GameUpdate
Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage
Who is not obsessed with the passion and pleasure brought by speed? This is an exhilarating roguelite hack-and-slash game with fast-paced action. You can choose different characters and level up to face hordes of enemies, embark on an unstoppable path, and conquer the unforgiving challenges!
| App ID | 2406360 |
|---|---|
| App type | Game |
| Developer | 狼烟 |
| Publisher | 狼烟 |
| Release date | 2023-07-20 04:58 UTC |
| Release state | released |
| Controller support | full |
| Localized names | schinese 临兵驰者 |
| Store page | store.steampowered.com/app/2406360 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SpeedOverflow.exe | windows | ||
| 1 | SpeedOverflow.app/Contents/MacOS/SpeedOverflow | macos | ||
| 2 | SpeedOverflow | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:24 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12367378 | 2023-10-05 19:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2406362 | windows · 32 | 1.17 GB | 147.86 MB | 1482230388691588434 | ||
| 2406363 | windows · 64 | 1.18 GB | 150.91 MB | 5160140254051624515 | ||
| 2406364 | macos | 1.20 GB | 158.22 MB | 8400331791387277373 | ||
| 2406365 | linux | 1.18 GB | 149.19 MB | 7561422028125326991 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12367378 | public | 2023-10-05 19:01 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Adjusted the talents related to the pipa and musical notes, reducing the number of notes and increasing their damage
Fixed some text errors
Greatly optimized the lag in the later stages. At least the 4090 shouldn't lag like a PowerPoint presentation now... Added new upgrade trees Gravel Engulfed, rolling stones advancing through quicksand. More gravel, and bigger and coarser rolling stones~ Melodic Break Causing enemies to resonate and sing along, High-frequency attack enhancer, super strong AOE in the later stages Chime Shock, Melodic Break advancement Easier triggering of chorus, more additional effects
Fix Some Bugs
Attempting to Optimize Lag Issues in the Later Stages Still struggling with the issue of app crashes...
Attempted to fix the issue where the game crashes after playing for an extended time Attempted to optimize the lag issue in the late game No tests conducted... Brothers, please bear with us... If there are still issues, it's best to leave a comment to provide feedback. Fixed the bug where the Boss couldn't kill the player when a shield was present. Fixed some text-related bugs.
The issue of crashes is being investigated... Those who are experiencing issues can reply to the update with details on what's happening. Energy required for Gunner's Burst: 27 => 21 Base interval for Gunner's Burst Firing: 0.03 => 0.02 Cooldown time for Gunner's Sprint: 10 => 8 Fixed the bug where the Advanced Upgrade Tree could not be accessed. Significantly increased the chances of the Advanced Upgrade Tree appearing. Added new upgrade trees. Imperial Command Lightning, Thunderbolt Advanced Thunderbolt has a chance to transform into Shock Thunder, causing wide-area damage. Fixed some bugs t
Reworked the shield mechanism, replacing the previous collision slow-down. Now, colliding while sprinting will consume shields. After a period of time, the shields will automatically regenerate. Bursts and dashes will also regenerate shields, with dashes regenerating two layers and bursts regenerating 1-3 layers depending on the energy consumed. When there are no shields, subsequent collisions will reduce health. Modified all upgrades and items related to the shield. Reworked the effects for upgrades and taking damage. Added new effects for revival and death. Added two new upgrades: Rock Rolli
Adjusted the display effects for knockback and death. Added vibration intensity adjustment in the settings.
Added an illustrated handbook feature. For now, only upgrades have been done. Items and background will be added later.
Swordsman Adjustments: Now invincible for 0.5 seconds when the swordsman parries. Divine Edge 1: Sword Rain cooldown time changed from 0.8, 0.6, 0.5, 0.4 seconds to 0.8, 0.6, 0.4, 0.3 seconds. Divine Edge 3: Impact loss time changed from 1.5, 1.2, 0.9, 0.6 seconds to 1.5, 1, 0.5, 0.1 seconds. Divine Edge 5: Invincibility prep time changed from 16, 14, 12, 10 seconds to 15, 12, 9, 6 seconds. Sword Rain interval changed from 1 second to 1, 0.8, 0.6, 0.5 seconds. Other Updates: Optimized the performance of some visual effects. Made further adjustments to some UI elements. The controller will now
Made some UI adjustments. Now, when a new difficulty level is unlocked, it will be selected by default
After revamping the UI, there might be some issues with the English display. Once we've fixed the main bugs, we'll update the multi-language support. RoadMap Upcoming updates will be posted on our main page. In short: We'll focus on fixing existing bugs first. Also, we're working on improving elite monsters and some features in the game's encyclopedia, along with some minor tweaks. Every week, we'll rework 1-2 characters and their corresponding upgrades. Once the basic rework is done and the game is stable, we'll look into overhauling the foundation to completely address the lag issues. Game U
We've revamped the UI and will share the specific changes shortly. There might be major bugs, and if there are, we'll work diligently to fix them immediately
fixed a bug where the monster wouldn't turn black upon death.
Full appinfo as delivered by Steam PICS, changenumber 34910071. Also at /api/app/2406360/raw.
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