World Map screen.- Added the ability to save presets for character creation.- Your immediate family can recognize you.Changed- Sword recipe now allows 2 magic ingredients.- Looping and outgoing sounds will
2026-03-12 20:26 UTC · Community Announcements · Artur Smiarowski
Greetings fellow gods,Today's update brings another Impossible tier location, this time to the Boreal Forest, and a bunch of tweaks and fixes.Here's the full changelog:Added- New Impossible location added to the Boreal Forest biome.- The 'Throw' action can now be used to place items on collidable entities such as tables and walls for decoration.- Settlement Screen: When a valid potential caravan leader is selected, the empty caravan leader slot is now highlighted.- Added new v0.9 leaderboards, including previously missing Troll leaderboards.- New passive effect.Changed- Each slain Hydra head n
Full appinfo as delivered by Steam PICS, changenumber 38729572. Also at /api/app/2399160/raw.
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