2026-09-09 16:39 UTC · Community Announcements · Redruinsdev
FixesAlt + Enter once again toggles fullscreen.Fixed getting stuck while installing the loudspeaker on the station roof.After breaking the ice off the Zarya engines, the starter handle didn't respond and still reported that ice was present. Fixed.If you saved and quit to the menu right after killing the 5 larvae that come out of the WTF, the quest wouldn't advance after loading. Fixed.Knocking the ice off the pump in the taxi complex didn't always start it. Fixed.In certain cases the quest wouldn't advance after knocking the lock off the intercom — the stage about finding the battery on the ro
2026-09-04 16:23 UTC · Community Announcements · Redruinsdev
Thanks again for the reports — as always, most of this list comes straight from your feedback.FixesFixed 5120×1440 resolution not applying — it used to reset back to 3840×1080.Reworked door open/close logic for multiple objects: previously, when one object left the doorway, the doors could close on the character and trap them.It was possible to save at the very end of the shuttle flight, before the character got up from the couch — loading that save broke the game (the character would get stuck). Saving is now only available after fully exiting the flight scene.The detachable yoke at the depot
2026-09-02 14:22 UTC · Community Announcements · Redruinsdev
Thanks again to everyone sending in reports — this batch came almost entirely from your feedback.BalanceReduced food, water and fatigue drain rates by 15% in standard mode.We received a lot of feedback about how fast hunger and thirst drain, and based on it we decided to slow things down — in our view this should make the game feel better to play. As a reminder, if the game still feels too demanding, there are Easy and Story difficulties, and you can switch at any point without starting a new game.FixesDIY upgrades installed into a food or water machine no longer reset to 100 durability when r
2026-09-01 11:23 UTC · Community Announcements · Redruinsdev
Huge thanks to everyone who sent in bug reports and detailed descriptions — almost every fix in this hotfix exists because of you. Please keep them coming, it really helps.Gravity & PhysicsThe yellow training dummy no longer keeps falling in space after being carried out of a gravity zone — gravity now switches off correctly.The guy's items no longer fall through his model when he dies inside a gravity zone.DoorsSingle and double doors now react to carried physics objects (anime figurine, mattress, etc.) — items should no longer get stuck in doorways.Increased the activation range of the train
2026-08-31 13:29 UTC · Community Announcements · Redruins Softworks
Hello, hello, hello to absolutely everyone. It’s no secret that we’re standing on the brink of a very big and momentous occasion for our very small and largely unmomentous studio: Breathedge 2 is launching into Early Access! It took us several long and fairly brutal, uh… however many years it’s been, but somehow, together with you, we’ve finally managed to crawl all the way to release. Hooray!The exact launch date and time: today, AUGUST 31, at 3:00 PM UTC (8:00 AM PT · 11:00 AM ET · 5:00 PM CEST)Early Access launches with a discount and at the lowest price the game will have. As major updates
2026-07-20 16:00 UTC · Community Announcements · Redruins Softworks
Greetings to everyone who, like us, is waiting for Breathedge 2! Today’s update is so short that even our compulsive need to write too much is feeling embarrassed.We’d like to announce that we’ve finally settled on the exact date for Breathedge 2 to enter Steam Early Access. It will happen on August 31, 2026. Oh yes!We wanted to launch a little earlier, but “a little earlier” simply refused to happen for technical, logical, and various other -ical reasons. But August 31 is still August, so everything is going according to plan! As we get closer, we’ll publish a more substantial update covering
2026-06-06 19:54 UTC · Community Announcements · Redruins Softworks
Greetings to everyone who gives even the tiniest bit of a damn about our little bearded brainchild.If you read the headline, you’ve probably already guessed that we’re announcing the launch of Early Access this August! And if you didn’t read it - we’re announcing the launch of Early Access this August! Hooray!To celebrate this announcement, we even cobbled together a small trailer, which we showed at IGN Live:Besides the wonderfully pointless trailer, we’ve also prepared a video showing the first 15 minutes of the game. We’ll be sharing it with you very soon, but for now it’s waiting for its b
2026-04-03 13:02 UTC · Community Announcements · Redruins Softworks
So… what are we even supposed to write here?Hey, ChatGPT, write a nice and polite announcement about our game so nobody realizes it was written by a chicken with a severe case of chaotic, slightly sadistic graphomania. Make it sound like a proper AAA studio post. Let’s go:Hello, friends! We couldn’t help but notice that the first quarter has already passed, and that long-awaited GTA is still nowhere to be seen. “How are we supposed to interpret this?” – you might ask. And yes, it is indeed a serious issue. Want this text to sound even more polite? I can also offer five alternative headline ver
