2026-09-02 14:38 UTC · Community Announcements · Shindaru
Hey everyone,We have a lot to unpack here, but first we really want you to see our new trailer! We've spent a lot of time on this and hope it introduces you better to the world of Mirkea and the story.Early Access TrailerAlso we know that most people here are going to be interested in what the EA update will entail so we have the major features fully listed below.New ContentNew Race: The elf!New Class: The shadowTwo new regions: The expanded Wildwood forest and the Goblin CavesNew world bosses: Major bosses for each regionNew pets: 9 unique pets with different abilitiesAnd much more new: male/
2026-07-15 23:45 UTC · Community Announcements · Shindaru
Hey everyone, It's finally closing day for the demo and we at Mudtek want to offer a brief thank you to the 60,000 players since we opened up the demo back in April that have tried out Dimraeth, played with your friends and left reviews. We only have two months until we'll be releasing the game on Early Access and we are really excited to get the game into your hands.Remember to mark your calendars for September the 15th! Also, keep your eyes peeled for more updates and feel free to also join our discord for the latest news.
2026-07-02 11:19 UTC · Community Announcements · Shindaru
Early AccessWe'll start off with mentioning the date for Dimraeth's Early Access Release: September 15th! We're super happy to be able to share this with everyone as it will be the culmination of this past year's efforts and giving the game a lot of polish and new options as well as expanding the map and scope of the game. Further down the road and closer to release we'll be giving out a roadmap that details the content rollout that you can expect as a player in EA.Demo StatusOn other news, we've taken an extensive discussion about the current state of the demo over the last 3 and a half month
2026-06-15 17:27 UTC · Community Announcements · Shindaru
Recent improvementsDimraeth's demo has been available for nearly two months, and with Steam Next Fest now underway, it feels like a good moment to share where things stand. The demo has seen a fair amount of refinement over that time, and if you have been meaning to give it a look, this is as good a time as any.Over the past several weeks we have released a series of focused patches informed by player feedback:Resolved a range of reported bugs and edge casesImproved combat responsiveness and visual clarity, so encounters read more clearly and feel more impactfulApplied broader polish across th
2026-05-12 14:06 UTC · Community Announcements · Shindaru
Hey everyone,We wanted to share a quick update on Dimraeth and say thanks to everyone who’s spent time with the demo so far.We’ve now crossed 60,000 wishlists, and we’re sitting at almost 30,000 unique demo players. Seeing that many people jump in has been incredibly motivating for us as a team.We’ll also be part of several upcoming Steam festivals:Witches, Wizards & Warlocks (May 26 to June 5)Steam Next Fest (June 15 to June 22)Development-wise, things are moving quickly. We’re actively working toward Early Access, expanding content, refining systems, and working on our next big story pieces.
2026-03-28 14:51 UTC · Community Announcements · Shindaru
The wait is almost over, adventurers.On April 2nd, you'll be able to step into the world of Dimraeth and we couldn't be more excited to share it with you.The demo will feature the core systems:Class / Race selection: Choose from the minotaur/human and brawler/mageAn open world to explore: The farmlands, wildwood forest and earlwood village.Go on quests, recruit new friends and play repeatable content.Custom builds with over 20 different unique equipment setsCrafting: Create a home and craft useful goods for aiding in your explorationController supportPortuguese and Chinese language supportAdd
2026-03-03 09:40 UTC · Community Announcements · Shindaru
We've been quiet lately, but for good reason. The demo is nearly ready.We can't share the exact date just yet, but it's close. Very close.At the time of the release, we will be doing a live stream where we'll be answering your questions about the game, the demo, and what's next. Drop your questions in the comments below and you might be featured in the upcoming livestream Q&A!Behind the scenes, the team is deep in development on Early Access content. We'll have a lot more to share on that front after the demo dropsAnd to everyone who participated in our recent playtest: thank you. Seriously. Y
2026-01-30 14:42 UTC · Community Announcements · Shindaru
