2026-07-30 15:17 UTC · Community Announcements · PQube Community
Hi everyone! Are you looking for your next challenge? Well good news! We’re teaming up with our friends at CIRCLEfromDOT to bring together NanoApostle and Kusan: City of Wolves into one brutal Steam bundle! {STEAM_CLAN_IMAGE}/44779293/26fccad86304c15fc21b07c97d0e95e64cdc15c8.png Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon. If you’re into punishingly hard, reflex-based gameplay with incredible music and emotional storytelling, then t
2025-03-12 17:35 UTC · Community Announcements · aaron_pqube
Hi all! We’ve got a cool announcement today for those of you who are craving a real challenge! NanoApostle is joining forces with Deathbound in a brutal new Steam bundle! {STEAM_CLAN_IMAGE}/44779293/44fb01d940b090132315c1d3aae430cffa1559a2.png The ‘Hardcore Action’ bundle brings together two high-intensity indie action games: Deathbound – A unique Soulslike where you morph between fallen warriors and unleash devastating combos. NanoApostle – A dark sci-fi boss rush with reaction-based combat and a lethal nanomachine-powered protagonist. Two games. Two unforgiving combat systems. Zero room for
2024-11-27 11:28 UTC · Community Announcements · RichAFK
Further fixes for NanoApostle, thank you all for the continued feedback. Players: Optimize the aiming assist system. Increase the hitbox width for shooting, reducing the chances of missed shots. Fix the issue where regular blocking would override the spin slash state, causing a block failure. Hunter: Increase the margin of error for the Level Achievement where the player is hit less than N times. Kurozan: Increase the margin of error for the Level Achievement where the player is hit less than N times. Other: Fix some minor bugs and issues where the process may get stuck. Provide a unified visu
2024-10-17 09:05 UTC · Community Announcements · RichAFK
🎉Announcement about the Japanese localisation patch🎉 The long-awaited Japanese localisation patch for NanoApostle launched on 17 October 2024 at 3am (CET)! We thank you very much for your patience. You will be able to enjoy the story and characters even more 🌟. Are you ready? New adventures await you! Enjoy 🚀✨!
2024-10-11 16:00 UTC · Community Announcements · ificouldwrite
Hi everyone! We're competing in the DevGAMM Awards for the Community Vote and we need your help to win! Head to the link below and log in with you email. You can then find our game on the list and submit your vote. Click here to vote: https://form.fillout.com/t/hZWP7Kgy7Aus Voting ends on October 27 and remember, you are only allowed to vote once per registered email. Make sure to spread the word and thank you so much for your support! PQube & 18Light
2024-10-07 15:11 UTC · Community Announcements · RichAFK
Further fixes for NanoApostle, thank you all for the continued feedback. Players: Optimized the shooting and aiming experience. Commander: Fixed some visual effect display and damage detection errors for Commander. Attempted to fix an issue where Commander could get stuck during phase transitions. (Still under observation, if this error occurs, please report it using F10, thank you.) Kurozan: Deactivated the damage detection for explosion attacks earlier. Fixed a bug where the phase 3 cutscene for Kurozan was interrupted by actions. Adjusted Kurozan's combat experience, including reducing the
2024-09-26 12:00 UTC · Community Announcements · RichAFK
Hello all, We're pleased to announce that NanoApostle will be attending Tokyo Game show 2024. As we work towards adding the updated Japanese localisation to the game, we hope you're enjoying the game so far! The team have eben hard at work adding several fixes and updates to the game so we hope you'll take this moment to celebrate with us. Thank you! PQube & 18Light
2024-09-20 16:09 UTC · Community Announcements · RichAFK
Players: Fixed an issue where the player would sometimes not play the correct animation after dying. Commander: Adjusted the interval for Commander’s Cross Laser Drone attack to be more reasonable. It will no longer be used too frequently or infrequently (e.g., immediately reusing after clearing the drones or not using them at all during the entire fight). Hunter: Added a damage accumulation progress indicator during Hunter’s self-repair. Fixed an issue where Hunter’s various shots would sometimes not aim at the player. Removed unnecessary visual effects that would sometimes play for Hunter. R
2024-09-19 16:49 UTC · Community Announcements · RichAFK
NanoApostle continues to improve thanks to the feedback of the community! Players: Adjusted control inputs to allow using Spin Slash immediately after a charged attack. Commander: Added hacking method prompts. Reaper: All attack warning effects for Reaper and its clones now appear in front of the fog, allowing players to see attack warnings even in foggy areas. Enhanced the visual effects when Reaper’s clones fly back to the main body after death, with a gradual acceleration to increase visibility in foggy areas. Kurozan: Fixed an issue where the lights in the scene did not turn on after skipp
2024-09-18 15:59 UTC · Community Announcements · RichAFK
Hi all, We've got a larger update to address some of the issues in the game. Anita: Enhanced the values of certain modules. Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction. Fixed an issue where the status of some modules was not correctly displayed on the HUD. Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger. Commander: Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased
2024-09-16 11:00 UTC · Community Announcements · RichAFK
More fixes incoming! Adjusted player module values, and adjusted boss health and attack power Fixed a bug where Challenge Level’s Level Achievement could be repeatedly achieved and reset Fixed a bug where players could use the mouse to purchase locked modules Fixed an issue where Molter could get stuck when repairing armor, where repeated destruction points prevented triggering, and some visual effects playback issues Fixed a bug where Spin Slash could trigger twice under certain conditions Fixed a bug where Berserker would continue attacking during the Phase 2 cutscene Fixed an issue where Ku
2024-09-13 17:00 UTC · Community Announcements · RichAFK
Thank you all for the feedback so far! The team are hard at work at implimenting your feedback into the game. Here are a list of new fixes: Added full-screen toggle options in the settings menu. Adjusted the input conditions for charged attacks to make them easier to trigger and no longer get stuck in other states, while also making the effects more noticeable. Fixed display layer errors for certain visual effects. Fixed an issue where Kurozan's split shuriken could not be eliminate by the Pulse Slicer, and some errors related to shuriken throwing direction. Fixed an issue where the damage ran
2024-09-12 17:58 UTC · Community Announcements · RichAFK
The following updates have been made following a recent hotfix: Fixed an issue where the Boss would perform a fixed set of action after retrying the level Fixed a bug where completing the Challenge Level allowed players to repeatedly obtain Ability Points from the Level Achievement
2024-09-12 12:00 UTC · Community Announcements · RichAFK
The wait is over! Today marks PQube and 18Light Games' official release of NanoApostle, now available! This action-packed adventure blends intense combat, strategic depth, and a gripping storyline, delivering a gaming experience like no other. Watch the Launch Trailer NOW. Set deep within a sinister research facility, NanoApostle follows the journey of Anita, a girl created through experimental procedures and fused with a sentient nanomechanical entity known as ‘Apostle’. Together, they must navigate a nightmarish labyrinth filled with deadly bio-weapons and find a way to escape their dark pri
2024-09-12 11:00 UTC · Community Announcements · RichAFK
Thank you to everyone who played the NanoApostle Demo! We're excited to say that today marks the official release day of NanoApostle. As we are a small team, we have made the decision to close down the demo version of the game to focus our attention on the full release. The feedback gathered during this period has been instrumental in making NanoApostle the best it can be. As a result, we have been able to adress the following issues: Display Commander’s shield respawn countdown Fixed an issue where Commander would stop performing actions during certain action Fixed an issue where Commander wo
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