2026-04-02 16:17 UTC · Community Announcements · Thomas Goblinz
Version 1.3.3 – ChangelogAdded full gamepad and controller supportRefactored object selection and highlighting systemImproved overall performanceFixed tooltip positioning issues at high resolutionsFixed unresponsive enemy behaviorHeroes now prioritize taverns that already have occupantsGeneral UI improvementsFixed one-way doors not functioning correctlyFixed issue preventing heroes from purchasing items from vendorsBuild menu is now scrollableApplied general balance adjustmentsFixed tooltip in the research panel
2025-12-09 18:04 UTC · Community Announcements · Thomas Goblinz
Hello everyone! Following our 1.3.1 update, there were some more stuff to fix! And that's what we do with the 1.3.2 update. The biggest one, where grouped hero were getting stuck, should now totally be fixed! Sorry about that Please note that the update has been delayed on MacOS due to unexpected technical issues, but we'll provide it as soon as possible - we should be able to deliver it tomorrow! Thanks a lot for playing Dungeon Tycoon, have a wonderful day! v1.3.2 Changelog : Fixed issue where grouped heroes would get stuck in a room Allow interactables to be used when an enemy is present Ba
2025-12-08 16:57 UTC · Community Announcements · BlooMask
ChangelogAdded a new "Follow" option to lock camera on a hero.Buffed all hero health by around 30%.Added the ability to see full list of a hero's thoughts when you click on the thought bubble in the inspection panel.Fixed a selection bug.Heroes now always stock 1 potion of each type, and up to 3 based on panic.Fixed heroes continue to explore after dissatisfied or panicked.Fix heroes not using potions while fightingFix camping spot and other free vendors not being used / not being prioritized.Fixed instant panic recovery when healing miscalculation making panic not reduce when healed. Now chan
2025-12-05 15:05 UTC · Community Announcements · BlooMask
Hello Dungeon Builders!Yesterday we released update 1.3, and we've heard your frustrations loud and clear. We want to explain our thinking behind this update and share what's coming next.If you've been following us, you know that 1.1 and 1.2 were packed with new content. We set a bar, and we understand why this update felt like a step back.But 1.3 had a different goal. Rather than adding new things, we focused on fixing core systems - particularly the AI, which has been one of your biggest complaints. For a team our size, solving these deeper problems meant reworking a lot under the hood. That
2025-12-04 17:57 UTC · Community Announcements · Hylda
Hey dungeon builders,We're super happy to let you know that v1.3 is out now, featuring tavern additions and mechanics, new research nodes, and new objects!But that's not all: we've also been cooking a DLC for you — Necropolis Rising is available now! 🥳Patch Notes – V1.3NEWPanic AI: Heroes now panic when their health/energy drops below certain thresholds and/or when they get hit. This influences their behaviour (panic-buying potions or leaving the dungeon) and is designed to address complaints about AI feeling incoherent.Class unlock system: Every 5 in-game days, a new hero class is unlocked a
2025-07-25 15:06 UTC · Community Announcements · Hylda
Hey dungeon builders,So after teasing you version 1.2 which includes Mac support and exciting new features, it's finally out! Here's the full patch notes: NEW PLATFORMMac Support is here! FEATURESOverseer abilities (Player "skills" that can be unlocked through research and that use "mana"):Confusion: Deals confusion to everyone in the areaDislocation: Allows you to carry a hero and drop it anywhere you wantGreed: Steals the contents of a chestAggression: Turns a hero into an enemy, which turns it on its own peopleHealing Touch: Heals every hero in the areaLightning: Casts a lightning that deal
2025-07-02 13:47 UTC · Community Announcements · BlooMask
Hey there, fellow Dungeon Builders!I hope you're all doing well. I know many of you have been patiently waiting for news about our next content update, and honestly, that patience means the world to us.The team and I have been working hard on this update, and I'm excited to share that we've finally reached the testing phase! Unfortunately, we didn't hit our Q2 timeline like we'd hoped, and I know that's disappointing. We felt that frustration too.What we've been crafting during this extended period is something we're genuinely excited about, and I think you will be too. I wanted to start shari
2025-03-18 16:34 UTC · Community Announcements · Thomas Goblinz
