Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
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2026-06-02 20:44 UTC · Community Announcements · Daniel da Silva
Hey,I released the demo of The Blood Mage 2 yesterday! It's a full game, you can play it from start to finish.The full version of The Blood Mage 2 will have more and bigger areas, more enemies and more possiblities to try out! The Blood Mage 2 brings new spells and wayyy better graphics thanks to my wife.This game is not easy and it's normal that you have to restart a few times to get to the end!The Blood Mage 2, like The Blood Mage, is a magic tower like, a niche puzzle genre which disguises as an RPG. It's a very resource management heavy game, every spell you cast, every enemy you kill, eve
2026-05-16 19:05 UTC · Community Announcements · Daniel da Silva
Hey!The Blood Mage 2 is coming July 15th for Windows & Linux.New spells, better graphics, bigger game! ːinclineː
2025-05-18 18:33 UTC · Community Announcements · Daniel da Silva
Hey! Two years since the release of The Blood Mage! 🩸✨ I'm still very happy how the game turned out. It still has the lowest refund rate of all my games and I'm very happy about the feedback I got! I honestly think it's my best game game-design-wise - of course if you like this very peculiar genre! If you haven't tried the game yet, right now there is a massive sale on the game, you can get it for 75% off! Cheers Daniel
2024-05-18 05:43 UTC · Community Announcements · Daniel da Silva
The Blood Mage is now one year old! After 6 updates to the game I think it is the most polished game I made so far. What started out as a gamejam for the Dungeon Crawler Jam 2023 was quickly turned into a full-fledged small game. I got a lot of good feedback on this and not a single copy of the game is returned yet. After playing Myth Bearer and especially Deep Rune I wanted to take the concept of a Fixed Value Strategy game and to base it in a 3D Dungeon Crawler environment which hasn't been done before (afaik). I also really like the idea that mana is also your health so every spell you cast
2024-01-08 17:08 UTC · Community Announcements · Daniel da Silva
Hey, I got a bug report from a Steam user, so I went to work and fixed it. While testing I found two other bugs which are also fixed now. Thanks to Paladin for sending me the bug report! Full Changelog - Fixed a bug if you got killed by your own spell while fighting and reloaded, you couldn't interact with enemies anymore - Fixed a bug if you got killed, reloaded and leveled up between the save and the point where you died, you could have a spell equipped which you didn't already had after reloading - Fixed a bug which would prevent multiple level ups if you had already chosen all spells
2023-09-07 18:58 UTC · Community Announcements · Daniel da Silva
Hey, While fixing the bugs in the last update, I added a cheat to get experience and included it in button which shows you the version and the fps (F3). This made it faster to test the game and certain edge cases but I forgot to take it out again. The game counted the turns and saved them from the beginning but only if you moved. Now, the game also counts it when you cast a spell, go through the doors and holes, drink a potion or put a key into the spikes. Now, you can look them up at any time if you press F3. Full Changelog - Removed a cheat - Added turn counting to various activities - You c
2023-08-26 18:53 UTC · Community Announcements · Daniel da Silva
Hey! After I published the last update, I saw that a phrase in the settings was too long in English and Portuguese. I tested the game a little and found two bugs which only occured in specific circumstances. Both are fixed now! Cheers Daniel Full Changelog - Shortened two phrases in the settings in English and Portuguese since they were too long for the text box - Fixed a bug which prevented selecting more than one spell if you leveled more than one level after one fight - Fixed a bug which gave you the wrong spell if you selected the spells in a specific order - Minor Code improvements
2023-08-16 07:06 UTC · Community Announcements · Daniel da Silva
Hey! While showing the code someone I found a bug. If you played the jam version and pressed reload you would still get into the new dungeon. This is fixed now. ːinclineː I took the time to improve some other minor things. Full Changelog - Fixed a bug which messed up the reloading if you played the jam version - Fixed a minor bug which prevented the player to use space to go through a certain hole in the jam dungeon - Updated the credits - Minor code improvements
2023-06-17 15:08 UTC · Community Announcements · Daniel da Silva
I gave Kordanor, who made a let's play of the jam version (which you can watch here), a key for the Steam release. He tried it and reported that the hotkeys were still in the help text which was a leftover of the gamejam release. I put in a little bit more time and now I can finally release this update which polishes the game a little bit more. Full Changelog - Removed text for unused hotkeys in the help screen in the English localization - Removed an unused object in one of the outside areas - Removed two unused objects in the game selection area (where you can decide to play the normal or th
2023-05-24 20:31 UTC · Community Announcements · Daniel da Silva
I wasn't sure if I would call this the 1.0.1 update or the 1.1.0 update. Normally I increment the second number only if new things to the game are added which aren't minimal (one sentence to a dialogue wouldn't suffice for example). In this update I added the option to explore the original jam version. Technically it was always in the game files but just not accessible. In the end, I decided to call it a 1.1.0 version since you can now explore new stuff (if you haven't played the jam version). For those who don't know, this game was originally made for the Dungeon Crawler Jam 2023. The engine
Full appinfo as delivered by Steam PICS, changenumber 36709876. Also at /api/app/2403900/raw.
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