2025-11-20 17:49 UTC · Community Announcements · Redruins Softworks
Greetings, friends! We won’t waste your time with a long intro. Well… actually we will — but in the full news post, and that one is huge. And yes, it’s all about Canyons. We’re finally ready to share the complete trailer of the game. Oh yes:Whoa! Yeah, we’re not entirely sure what we filmed with our trusty soap-bar cameras either, but who cares — it explodes and flashes, so it counts.And what exactly explodes, why it flashes, and what the hell is even going on — we explained in painful detail in the massive wall of text linked below. Lots of pictures, too. Come take a look, scroll a bit, and d
2025-10-17 15:03 UTC · Community Announcements · Redruins Softworks
Greetings to everyone who still cares about the most realistic space simulator in human history! And, of course, to everyone who still cares about Breathedge — nice to see you too.We honestly thought we wrote the last news update just yesterday… then we looked at the calendar.Why didn’t you yell at us sooner? This is all your fault!Phew. Now that we’ve successfully shifted the blame — let’s get to the news.Since the demo’s release, we’ve been focusing on making the gameplay as good as humanly possible. Sure, we’ve also been doing some model stuff, other stuff, and all kinds of mysterious “deve
2025-03-27 12:14 UTC · Community Announcements · Redruins Softworks
{STEAM_CLAN_IMAGE}/44238302/364d7edab371c765d78f413d44ce326077e1528d.jpg Greetings to everyone who is, and even those who... aren’t. We sincerely greet you too. Today, we’d like to share the results of the Breathedge 2 demo — along with a few thoughts, both on-topic and completely uninvited. And yes, in case you missed it (which you very well might have — who knows, maybe that was the plan all along), Breathedge 2 had its very own playable demo during the recent Steam Next Fest, featuring the Man, the Suit, the Bum, and a few other essential participants of our outer space nonsense. The demo i
2025-02-20 10:04 UTC · Community Announcements · Redruins Softworks
{STEAM_CLAN_IMAGE}/44238302/bb1f40a0b4223872a311618cc7e64056d03d15ee.jpg Greetings, comrades! We've been working, working… and finally, not working. What did we fail to finish? That’s right—the demo. Why didn’t we finish the demo? Who cares! The important thing is that we can share this magnificent unfinished masterpiece with you in just about a week! But for now, enjoy this trailer. Wow-wow, hold on—what a majestic mosquito just flew past the author of these words. A real unit, plump and sweaty-palm-sized… but anyway, back to business. Where were we? Ah, yes—the demo. As we announced earlier,
2024-12-30 17:00 UTC · Community Announcements · Redruins Softworks
{STEAM_CLAN_IMAGE}/44238302/6ef298190dc0d8280944d16545ecdbacf72455ff.jpg Greetings, comrades! We've just peeled our blue, swollen, and saggy eyes off the monitors and glanced at the calendar – and guess what? It's July. Naturally, we also had to pry our blue, swollen, saggy wings off the keyboards to thoughtfully scratch our heads. Turns out, paper calendars don’t flip themselves. Probably broken or something… Where are we going with this? Exactly – don’t forget to wash light colors separately from dark ones. And with that, we bid you farewell and hope we’ve shed some light on the development
2024-10-27 09:12 UTC · Community Announcements · Redruins Softworks
{STEAM_CLAN_IMAGE}/44238302/828ecfc7cb2d0213c780c30c54ddfc8cd590f1a5.jpg Greetings, comrades! And greetings to the comrades of comrades! And to the comrades of the comrades of comrades! And even… Ah, you get the idea. So, uh, just wanted to say we’re alive, mostly well, our feathers are shiny, and all that good stuff. Thanks for tuning in, have a great day! Oh, you caught us — as if we’d miss a chance to ramble on about the autumn plumage of migratory screwquacks... Unthinkable! Brevity’s not really our thing, so here’s yet another endless scroll of nonsense, just for you. But first — here’s a
2024-06-07 21:11 UTC · Community Announcements · Redruins Softworks
{STEAM_CLAN_IMAGE}/44238302/90f061262f064e3419eea239e50ed2dd4b46a50f.jpg Greetings to everyone who doesn't mind greetings! We say goodbye to those who mind, perhaps, or whatever they'd like instead of a greeting. We did a bit of research and found out that a lot of people read more than just headlines in our updates. This puts us in an awkward position where we have to not only rub the keyboard with a dirty rag, imitating news texts as we usually do, but also memorize them, comment on them and fulfill some promises. By the way, we would like to note that it is not very reasonable to fulfill pr
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