Hello there! We're here with a new patch, fixing different bugs that were kind of annoying! Thanks for playing Dungeon Tycoon and for all of your feedback! Please find the full patchnote below : Dungeon Tycoon - 1.1.2 Patchnote Fixed a bug where the player would keep getting the complete research quest even when there is no more research to do Disabled one-way toggle for double doors Fixed one-way doors Fixed a bug causing heroes to die randomly Fixed a bug where heroes would become invulnerable Fixed a bug where heroes would not buy potioons Fixed a bug where the quest master achievement woul
2025-02-28 16:28 UTC · Community Announcements · Thomas Goblinz
Hello everyone! We've got some things to iron out following the 1.1.0 patch! Thanks for the warm welcome you've given this patch, and as always, a lot of really great feedback. It helped us make all those fixes, so we're really pleased to release this 1.1.1 patch! Please find the full changelog below : The bug that caused the one-way doors not being saved properly has been fixed. Hero health has been buffed by 25% globally for balancing. The death rate on the overview panel displaying the wrong value bug has been fixed. Quest master achievement not being granted bug has been fixed. Stars achie
2025-02-11 18:17 UTC · Community Announcements · Hylda
Hi everyone! The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉 https://store.steampowered.com/app/2400770/Dungeon_Tycoon/ The Executive, a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games! https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/ v1.1 Full Patch Notes {STEAM_CLAN_IMAGE}/44097891/e469
2024-10-21 15:29 UTC · Community Announcements · Thomas Goblinz
Hello everyone! We're already at update 1.0.8, time flies! We're pushing this update taking care of some more bugs that were still there. We're also adding an info that was lacking on the UI! Please check the full changelog below. Thanks again for playing Dungeon Tycoon! Update 1.0.8 Full patchnote General Bugfixes : Fixed a bug where Monsters were roaming out of the room they were in Fixed a bug where a single hero was entering a boss room without his team Fixed a bug with the death ratio on overview panel Fixed a bug with False room stats after moving rooms Fixed a bug with Speed totem givin
2024-10-15 15:49 UTC · Community Announcements · Thomas Goblinz
Hello everyone! We're back with version 1.0.7. We keep on reading your feedback and fixing different issues, so just like everytime, thank you all! Should you have further feedback, we're of course very happy to read it. For now, please find the full patchnote just here : Update 1.0.7 changelog Bugfixes Fixed bug when heroes would enter the dungeon even if they don't have enough money Fixed bug where skeleton raid skeletons would not open the door Fixed Satisfaction impact in rooms not getting loaded Fixed a bug where Skeletons from the raid event were not getting into the dungeon Fixed a bug
2024-10-04 15:37 UTC · Community Announcements · Thomas Goblinz
Hello everyone! Here's a new update for Dungeon Tycoon. We're keeping on fixing the issues you're reporting us, thanks for that, as always! There are also two issues we saw you report that we couldn't reproduce on our side. Should you face them please reach out to us either on Steam forums or on Discord! Thanks Here's the full patchnote : General Bugfixes Fixed the issue where you could not place a room after a door Fixed vendor enhance button hover glitch Fixed pathfinding issues after deleting a room Fixed VFX for dropping coins, floating texts Fixed the max 100 gold drop bug Fixed idle grou
2024-09-30 15:51 UTC · Community Announcements · Thomas Goblinz
Hello everyone! Today, I've got two things to tell you! Let's get to it right away. First of all, we've seen that some of your are having concerns about game content. We've got a roadmap about content that will come in the next updates. Please find it at the end of this post! Since I've got more things to tell you and that the team made a beautiful visual for it, I'd want to keep your attention before you're diving into it! As a precision, the content that's in this roadmap is planned as free content! As the post title suggests, we're also rolling out the 1.0.5 patch! The main highlights of th
2024-09-27 15:09 UTC · Community Announcements · Thomas Goblinz
Hello everyone! Here's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience. Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the Steam Forum's Crashes thread, so you can send your Crash logs our way to fix those! Thanks a lot For t
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