Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
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2026-06-08 20:40 UTC · Community Announcements · Rava
Fixed a (quite despicable) mistake which rendered the very last level... unsolvable. Thnaks to spikemaster1 and nana for making me aware of that and sorry to whoever may have been unable to finish the game because of this.
2024-06-23 17:24 UTC · Community Announcements · Rava
v1.2.230624 - Fixed an unintended solution in "The Igloo Heart" level
2024-05-23 20:00 UTC · Community Announcements · Rava
Hello, builders! It's been a while since last update, but here I am with some news... and some demands. New feature: fast travel! The main new feature introduced with this update is the possiblity to fast travel from the map to a bunch of dedicated locations scattered around the main world, in the form of wooden canoes. It isn't much, but I figured this feature could be useful to avoid skating all the way back to reach an old, unsolved level, or to reach the newly opened bridges towards the extra islands. Hope you can find this a handy tool! The visualization of the key rebinding menu have als
2024-01-01 12:00 UTC · Community Announcements · Rava
Happy 2024 to you all, builders (and players in general)! 2023 has been special for me, because it was the year How To Build Your Igloo, my very first game, has been released, exactly one month ago! I've already had some people buying and playing the game, others probably have the game there, waiting for other games to be played and finished... and let's hope 2024 will bring new players! After a bit of rest, I've got at least a couple of updates I want to bring to the game... you'll see them in the next months. Until then, stay tuned and have a nice play, whatever you're playing right now!
2023-12-07 17:00 UTC · Community Announcements · Rava
Two days left Hello builders! Just a friendly reminder that the launch 20% discount for How To Build Your Igloo only lasts until tomorrow, 8th December, so... if you'd like to have a go at the game AND save some money, take your chance now! Review, review, review! By the way, thanks to those players who have already bought the game on its first week of existence, I hope you are having fun and that your trust has not been misplaced! I have a specific request for you guys: if you are enjoying How To Build Your Igloo, please spend a couple of minutes to write a comment or a review! This would mea
2023-12-07 10:06 UTC · Community Announcements · Rava
Version 1.02.071223: - fixed an unintended solution in "The igloo heart" level. - fixed a mistake in "The ordeal" level.
2023-12-01 17:41 UTC · Community Announcements · Rava
A small step for the gaming industry, but a HUGE step for me! (semi-quote) I'm happy to announce that How To Build Your Igloo is out today! Time to start solving puzzles and building igloos! And let's not forget the most important thing: if you enjoy the game, please take some time to let me and other puzzle lovers know what you think by leaving a review or a comment in the community section! By the way, the game will have a 20% discount for a week after the release, so get it know and save some money too!
2023-11-26 22:53 UTC · Community Announcements · Rava
Almost there! Winter is coming! Or December is coming, at least, and this means that in five days you'll be able to start Building Your Igloo! It feels about right that this little adventure, which begun with me learning how to use Unity as a hobby during the pandemic, is getting to the finish line with me being (once again) positive to good ol' Covid 19... luckily with mild inconveniences! Credit where it's due With the last uploaded build, I consider the game to be ready for the imminent release... and the main confirm is that the game now has a proper end, with credits and all, instead of t
2023-11-14 23:00 UTC · Community Announcements · Rava
Hello, builders! Only two weeks before you can start building your igloos, but there's still some work to do. Let me share the latest progresses with you. Achievements! That's right, How To Build Your Igloo now features 15 achievements! Not many, just the right amount to help you keep track of (and reward) your progresses as you skate through the Puzzle Pole. So far I've only tested the full functionality of some of them, so if you happen to encounter any trouble with any of the achievements, please let me know! Windowed mode I added to the graphic options the possibility of switching between
2023-11-02 17:09 UTC · Community Announcements · Rava
Hello builders! The beginning of November brings good news and GREAT news! Let's hear them! TL:DR Level design completed: the game will feature 250 levels! No, you won't need to solve ALL of them... but I still hope you'll ENJOY doing it! Last development step: achievements! Official release date: December the 1st! 250 levels! That's right! While kids (and grown-ups) were outside playing "Trick or Treat", I've been inside creating the last of the 250 levels that you'll find in How To Build Your Igloo... so, now, I can officially declare the level design process completed! And what a journey! I
2023-10-09 17:00 UTC · Community Announcements · Rava
After you tried THAT demo... I know... We've all been waiting for The Talos Principle 2 for SO long that it's now literally stealing the show! So, when you're done playing that demo, why don't you come and check what the Puzzle Pole has to offer? Hello, builders, and welcome to How To Build Your Igloo! Please play the available short demo and share your opinions / feedback! Keep in mind that it only shows the very first, introductory section of the game, which is super easy... but there's also a preview of medium-advanced levels right at the end! Oh, and if you'll decide to get the full game,
2023-10-02 16:08 UTC · Community Announcements · Rava
Hello builders! Being a beginner also means learning how things work by making mistakes and correcting them. This specific update is no big deal, but it impacts whoever has already played the demo. Let's go into details. Demo saving method has changed When releasing HTBYI demo, I stated that progresses from the demo could be carried on to the full game. During the last week I realised, through some tests, that this wasn't actually the case, because I hadn't fully comprehended how cloud saving and folder organising worked within Steam and Unity. Good news: issue fixed! A very small modification
2023-09-19 18:12 UTC · Community Announcements · Rava
September update! Hello, builders! After a summer spent between relax and level design, it's time for and update... and this time, it's a REALLY important one! Let's start with the most exciting news. Demo available That's right: How To Build Your Igloo has now a playable demo and I can't tell you how much this excites and scares me at the same time. For the first time, my game (a small part of it, at least) can be played, admired and criticised by player outside my close friends. The demo is quite short and it includes the very first section of the game, plus a couple of levels taken from mor
2023-07-09 21:07 UTC · Community Announcements · Rava
July update! Hello, builders! This is a quick update about the game development state: the Puzzle Pole, the overworld from where the player is going to access all the levels, is now completed! Here's a glimpse of what it looks like: {STEAM_CLAN_IMAGE}/44188285/96329f89bb846cf2863d2873e7d370f8c8e4f579.gif You can't see anything with all those clouds, you say? Well, of course... I don't want to spoil too much! But I can tell you I'm quite satisfied about the overworld design and I can also tell you that the final game will consist of as many as 250 levels... which I think is enough too keep you
2023-06-07 18:04 UTC · Community Announcements · Rava
What a journey! When I launched the first Unity learning course, I hadn't a precise idea of what I would have done with that. I just knew I wanted to try and create a game of my own. Now, one year and a half later, my very first game is on its way to be ready and published and I couldn't be more excited and proud! A simple idea The temptation of going HUGE with this game was strong, but I tried to keep things to a level I could manage on my own, as a complete beginner. That's why How To Build Your Igloo was born: it's a game based on a simple idea, with simple mechanics that I could easily bri
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