Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-07 23:34 UTC · Community Announcements · support
Hey everyone,I've been thinking about this step for over a year now, and I finally made the decision.Sales have slowed down a lot, and I'd rather have more people enjoy the game instead of earning a few extra bucks a year from it.If you already own the game, thank you for supporting me and for all the feedback I recieved over the recent years! But I hope you understand this decision.So in a few weeks, Soulknight Survivor will become free to play.Have fun! :D
2025-06-20 18:28 UTC · Community Announcements · support
If you’re just here for the patchnotes, feel free to scroll down.It’s been a long time since the last update, and I want to be honest with you...For the past few months, I wasn’t even sure if I’d finish this one.I’m someone with a lot of dreams, and one of them was to release a game on Steam. That dream came true, and it’s been a great experience—not just from a game design perspective, but also in learning so much more about the industry as a whole.First of all, I want to thank everyone who joined me on this journey and enjoyed Soulknight Survivor. I'm not a professional developer, but I genu
2024-05-31 18:44 UTC · Community Announcements · support
Deleted the "auto-aim on/off" description from the gamepad controls window, as it is not usable anymore since v.1.51 on gamepad. Bushes now have a Z-Level, so they can be drawn above or below the player based on the player's position on the y-axis. Added the missing bushes/grass from the last update to be destroyable. Added a sound when a bomb is activated by the player. Updated ppfx (graphical effects library) to the recent version. Bugfix: Destroyable bushes were always drawn above the player in the village. Bugfix: Addressed the bug with the flash soul power again. Hopefully, it's truly fix
2024-05-26 17:25 UTC · Community Announcements · support
All texts are now rendered by the newly implemented Scribble extension. Hope everything looks crisp now :) Several (now unneeded) fonts were deleted, which should decrease texture pages and improve performance. Added some missing translations. Bushes are now slashable. What do they drop? Nothing, but it's fun xD Bugfix: Fixed a bug that occurred when the flash soulpower followed an enemy out of sight. Some minor bug fixes.
2024-05-19 19:10 UTC · Community Announcements · support
This update is a follow-up to the last update. I'm currently working on migrating most of the texts to the newly implemented Scribble text rendering extension. The SE-Development logo is now loaded as a graphic instead of a font to save texture page memory. Adjusted the vertical position of several windows to be more central. Added some missing translations. Replaced several texts with "Scribble" text rendering to make them more readable and dynamic. The item name in the chest window now shrinks to fit the window width if it's too long. Added stat change numbers to the chest window, making it
2024-05-12 18:23 UTC · Community Announcements · support
Migration from GameMaker LTS to the recent version, as the long-term support version had become outdated. Please report any bugs encountered, as updates like this can potentially cause issues. Updated the "Input" library/extension (by Juju Adams and Alynne Keith) to the latest version. Implemented the text rendering extension "Scribble" by Juju Adams. Currently, it's only in use by the crafting and skill window, but there are plans to expand its usage further. The font can now be changed within the language file by entering the name of the desired font. Make sure the font file is in the same f
2024-05-01 16:34 UTC · Community Announcements · support
Auto-aim on gamepad is now always on but can be disrupted by manually aiming (using the right axis). Auto-aim now also targets activatable bombs on the ground. Ice ghosts are now slightly slower. Storm sound volume has been decreased. Shop sell sound volume has been increased. Step traps now reset after a while. Healing rain spawns one more cloud and heals double the HP. Hitbox of the flame bullets has been slightly decreased. Added some missing translations. Bugfix: Portals didn't spawn properly since the last patch. Some minor bug fixes.
2024-02-10 19:23 UTC · Community Announcements · support
Portals now automatically close after 4 minutes. Reduced the number of bomb cycles at the bombrain event, balancing the gameplay. Introduced a new random event: Healing rain. (finally rain that I enjoy) ;) Implemented a feature where the game pauses when the gamepad is unplugged, ensuring a smoother player experience. Reduced the size of some maps for improved navigation and gameplay. The arrow indicating the direction of the minecart is now red for better visibility and clarity. Slightly increased the damage output of the player. Bugfix: Resolved the issue where it was possible to upgrade mas
2024-01-21 11:00 UTC · Community Announcements · support
Enhanced the visibility of the mastery button by making it blink slightly brighter. New mastery: Decrease weapon charge slowdown by 4%. New mastery: Increase the maximum Soulpower level by 5. Implemented a new level-up animation for added visual appeal. Replaced the "Back" and "Forward" buttons in the language selection and achievements window with arrow graphics. Modified the Soulpower magnet, reducing its levels to 5, aligning with most other passive soulpowers. Separated the "hold attack to charge" hint from the tutorial, now always appearing in the first two runs. Added the hint "you can l
2024-01-14 19:46 UTC · Community Announcements · support
Implemented a dynamic system for events (bombs, turrets, etc.) to appear randomly, introducing variety and excitement to each run. Bosses, however, remain fixed on a predetermined schedule. Introduced a new event: Soulimp, a creature not particularly dangerous and a bit shy, but it carries a substantial bag of souls. Introduced a new event: Storm. Adjusted the timing of miniboss appearances to minutes 10 and 20, with the end boss now scheduled for minute 29:55. This shift aligns better with the progression of the level. The barricade now spawns at a random position and may contain 2-4 chests,
2024-01-06 20:40 UTC · Community Announcements · support
Instead of blocking not unlocked difficulties from being selected in the difficulty selection window, they are now selected with red tint. Revamped the difficulty window to include a screenshot preview and a table detailing drop chances specific to the selected difficulty. Introduced two additional droptables for higher tiers, focusing on later levels and increased difficulties. Adjusted drop chances for achievement chests to enhance gameplay balance. Increased the effectiveness of the magnet soulpower for improved in-game benefits. The mastery button in the skill menu now blinks, providing a
2024-01-01 17:33 UTC · Community Announcements · support
Implemented "Input 6.1" by Juju Adams, replacing the previous input system. This update aims to enhance compatibility with a variety of existing gamepads by incorporating community-contributed bindings for commonly used controllers. Updated the visuals for the Xbox gamepad buttons. Additionally, introduced graphics for PlayStation controllers, with the system automatically displaying buttons based on the connected gamepad type. Revamped the controls window to align with the new Input system, including the addition of buttons for "show/hide fireplace" and "controls" to provide a comprehensive o
2023-12-14 22:37 UTC · Community Announcements · support
The mouse is now automatically locked within the game screen, preventing accidental clicks outside the window. Introducing a new option in the settings menu: "Always show mouse." Enable this feature to keep your mouse visible even when a gamepad is detected. Corruption now initiates at a smaller size and gradually expands. Corruption is now capable of spreading, with a higher likelihood on increased difficulty settings. Collision mask of corruption slightly reduced for improved gameplay. New language option added: Spanish.
2023-12-11 17:50 UTC · Community Announcements · support
New Soulpower: Dark orb - Create up to two dark orbs that are hovering around you. Altered the visual appearance of the first button in the settings menu to explicitly convey its clickability, signaling its role in toggling between "game/audio/graphic" options. Reduced the invulnerability cooldown as well as the stun of the enemies when they got hit. Bugfix: The invulnerability cooldown and stun of some enemies had the old computation which was based on weapon damage stat.
2023-12-09 20:52 UTC · Community Announcements · support
Hotfix: Fixed the crash at farmlevels since last update.
Full appinfo as delivered by Steam PICS, changenumber 37459553. Also at /api/app/2414900/raw.
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