Hello again, Phillip here. Welcome to our latest Dimraeth Steam Playtest. This one is primarily a technical playtest, focused on three key areas: Full controller + Steam Deck support Localization (Brazilian Portuguese + Simplified Chinese) Multiplayer lobbies If you find any bugs, or have any general thoughts at all, please post in our discord: https://discord.gg/tEhWUTw8Localization note: the game will auto-select a language based on your Steam account, but you can change it in the in-game settings. What’s new since last time: About an extra hour’s worth of quest content, including 1 new area
2026-01-20 13:00 UTC · Community Announcements · Shindaru
Hey everyone, Phillip here again, Game Director on Dimraeth. This month’s design talk is all about crafting and building: how we handle recipe discovery, why food and potions matter, and how your base ties it all together.Crafting and Building in DimraethIn Dimraeth, crafting is designed to be optional, but highly impactful for players who want to lean into it. Depending on how much you engage, crafting can either sit in the background and simply keep your character fed, or it can become a serious power lever that you invest into over time.Crafting and Recipe DiscoveryCrafting can be done dire
2025-11-16 10:30 UTC · Community Announcements · Shindaru
Hey everyone, Phillip here again, Game Director on Dimraeth. Today’s focus is character creation: race, class, archetypes, attributes, Personas, and how all of these pieces are wired together under the hood to support the kind of long-form, theory-heavy character-building RPG we’re trying to make.Character Creation in DimraethIn Dimraeth, character creation is one of the most important decisions you can make. It’s the point where you choose your race, class, persona, and appearance – and that choice becomes the beginning of your character-building journey, which sits at the centre of Dimraeth’
2025-10-21 08:59 UTC · Community Announcements · Svann
We are extremely proud to announce that Dimraeth has won the award of "Most Anticipated Game" at the Pitch Competition of Gamescom Asia x TGS 2025.Thank you so much for all the people who have supported us from the beginning and to all those who playtested the game and gave us feedback. And to the whole team that worked tirelessly for months - WE DID IT! Lastly, this would not be possible without Gamescom Asia, Thailand Game Show, and Agora Gaming Partners. From the bottom of all our hearts - thank you!
2025-10-20 12:04 UTC · Community Announcements · Viakaros
Hey everyone!I wanted to give a quick update on our Steam Deck progress and where things are headed leading up to the demo release planned for Q1 2026.I’ve been testing the game on my own Steam Deck and have base combat already working, which has been super exciting to see in action. There’s still some work ahead to get the menus, inventory, and other systems fully functional, but it’s coming together nicely.We’re also planning to have full controller support in before the demo and the next playtest. That’s been a big focus for us lately, and it fits perfectly with the Steam Deck work since bo
2025-10-05 13:37 UTC · Community Announcements · Shindaru
Hey everyone!As October begins we have a lot to mention about the month of September. Firstly, we need to give a huge thanks to the community for joining in on the playtest. We had an amazing time with streamers, players and content creators all diving into the game and figuring out the systems and what worked and didn't work for them. The feedback that we have gathered from this was pretty immense and we are thankful for all the help. The following list contains the updates for the month and we are also pleased to announce that we are currently finalists for Gamescom Asia 2025!Major Updates:•
2025-09-21 19:25 UTC · Community Announcements · Viakaros
- Fixed Dragon's Breath Concentrated Dragon not doing damage to monsters- Made befr workbench have a larger interact radius so players notice its interactable- Fixed tooltips on the HUD to still work while in the backpack- Fixed inventory items sticking to the mouse when dragging to the very corner of slot- Fixed a bug where player loses pet if they drag equipped pet into pet courier slots- Fixed fireball cooldown reduction by 15% skill tree spec not working- Fixed items on the ground not despawning after 30 minutes- Fixed quest indicators still showing for quests that are not present anymore-
2025-09-20 22:25 UTC · Community Announcements · Viakaros
- Fixed the archetype name being incorrect on the character stats page- Fixed pinewood foundations tiles and barrel chair recipes making side notification bug out- Fixed the parrot to not randomly stop attacking- Fixed some typos on the main menu tooltips- Fixed forge UI not updating after upgrading a piece of equipment- Removed the rope next to the first starting chest to not confuse players- Fixed blackhole spell not being available in the game- Fixed players being able to put pets inside the pet courier slots- Fixed multiplayer poker sfx still playing even after the player has left the tabl
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